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Creo que fue el 2-III-66. Me encontraba en mi posición de costumbre: leyendo sobre un cajón a la entrada de la ferretería. Era de tarde, creo. El libro que leía: La Hora Veinticinco, mantenía entonces toda mi atención en su contenido.
De pronto oí un chasquillo que me obligó a desviar la vista: diagonal a mi estaba un tipo con un flash en actitud de disparar. Permanecí impávido. Quise decir algo pero antes de lograrlo sentí la luz de la máquina. Entonces protesté: “es inútil, ha hecho mal, no compro fotos”. El tipo se largó sin decir palabra alguna.
Yo me olvidé del incidente. Hoy vino, recordé la ocasión y adquirí la foto. Fue tan inesperada!. Algo parecido debe ser un balazo; creo que debido a eso fue mi iniciada actitud hostil.
gmo, 14 de marzo del 1966. 11:20am.
I managed to squeeze in the comet 62P/Tsuchinshan (on the left) and supernova SN2024gy in NGC4216 (brightest on the right) into the same frame. The supernova is the star like object just to the left of the core of the galaxy.
Taken with StellaLyra 6 inch f4 newtonian reflector, TS Superflat GPU coma corrector, Nikon Zii on an AZEQ6 mount. Stack made from a total of 30 frames, 15 seconds each, ISO 5,000, light frames only, no flats or darks. Stacked and processed in Affinity Photo 2.
Nottingham City Transport Scania Omnidekka 916 (YT61 GPU) stands on Milton Street Nottingham, 25th January 2018. YT61 GPU is a Scania N230UD chassis fitted with a Optare H51/35F body, part of a batch of thirty two vehicles delivered in 2011
This GeForce FX5900's GPU is 2 generations older than the G71 I've posted yesterday, and was paired with a AMD Athlon XP 2500+ (overclocked to 3200+) and 2x256MB of DDR400 RAM on my first proper gaming PC I built in 2003.
The GeForce FX5900 had a hard time competing with the Radeon 9700/9800 Pro from ATi as both were faster on almost all benchmarks, but I bought the GeForce anyway, because, well, fanboy is fanboy...
1993 Renault Safrane 2.0 RT auto.
Supplied by John Pease Motors of Braintree (Renault). Last MoT test expired in November 2013.
NGC 5566 est une galaxie spirale barrée située dans la constellation de la Vierge à environ 69 millions d'années-lumière de la Voie lactée. NGC 5566 a été découvert par l'astronome germano-britannique William Herschel en 1786.
NGC 5566 est la galaxie la plus brillante d'un groupe de galaxies qui porte son nom. Selon A. M. Garcia, le groupe de NGC 5566 compte six membres. Les cinq autres galaxies de la liste de Garcia sont NGC 5560, NGC 5569, NGC 5574, NGC 5576 et NGC 5577.
Trois galaxies du groupe de NGC 5566, soit NGC 5560, NGC 5566 et NGC 5569 figurent dans l'atlas des galaxies particulières de Halton Arp sous la cote Arp 286
Instrument de prise de vue: Sky-watcher T250/1000 Newton F4
Caméra d'imagerie: ZWO ASI294 MC-Cool
Monture: Skywatcher AZ-EQ6 Pro Goto USB
Instrument de guidage: Diviseur optique OAG - ZWO
Caméra de guidage: ZWO ASI120 mini
Logiciels: Stellarium - ScharpCap - PHD2 Guiding - Siril - Darktable - FastStone Images Viewer
Filtres: IR-Cut / IR-Block ZWO (M48)
Accessoire: GPU coma-correcteur Sky-watcher
Dates: 26 Mars 2022- 03h18
Images unitaires: (398x22") + Darks - Flats - Gain 121
Intégration: 2 h.26'
Échantillonnage: 0.955 arcsec/pixel
Seeing: 1.09"Arc
Phase de la Lune (moyenne): --
AMD RV670 gpu die
TSMC 55nm technology
TeraScale microarchitecture
320 unified shaders
16 TMUs
16 ROPs
256-bit memory bus
2007
More mutilated Menger code.
A big shortcoming of Pixel Bender is that it is not possible to store the parameter values. Everytime I modify the DE kernel, all parameters are reset to their default values. It is almost easier to change the parameters in the script instead of using sliders - they are quite unresponsive on my laptop anyway :-)
Created using Subblue's Pixel Bender raycasting script and a DE inspired by Knighty's examples.
Piiri
CD :
Piiri
GPU (Revised)
Vertical Form
VF013
Sounds . Ilpo Väisänen
Revised . Farben . Pan American . Smyglyssna . Phonem
Postcard :
Pantone 1922
YKGB
Use Hearing Protection
GMA
On the ONE hand, this is kind of striking glitchy WTFfery, isn't it?
On the OTHER hand, my new computer doesn't arrive until tomorrow, and I'm becoming dubious about how long this one will survive.
Undisclosed location. Microway built cluster of infiniband interconnected nodes and Tesla GPU units.
Working on a retelling of the Solar engine so that it runs in real-time from microphone input. The original version existed only as renders because I was asking the computer to perform highly processor intensive particle repulsion. Given a mass of particles (10,000+), each particle had to exert a force on every other particle.
The original render ran at less than one frame per second. This version, still visually dense and reactive, runs at near 30fps on my laptop. Once the port to Cinder (with some optimization magic courtesy of Andrew Bell) is complete, we expect it to hit the coveted 60fps mark.
Still working on the visuals and behavior. Next up, variable size spheres and pushing more of the workload to the GPU.