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Done in Ai, Finalized in Photoshop

 

Cloaked in midnight and born of silence, she stands as both sentinel and executioner at the threshold of the forgotten realm. Her blade, charged with sentient void energy, fractures the space around it — a conduit of ancient, unyielding power. In this moment of stillness before obliteration, the atmosphere is thick with tension, and the forest itself recoils in recognition.

 

She does not wield the abyss.

 

She is the abyss.

Done in Ai, Finalized in Photoshop.

 

As the skies crack with divine lightning and fire devours the edges of the battlefield, he stands — unbending, unmoved. Clad in midnight-forged armor, marked by the radiant star of the Old Kings, the Shieldbearer plants his feet in the bloodied earth of Eldoria.

 

His round shield, battered yet unbroken, gleams with runes of protection — the last relic of a lost order sworn to defend the realm. In his other hand, a blade of star-forged steel hums with ancestral power. Behind him, the armies rally. Before him, darkness waits.

 

He does not charge blindly.

He stands — because when all else falls, he is the last line.

 

Knight, legend, symbol.

The world knows not his name...

but all know the sound of his shield meeting flame.

Done in Ai, Finalized in Photoshop

 

She is no longer what she was. The rites of ascension demanded sacrifice — of flesh, of time, of soul. Now she exists between dimensions, half-dwelling in the physical realm, half-draped in the folds of the Veil — the living quantum skin that binds realities.

 

The Veil-Spliced Empress is not merely ruler of her people — she is the anchor that holds their fractured realm from slipping into the abyss. Her form, sculpted by biomechanical sorcery and temporal grafting, moves with divine precision. Her armor is engraved with sequences harvested from collapsing timelines, and her gaze burns with the orange flame of stars that never rose.

 

The red mantle she wears is not fabric — it is a fragment of the Veil itself, alive, whispering across her shoulders like a tide of memory and silence. Her voice is felt more than heard, resonating like distant thunder behind closed eyes.

 

To speak her name is a vow. To look into her eyes is to glimpse the recursion of fate. She has no equal, only echoes.

Done in Ai, Finalized in Photoshop.

Crownwraiths are ghostly remnants of monarchs who refused to release power — not out of ambition, but from a duty warped by obsession. They are bound to their regalia: spectral crowns, scepters, robes that drift like smoke embroidered with memorylight. They do not remember their names, only the weight of the throne.

 

Appearance:

 

Regal silhouettes cloaked in tattered ghost-robes woven from faded oaths.

 

Faces obscured behind radiant masks or shattered coronets.

 

Eyes blaze with vowfire — a pale, unwavering flame of remembered rule.

 

Regalia drifts independently of their form, orbiting like loyal ghosts.

 

Behavior:

 

Patrol fallen ceremonial grounds, especially near collapsed thrones or crown altars.

 

Will not speak unless addressed with a title they once bore.

 

Offer trials of succession — not for conquest, but to test worth.

 

Can bless or curse depending on whether one kneels or refuses.

 

Abilities:

 

Vowfire Halo: Projects burning memorylight to purge disloyalty.

 

Sovereign’s Gaze: Freezes movement with the weight of ancient command.

 

Regalia Requiem: Summons spectral objects (crown, blade, scroll) to reenact moments of lost rule.

 

Unyielding Mandate: Can possess empty thrones or those who falsely claim rulership.

 

Symbolism:

They represent the echoes of leadership — both burden and pride — that refuse to fade. Their tragedy is not in their power, but in their inability to rest.

 

Encounter Hooks:

 

Trial of the Last Crown: To pass, one must speak a forgotten vow aloud and willingly renounce it.

 

The Throne’s Hunger: A Crownwraith bound to a throne that feeds on false devotion.

 

The Broken Coronation: Interrupted rituals where the Crownwraith still waits for a kingdom that never came.

 

Anchor Quote:

 

“Some kings die. Others are never told they may rest.”

 

Done in Ai, Finalized in Photoshop and Photoscape X.

 

There were no stars here — only thoughts pretending to be them.

 

The Echozone was not a place.

It was a recording.

A scar of what the universe used to be — and a whisper of what it could become again.

 

Islands of broken gravity floated like memories refusing to be forgotten.

A tree wept metal. A machine grew moss. A god’s hand reached up from a sea of sky.

 

Kaelis moved slowly, each step watched by the Zone itself.

 

And the egg in his hand pulsed not with warning…

 

But with recognition.

Santa Monica Pier

 

November 15th, 2012

Santa Monica, CA

 

Finalized in December of 2012, the City of Santa Monica funded the LEDs project with a $668,000 Energy Efficiency and Conservation Block Grant (EECBG) award from the US Department of Energy. For the project, LEDtronics provided:

 

-LED Light Bulbs, S14 Style for the Looff Hippodrome.

-LED Post Top Lights in a pendant style with mogul-base fixtures for the outdoor, rest area.

-LED Post Top Pendant Lights for the Santa Monica Pier Boardwalk.

-LED A19-Style Bulbs were used in the hard-to-reach, beacon light fixtures around the Pier's perimeter.

 

"The old, fluorescent lights on the Pier burned out, left gaps in the lighting and were in a difficult area to maintain," states Matt Henigan, City of Santa Monica, Office of Sustainability and the Environment, Energy Efficiency Engineer. "With the new LED lamps in place, maintenance is minimal, and we have already reduced energy consumption by over 30%. And because the LED lighting is directional, it improves safety and enhances the Pier's appearance without causing light pollution for local residents."

 

Application story:

www.ledtronics.com/Media/PressReleases.aspx?pressID=241

 

CONTACT US:

1 (800) 579-4875

www.LEDtronics.com

info@ledtronics.com

 

CONNECT WITH US:

www.facebook.com/Ledtronics

instagram.com/ledtronicsusa

twitter.com/LEDtronicsUSA

www.youtube.com/user/LEDtronics

Done in Ai, Finalized in Photoshop

 

Seated upon a throne hewn from black stone and the bones of vanquished kings, the alien queen rules in absolute silence. Her armor, alive with intricate filigree and jagged edges, mirrors the twisted architecture of her hall. Crimson embers glow from her eyes and crown, casting threads of bloodlight across the mist that swirls at her feet. Every shadow bends to her will, and every soul trembles beneath her unblinking gaze.

So here's my finalized GLaDOS... sort of. The base for now is just a placeholder until I can make a mor aesthetically pleasing one. Overall, I'm half pleased with the result. There were a few details that I hat to leave out, and I also had to scrap my original idea of having it support itself, but when it became to cluttered, I opted for it hanging by a string instead. The cables were especially hard to get right, and they are even harder to keep in the positions that they're in. But still, I am glad for the opportunity to finally have used that curved/segmented technique which can be seen on the large white plates of armor attached to her back.

Done in Ai, Finalized in Photoshop.

 

In the heart of the forsaken realm lies Gravehollow, a necropolis suspended between mortality and cosmic ruin. Once divine, now defiled, its sky churns with a corrupted nebula — a spiral of ancient starlight twisted by forgotten sorcery. Towering citadels of blackened stone pierce the heavens, their gothic spires echoing with lost chants and spectral winds. At its center floats the Sepulcher Ascendant — a dread palace held aloft by dark magic and soul-bound wards, the throne of Obserina Hexveil, the Veilborn Necromantress. Below, broken monuments and bone-strewn altars whisper forgotten names into the green fog. Lightning streaks silently above like veins of a dying god, as the land breathes with memory, magic, and mourning. This is not ruin — it is reverent decay, the sacred seat of eternal death.

 

“This is not ruin — it is reverent decay, the sacred seat of eternal death.”

— Obserina Hexveil, The Veilborn Necromantress

“Life forgets. Death remembers. That is why I rule the end.”

Done in Ai, Finalized in Photoshop.

 

"He walks. Time stops. Names unravel."

 

A towering relic of rusted reverence, The Null Toll wanders the silent expanse known as The Null Reliquary — a sacred ruin where tombs record names that have yet to be lived, and the air hangs thick with erased intentions. His body is constructed from sanctified exo-plating and funeral-threaded cabling, woven with frayed mnemonic cords and scorched circuit-script.

 

Where a face should be, there is only a smooth, blank surface—featureless and cold—resonating with the weight of silence. His presence disrupts causality; memory softens in his shadow. Around him, time slows into stillness, and those who linger begin to forget not only why they came, but who they were before they arrived.

 

As he moves, name-glyphs flicker and dissolve—spectral fragments of identity unraveling into digital ash. Clocks cease their measure. Codexes become blank. Pilgrims fall to their knees in confusion, unable to speak the names they once held dear.

 

To some, he is a guardian. To others, a curse.But all know his name: The Null Toll, the unvoice of memory.

 

He does not guard the dead.He safeguards their absence.

Done in Ai, Finalized in Photoshop.

 

Xal'Zareth Nyrr'Kael is the first and final sovereign of the Dread Spiral, a fractured empire of predatory species, void-forged warbeasts, and sentient extinction engines. Born not of flesh, but from the gravitational collapse of a devoured star, she is a creature of perfect ruin — formed of chitinous black armor, alien symbiotics, and ancient, festering will.

 

Her face is an unspeakable fusion of fang and horn, serpentine and insectoid — with no warmth, no mercy, only cold brilliance and death hunger. Glowing violet fissures crack through her bone-carved face and body, pulsing with raw voidlight — energy stolen from destroyed systems and inverted suns. A sharp crest of obsidian horns arcs from her skull, echoing the dread spiral she commands.

 

Her body is encased in biomechanical war-armor, alive and hissing, with spikes, teeth, and sensory glyphs twitching across its surface. Every inch of her is weaponized, from her barbed crown to the fleshrunes that scream in forgotten dialects beneath her skin. Her presence is corrosive — both physically and psychically. Lesser minds unravel in her gaze.

 

Where Solenyra Virellae is the flame that guides, Xal'Zareth is the mouth that consumes the flame and grins while doing it.

95% finalized. If you like it, do consider supporting it at lego.cuusoo.com/ideas/view/41204

Thank you ^_^

Done in Ai, Finalized in Photoshop and Photoscape X

 

Aurexia Ny’rhal is no mortal being. She is a living interface between consciousness and cosmos, a divine construct born from starlight, logic, and memory. Forged in the core of a collapsed nebula and awakened by a dying civilization, she carries within her the encrypted map of time itself.

 

Her eyes shimmer with fractals of exploded galaxies, pulsing with information that transcends space. Her skin is stardust-bound in form — adorned with living nanolight patterns that flicker like constellations and move like breath. The cybernetic headpiece fused into her crown is more than armor — it's a consciousness expansion array, allowing her to translate cosmic radiation into visions and voice.

 

Behind her glows the memory of creation — nebulae swirl, planets orbit in silence, and forgotten gods whisper through the folds of space. Aurexia listens… and decides what survives.

 

She does not speak often.

When she does, empires fall… or are born.

Done in Ai, Finalized in Photoshop and Photoscape X

 

"She is not part of the forest. She is the will that shaped it."

 

Deep within the breathing shadows of the world’s last untouched jungle stands Zarynth Vel'Quora, the Verdant Sovereign — a being older than kings and stronger than storms. Her skin, the color of sacred leaves and ancient stone, glows where the earth remembers. Her eyes, burning green fire, are said to have seen the birth of the Grove Flame — the source of all living energy.

 

Her crown is not a thing worn, but grown from her own soul, crafted from living obsidian, vines, and heartwood crystal. It pulses with the rhythm of the deep roots. Adorned in a woven mantle of forest dusk and adorned with living gems, she speaks in silence and commands through presence alone.

 

Legends say her voice can bend tree trunks, wilt steel, or call the breath back into dying land. Others believe her to be the forest’s vengeance in flesh — a goddess of balance and wrath.

 

Those who dare trespass into her realm do not find death.

They find judgment — old as stone, swift as a falling leaf.

City Games Chitral 2009 for special children finalized under special

Olympics Pakistan and Aga Khan Social Welfare Board.

 

CHITRAL: Two days City Games Chitral 2009 of Special Olympics Pakistan

ended at Polo ground Garamchishma. Aga Khan Social Welfare Board and

Special Olympics Pakistan organized the city games. Special Athletes

2009 were also retarded on the occasion. Special people (players)

participated in different games during two days special olympics

games. March Past of Athletes was held by special people (players) in

the ground, which were highly appreciated by the audiences. Special

people also presented National Anthem and performed Torch Entry by

giving the Olympics torch from one to other groups. Athletes, Coach

and officials oath taking ceremony was also held in the ground by

their heads, coaches and captains. An athlete (special player)

delivered speech and appeal the physically fit and normal people to

consider them human being to treat and respect them because they are

often snub and considering second citizen by normal people as a result

they deeply shocked, hearted, and discourage. Athletes participated in

50 and 100 Metes race competition. Special people also played football

match in the final match Chitral and Garamchishma special people

football teams participated in which Chitral defeated his rival team

with 3 goals than 2 goals. Special Olympics friendship circle was also

held where special people and all spectators participated to join

hands of each other in a round circle of the ground. Boechi games

among special people contested which was liked very much by

spectators.

 

Arif Shafi Regional Director Federal of Special Olympics Pakistan was

chief guest of the first session while Tehsil Nazim Chitral Sartaj

Ahmad Khan was chief guest of the second session while the ceremony

was presided over by Amir Wali Khan president Aga Khan local Council

Garamchishma. Addressing on the occasion Chief guest Arif Shafi said

that we have 18000 special people who participating in special

Olympics games on Pakistan level as well as they are also sending

abroad. He said that main objectives of these games to encourage these

special people to play positive role in the society. He said that logo

of these people is let me win but if I cannot win let be brave in the

attempt. He said that we should to care them because they deserving of

our special attention. He expressed his concern over that there is no

female participant in these games from special children they must be

encouraged and to come forward. He said that some special children

performed excellently on international level games because of proper

attention and caring by family members.

 

Tehsil Nazim Chitral Sartaj Ahmad Khan announced rupees 400000 for

maintenance of play ground and 15000 for special children. He hailed

women participants who specially attended this even in a large number.

Miss Razia Sultana Chairperson Aga Khan Social Welfare Board for

Pakistan in her speech appeal the participants to not use abuse words

for special people because usually they are calling disable or

handicapped as a result they are discouraging. She said we should to

bring positive changes in our behaviors (attitudes) toward these

special people who deserving for our special attention and

affectionate. She said that main objectives of these Special Olympics

games are to motivate these special children and to encourage them to

come forward and to play vital role in development of the country. At

last a Culture show was also held to enthralled the spectators. A

large number of people from the entire district participated these

colorful programs of special children to encourage them. Chief guest

awarded trophy, cups and prizes to special children on the concluding

of the matches.

G.H. Farooqi PO Box No. 50 GPO Chitral Pakistan phone No. 03025989602,

0943-302295, 414418

Email: gulhamad@gmail.com,gulhamadfarooqui@yahoo.com

The rates for liquefied natural gas (LNG) proponents to connect to BC Hydro’s electrical grid have been set, providing certainty for industry to plan power costs and work toward final investment decisions while ensuring that existing ratepayers do not pay for the costs of infrastructure and new energy supplies required to serve LNG customers.

 

READ MORE: www.newsroom.gov.bc.ca/2014/11/terms-finalized-for-lng-cu...

 

Done in AI, Finalized in Photoshop.

 

“They are not ghosts of the dead — but of the never-born.”

 

Essence

Echoshadows are the fragmented spirits of what a person could have become but never did. Born in the Eidolight Reach from overwhelming exposure to unrealized potential, they drift like half-formed thoughts, whispering what-ifs and lost paths. Each one mirrors a possible version of someone — often those still alive — but hollowed, incomplete, and yearning.

 

Appearance

 

Shifting humanoid silhouettes made of shimmering light and flickering shadow.

 

Faces are indistinct or unnervingly similar to their original selves, but warped by longing.

 

Move with ghostlike grace, trailing after travelers in near silence.

 

Sometimes flicker through multiple versions of the same form — child, elder, forgotten hero.

 

Behavior

 

Rarely speak, but when they do, their voices echo with conflicting timelines.

 

Drawn to those burdened by regret or haunted by unfulfilled purpose.

 

Can guide, deceive, or reflect — their intent is never fixed.

 

“You were always one decision away from becoming me.”

Done in Ai, Finalized in Photoshop.

 

In the heart of an ancient, mist-shrouded forest stands a mysterious and regal figure. Her eyes glow with a supernatural green energy — piercing, like emeralds holding centuries of secrets. She wears a hand-forged gothic black armor, richly adorned with esoteric symbols, golden accents, and living vines. Long strands of platinum-blonde hair cascade over her shoulders, partially covered in ivy and moss, as if nature itself were her ally.

 

Her crown, tall and intricate like the spires of a cursed kingdom, is adorned with a large green gemstone — the presumed source of her power. Her claw-like gloves resemble living roots more than metal — she is no ordinary ruler, but an ancient guardian of the wild. Everything about her radiates power, mysticism, and dangerous beauty.

Done in Ai, Finalized in Photoshop and Photoscape X.

 

Flagship of K’Shaatra the Reverser

 

“It is not a vessel. It is the wound she drags across the stars.”

 

Forged from the fractured remains of collapsed timelines, Nyrrh-Zhaloth drifts like a bleeding scar through the void. Its colossal hull is clad in jagged obsidian armor, spined with gothic towers and psionic antennae that sing in dead frequencies. Glowing with violet and blue warlight, the ship pulses like a neural engine — alive, aware, and vengeful.

 

Its forward arrays can erase fleets from causality, not merely destroy them. The sides bristle with biomechanical weaponry and hull-born organisms bred for war. At its core, an entropy reactor powers the ship through time-space ruptures, allowing it to blink across stellar systems without leaving a trace — only ruin.

 

It is not escorted. It escorts war itself.

Done in Ai, Finalized in Photoshop.

 

A skeletal, monstrous creature the size of a kobold crouches low in a ruined dungeon of black stone and scattered bones. Its bones are gnarled and wet with rot, its claws like razors scraping the cracked floor. Glowing, molten-orange eyes burn from deep sockets, locking onto its prey with terrifying focus. From twisted, branch-like horns atop its head, twin streams of magical lightning surge upward — one crackling blue, the other molten gold — illuminating the cavern in violent flashes of arcane energy.

 

Its jaw gapes, revealing a row of massive, yellowed fangs glistening with magical saliva. Sparks dance across its skeletal ribcage and shoulders, each pulse igniting ancient runes carved into its skin. The Scrawl trembles, not with fear, but with thrumming, unstable power — the very dungeon stones quiver beneath it. In the air around it, faint voices echo

From Star Wars Episode VII Star Destroyer Finalizer built with 10570 by Margherita, Alessandro, Maurilio.

Santa Monica Pier

 

November 15th, 2012

Santa Monica, CA

 

Finalized in December of 2012, the City of Santa Monica funded the LEDs project with a $668,000 Energy Efficiency and Conservation Block Grant (EECBG) award from the US Department of Energy. For the project, LEDtronics provided:

 

-LED Light Bulbs, S14 Style for the Looff Hippodrome.

-LED Post Top Lights in a pendant style with mogul-base fixtures for the outdoor, rest area.

-LED Post Top Pendant Lights for the Santa Monica Pier Boardwalk.

-LED A19-Style Bulbs were used in the hard-to-reach, beacon light fixtures around the Pier's perimeter.

 

"The old, fluorescent lights on the Pier burned out, left gaps in the lighting and were in a difficult area to maintain," states Matt Henigan, City of Santa Monica, Office of Sustainability and the Environment, Energy Efficiency Engineer. "With the new LED lamps in place, maintenance is minimal, and we have already reduced energy consumption by over 30%. And because the LED lighting is directional, it improves safety and enhances the Pier's appearance without causing light pollution for local residents."

 

Application story:

www.ledtronics.com/Media/PressReleases.aspx?pressID=241

 

CONTACT US:

1 (800) 579-4875

www.LEDtronics.com

info@ledtronics.com

 

CONNECT WITH US:

www.facebook.com/Ledtronics

instagram.com/ledtronicsusa

twitter.com/LEDtronicsUSA

www.youtube.com/user/LEDtronics

City Games Chitral 2009 for special children finalized under special

Olympics Pakistan and Aga Khan Social Welfare Board.

 

CHITRAL: Two days City Games Chitral 2009 of Special Olympics Pakistan

ended at Polo ground Garamchishma. Aga Khan Social Welfare Board and

Special Olympics Pakistan organized the city games. Special Athletes

2009 were also retarded on the occasion. Special people (players)

participated in different games during two days special olympics

games. March Past of Athletes was held by special people (players) in

the ground, which were highly appreciated by the audiences. Special

people also presented National Anthem and performed Torch Entry by

giving the Olympics torch from one to other groups. Athletes, Coach

and officials oath taking ceremony was also held in the ground by

their heads, coaches and captains. An athlete (special player)

delivered speech and appeal the physically fit and normal people to

consider them human being to treat and respect them because they are

often snub and considering second citizen by normal people as a result

they deeply shocked, hearted, and discourage. Athletes participated in

50 and 100 Metes race competition. Special people also played football

match in the final match Chitral and Garamchishma special people

football teams participated in which Chitral defeated his rival team

with 3 goals than 2 goals. Special Olympics friendship circle was also

held where special people and all spectators participated to join

hands of each other in a round circle of the ground. Boechi games

among special people contested which was liked very much by

spectators.

 

Arif Shafi Regional Director Federal of Special Olympics Pakistan was

chief guest of the first session while Tehsil Nazim Chitral Sartaj

Ahmad Khan was chief guest of the second session while the ceremony

was presided over by Amir Wali Khan president Aga Khan local Council

Garamchishma. Addressing on the occasion Chief guest Arif Shafi said

that we have 18000 special people who participating in special

Olympics games on Pakistan level as well as they are also sending

abroad. He said that main objectives of these games to encourage these

special people to play positive role in the society. He said that logo

of these people is let me win but if I cannot win let be brave in the

attempt. He said that we should to care them because they deserving of

our special attention. He expressed his concern over that there is no

female participant in these games from special children they must be

encouraged and to come forward. He said that some special children

performed excellently on international level games because of proper

attention and caring by family members.

 

Tehsil Nazim Chitral Sartaj Ahmad Khan announced rupees 400000 for

maintenance of play ground and 15000 for special children. He hailed

women participants who specially attended this even in a large number.

Miss Razia Sultana Chairperson Aga Khan Social Welfare Board for

Pakistan in her speech appeal the participants to not use abuse words

for special people because usually they are calling disable or

handicapped as a result they are discouraging. She said we should to

bring positive changes in our behaviors (attitudes) toward these

special people who deserving for our special attention and

affectionate. She said that main objectives of these Special Olympics

games are to motivate these special children and to encourage them to

come forward and to play vital role in development of the country. At

last a Culture show was also held to enthralled the spectators. A

large number of people from the entire district participated these

colorful programs of special children to encourage them. Chief guest

awarded trophy, cups and prizes to special children on the concluding

of the matches.

G.H. Farooqi PO Box No. 50 GPO Chitral Pakistan phone No. 03025989602,

0943-302295, 414418

Email: gulhamad@gmail.com,gulhamadfarooqui@yahoo.com

Done in Ai, Finalized in Photoshop

 

"She does not command dragons. She is what dragons aspire to be."

 

Clad in molten emerald and hammered gold, Vaelmyra Sythrel rules from the throne of Obsidian Flame, where lesser queens kneel and fire dares not flicker without her will. Her skin is scale and starlight — patterned with ancient draconic script that glows with volcanic pulse. Her horns rise like thrones themselves, crowned in battle-forged elegance.

 

She is the Scaled Sovereign — the embodiment of dragonkind’s authority given humanoid grace. Where she walks, ashes remember. Where she gazes, hearts falter. Her armor is alive with enchantments and heat, layered with ceremonial plates etched in wyrmsteel and trimmed in molten inlays. Each gesture is a decree; each breath, a judgment.

 

The world once feared dragons.

 

Now it worships one.

Done in Ai, Finalized in Photoshop

 

In the heart of the accursed woods, she emerges — face veiled in shadow, eyes glowing with ancient fury. The air crackles with arcane energy as her blade hums with violet lightning, forged from a forgotten darkness.

 

You are not her enemy.

 

Not yet.

Done in Ai, Finalized in Photoshop.

 

"To speak their name is to undo their absence. But by then, it may already be too late."

 

Essence

The Veilhusk are the hollow remains of those who have been forgotten by both others and themselves. They do not die. They unravel. With no names, no memories, and no tether to identity, they drift through the Hollow Veil like unfinished thoughts. Their presence is mournful, yet eerily passive — a quiet warning of what forgetting truly becomes.

 

Appearance

 

Empty silhouettes, translucent and wavering, like heat ripples in cold mist.

 

Their forms vaguely resemble who they once were, but distorted — faces half-formed, clothes frozen mid-motion.

 

Where their hearts should be: a soft, flickering light that dims with proximity to recognition.

 

Trails of silence follow them; their footfalls leave no mark, their presence erases sound.

 

Behavior

 

They do not seek attention. In fact, they retreat from recognition.

 

If you begin to remember one — even vaguely — they shimmer, destabilize, and vanish.

 

Some hover near memory-rich sites, drawn instinctively to echoes of what they might have been.

 

They never speak, but sometimes gesture — as if grasping at thoughts that no longer exist.

 

Abilities

 

Unpresence: Veilhusk cannot be perceived directly unless you forget something else in exchange.

 

Nulltrail: Their passage scrubs minor memories — a name, a word, a face — from nearby minds.

 

Name Collapse: If their true name is spoken aloud, they disappear instantly — and a fragment of the speaker’s identity vanishes with them.

 

Symbolism

 

Veilhusk are the embodiment of passive forgetting.

 

They do not punish — they remind.

 

To remember them is to risk erasing part of yourself in return.

Done in Ai, Finalized in Photoshop.

 

Echo’s Cradle is a sunken amphitheater of bone and blackglass, hidden beneath the Spiral Library in the Realm of the Shadow Echoes. It is a place where doubt coalesces into form — where silent screams, forgotten regrets, and unspoken fears are gestated into living echo-entities known as Whispermires.

 

Environment:

 

The ground is composed of fused ribs and jawbones, forming a cradle-like depression.

 

A canopy of smoke hangs like a frozen wave overhead, motionless until someone speaks.

 

At the center lies the Stillheart Flame — a black, non-burning fire that hums with held-back cries.

 

Mist-pools cradle shadow-eggs: opaque, trembling spheres that pulse with near-formed voices.

 

Memorylight drips from the ceiling like soft rain, illuminating only things not looked at directly.

 

Mystical Properties:

 

Silencefield: No true sound may be made here. Only internal thoughts echo aloud.

 

Birth of the Whispered: When enough fear and self-denial accumulates, a new Whispermire sheds from the smoke.

 

Uncried Tears: Pools of vapor where one may glimpse the regret they refused to feel.

 

Purpose in the Veil:

This is not a prison, but a nursery of emotional consequence. It is where echoes are not born — but remembered into being. Only those who have truly silenced themselves can find it.

 

Guardian Entity:

 

The Cradle-Watcher: A massive, seated Whispermire-like figure with a veil of ossified tears. It never moves. It only listens. If it ever speaks, all Whispermires in the realm will fall silent.

 

Anchor Quote:

 

"Every silence has a shape. Every scream withheld finds its cradle."

 

City Games Chitral 2009 for special children finalized under special

Olympics Pakistan and Aga Khan Social Welfare Board.

 

CHITRAL: Two days City Games Chitral 2009 of Special Olympics Pakistan

ended at Polo ground Garamchishma. Aga Khan Social Welfare Board and

Special Olympics Pakistan organized the city games. Special Athletes

2009 were also retarded on the occasion. Special people (players)

participated in different games during two days special olympics

games. March Past of Athletes was held by special people (players) in

the ground, which were highly appreciated by the audiences. Special

people also presented National Anthem and performed Torch Entry by

giving the Olympics torch from one to other groups. Athletes, Coach

and officials oath taking ceremony was also held in the ground by

their heads, coaches and captains. An athlete (special player)

delivered speech and appeal the physically fit and normal people to

consider them human being to treat and respect them because they are

often snub and considering second citizen by normal people as a result

they deeply shocked, hearted, and discourage. Athletes participated in

50 and 100 Metes race competition. Special people also played football

match in the final match Chitral and Garamchishma special people

football teams participated in which Chitral defeated his rival team

with 3 goals than 2 goals. Special Olympics friendship circle was also

held where special people and all spectators participated to join

hands of each other in a round circle of the ground. Boechi games

among special people contested which was liked very much by

spectators.

 

Arif Shafi Regional Director Federal of Special Olympics Pakistan was

chief guest of the first session while Tehsil Nazim Chitral Sartaj

Ahmad Khan was chief guest of the second session while the ceremony

was presided over by Amir Wali Khan president Aga Khan local Council

Garamchishma. Addressing on the occasion Chief guest Arif Shafi said

that we have 18000 special people who participating in special

Olympics games on Pakistan level as well as they are also sending

abroad. He said that main objectives of these games to encourage these

special people to play positive role in the society. He said that logo

of these people is let me win but if I cannot win let be brave in the

attempt. He said that we should to care them because they deserving of

our special attention. He expressed his concern over that there is no

female participant in these games from special children they must be

encouraged and to come forward. He said that some special children

performed excellently on international level games because of proper

attention and caring by family members.

 

Tehsil Nazim Chitral Sartaj Ahmad Khan announced rupees 400000 for

maintenance of play ground and 15000 for special children. He hailed

women participants who specially attended this even in a large number.

Miss Razia Sultana Chairperson Aga Khan Social Welfare Board for

Pakistan in her speech appeal the participants to not use abuse words

for special people because usually they are calling disable or

handicapped as a result they are discouraging. She said we should to

bring positive changes in our behaviors (attitudes) toward these

special people who deserving for our special attention and

affectionate. She said that main objectives of these Special Olympics

games are to motivate these special children and to encourage them to

come forward and to play vital role in development of the country. At

last a Culture show was also held to enthralled the spectators. A

large number of people from the entire district participated these

colorful programs of special children to encourage them. Chief guest

awarded trophy, cups and prizes to special children on the concluding

of the matches.

G.H. Farooqi PO Box No. 50 GPO Chitral Pakistan phone No. 03025989602,

0943-302295, 414418

Email: gulhamad@gmail.com,gulhamadfarooqui@yahoo.com

Done in Ai, Finalized in Photoshop

 

In a city where arcane frequencies bleed into digital code, he walks — not as man, not as machine, but as a convergence. The Hexborn Parallax, a being born from a forbidden alignment of cosmic mathematics and lost AI sorcery, channels energy older than time through circuits written in runes, not code.

 

Shrouded in a deep, torn cloak of shimmering indigo and powered by a luminous sigil embedded in his chest — a geometric glyph that pulses with dimensional resonance — he is a harbinger of paradox and prophecy. Purple lightning flickers across his fingertips as he moves through the neon fog of the megacity, warping signals and silence alike. Around him, buildings hum in low frequency; reality distorts in brief, glitched frames.

 

He is not here to fight. He is here to correct what never should have been written — the fracture in the timeline, the echo that built a world too loud to hear the truth anymore.

Done in Ai, Finalized in Photoshop and Photoscape X

 

The Birth of Dr Manhattan (inspired by Watchmen)

 

Phase 1 – The Disintegration

 

“The chamber seals. Flesh unravels. Thought persists. Panic rises.”

Visual: The man, caught mid-transformation, begins to fracture as energy floods his body. A crucible of fear and atomic chaos.

 

🔹 Phase 2 – The Fractured Self

 

“Identity flickers. Pain becomes electricity. The soul crackles in isolation.”

Visual: Suspended in a storm of light, torn between body and oblivion. A being unmade.

 

🔹 Phase 3 – The Reconstitution

 

“The mind reassembles. Power obeys. Silence follows the scream.”

Visual: Lightning flows into him now. No longer consumed — he commands it.

 

🔹 Phase 4 – Ascendance

 

“I feel fear for the last time.”

Visual: A luminous figure, radiant and eternal, stands in cosmic stillness. Not reborn — remade.

Done in Ai, Finalized in Photoshop and Photoscape X

 

"Victory is not in the firepower… it is in seeing ten moves before the enemy blinks."

 

Commander Rytha’Kor Vesh is a member of the Sarrhath Dominion, a hyper-advanced reptilian species known for blending genetic lineage with biomechanical evolution. His skin, patterned with dense scale armor and electro-reactive plating, pulses faintly with bio-data as his neural interface links him directly to the ship’s systems. The green glow in his eyes isn’t just natural — it’s filtered data, processed in real time through lens-core implants embedded deep in his ocular structure.

 

Behind him, the tactical bridge of the Dominion warship Krel'Varn hums with alien intelligence. Every display feeds into his consciousness — enemy fleet vectors, gravitational anomalies, shield harmonics, and the dreams of dying stars. Vesh commands not from instinct, but through pure calculated vision — a strategist whose blood carries millennia of genetic memory from conquerors, prophets, and scientists.

 

The spines along his head are not decorative. They are sensory conduits, tuned to shifts in EM radiation, subspace anomalies, and atmospheric changes. When they rise, entire crews hold their breath.

 

He does not raise his voice. He doesn’t need to.

When Rytha’Kor Vesh stands on the bridge, stars bend to make room.

Done with Ai and Finalized in Photoshop.

 

Introducing The Hollow Veil

 

The Hollow Veil is a dark, surreal world — suspended between life, death, and dream.

It is a place where forgotten memories shape the landscape, where broken ambitions and regrets breathe new, haunting forms into reality.

 

In the Hollow Veil:

 

Time fractures.

 

Reality melts.

 

Nothing truly dies — it only waits to be remembered... or forgotten.

 

Travelers through the Veil find themselves lost in mist-shrouded ruins, sorrowful swamps, and shattered kingdoms.

Creatures born from fear, guilt, and shattered reflections stalk the mists, feeding on memory and identity.

 

The Hollow Veil is not a single story —

every contribution, every tale, every creation becomes an alternate reality within it:

a fractured echo, a forgotten dream, or a diverging fate.

 

It’s a world that grows not with power, but with memory and imagination —

where even the smallest whisper can spawn a new world within the mist.

 

"In the Hollow Veil, even reality fractures. Every memory is a world."

Done in Ai, Finalized in Photoshop.

 

Abigail Williams was one of the key accusers during the Salem witch trials in colonial Massachusetts. At around 11 years old, she was the niece of Reverend Samuel Parris, and along with her cousin Betty Parris, she was among the first to exhibit the strange behaviors that sparked the widespread panic and accusations of witchcraft.

 

She played a central role in accusing dozens of people of witchcraft, many of whom were imprisoned or executed. While historians debate her motivations, she is often viewed as a symbol of mass hysteria, false accusations, and the dangerous power of manipulated belief.

Done in Ai, Finalized in Photoshop.

 

Twiggore was bound beneath the Hanging Trees by druids who thought he could be tamed. They were wrong. Born from spite and sap, stitched from old bark and thornbone, he feeds on fear and small names — like a nursery rhyme gone sour.

 

He carries seedpods filled with curses, strung around his neck like trophies. His fingers? Grown from root-claws and spider leg bones. His laughter? Dry, cracking, and heard mostly when you’re alone in the woods.

 

He is not the forest’s guardian.

He is its regret.

  

Done in Ai, Finalized with Photoshop

 

"We do not carry fire. We are what it becomes when it learns to feel."

 

She stepped forth from the Stellar Crucible not as weapon, but as witness. Born not of flesh, but forged in the voice of a dying star — her body sings in echoes of radiant code. Where others pulse with circuits, she burns with purpose.

 

Her core — the Emberlight — is no engine. It is a heart encoded in solar scripture, beating with the rhythm of a hundred vanished suns. From her chest flows the warmth of forgotten days, a sacred flame veined in gold, illuminating the silence around her.

 

She is not guardian. She is gospel.

A hymn shaped like a woman.

The promise that light, even in exile, remembers how to rise.

 

Designation: Solatrix | Protocol: Emberheart Directive | Lineage: Codeborne |

AI-generated via Mystic 2.5 Flexible. A memory of flame, sculpted into machine.

I also had another pic the that really finalized the story but I it's probably a little too intense oops

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