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The October OLCF GPU Hackathon drew 76 participants from national laboratories, universities, and industry.
Read more: www.olcf.ornl.gov/2019/12/16/record-breaking-year-for-olc...
Image Credit: Megan Jamerson, ORNL
A large type of GPU which replaced the Houchin 60 kVa GPU during the mid 1990's. This type is used to power large aircraft such as Nimrod, Hercules, VC10, C-17 etc.
If anyone can assist with the make and other details I would be greatful.
This is what smoking does to your heatsinks. Please, don't smoke near your computer if you like it. Time to clean this bad boy up.
I installed the Accelero GPU cooler to my 8800 GTS (XFX AlphaDog) and ran into a little problem with cooling all the voltage regulators as the tape in the little memory heatsinks didn't hold very well anymore as I took them off from elsewhere.
So I figured out that I could do a holder from some aluminum sheet and bolt it to the holes around the chips. I drilled some large holes to the places where the heatsinks would be so that the air could get through well. The piece holds the heatsinks well in place and there isn't any worry of them dropping down on their own.
Few more photos:
Used by the RAF and RN for Tornado GR1/GR4 and F3, and RN Sea King (AEW version), This image shows a RN version which could move under its own power. RNAS Yeovilton, September 1991.
A large type of GPU which replaced the Houchin 60 kVa GPU during the mid 1990's. This type is used to power large aircraft such us Nimrod, Hercules, VC10, C-17 etc.
If anyone can assist with the make and other details I would be greatful.
QNX technology allows GPU devices to be shared by guest OSs so each can render graphical output to external displays.
2001 Ford Focus Ghia estate.
1988cc.
Photo with kind permission of succulent95. www.flickr.com/photos/34679063@N04/
This is the gpu after I cleaned it up. Looks like brand new and works like one as well. I am proud of myself :)
One of several test shots I took for geeky Pin-Up project. My favorite in terms of facial expression.
Revisiting my 3D million particle system (everything runs in real-time at ~60 fps). No post-processing. Video soon hopefully.
Made with Cinder: libcinder.org/