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Manchester airport Alexander Dennis E200 YY17 GPU seen here on Ringway road with a Jetparks 3 service
Used by the RAF and RN for Tornado GR1/GR4 and F3, and RN Sea King (AEW version). A modified version was used for the Typhoon F2. This image shows a RN version which could move under its own power. RNAS Yeovilton, September 1991.
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For www.facebook.com/events/401052623297997
The hardware was defective, so I put it to good use.
I had to trim each of the 99 pins on the heatsink by 0.5cm, so it fitted under the DVD drive!
This larger heatsink replaces the fan+heatsink combination that the original Xbox shipped with. I used thermal tape to attach the heatsink to the GPU, which worked well and was clean and hassle free. The GPU operating temperature only increased by 1°C, which was better than I had hoped for.
At the same time I put some new thermal grease under the main CPU heatsink, which lowered its operating temperature.
OLCF staff lead a GPU Hackathon in Downtown Knoxville. Programmers attending leave with codes that run on GPUs.
Geforce 6 series gpu
IBM 130nm technology
16 pixel processors
6 vertex processors
16 ROPs
256-bit ddr/gddr3 memory interface
agp x8 host interface
2004
Development is progressing slowly, but steady: there is now support for textures in Fragmentarium:
Simply define a uniform sampler together with a 'file' extension:
uniform sampler2D texture; file[Examples/texture2.jpg]
The texture can then be accessed using: texture2D(texture,position).xyz
There is support for multi-textures - something which turned out to be somewhat tricky because Qt's OpenGL wrapper does not support this extension.
Btw, the source code is now located at: syntopia.github.com/Fragmentarium/