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This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
A video where I gradually decrease the angle of the Lévy C curve. Made with a program I wrote.
Inspired by Simon Strandgaard's video:
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
My version of this. Which makes me realize (actually, I already did, but it reminds me) that my renderings are "upside down"... positive imaginaries are towards the bottom of the screen, negative towards the top. So, it's the standard computer-graphics version of the plane, I guess, right? I'd like to change it, though.
A zoom into this point is currently being rendered. I expect it'll be a while. Plus, I have specific ideas about music for it, but I'll need to figure out how to actually generate that content.
I think I might need to go to art school or something... I wonder if/how I could fund that.
Note: This looks like, but isn't, a Julia set. It's just an "island" amidst the regular mandelbrot set.
Best viewed large
Made with HTML5 and JavaScript
See more photos and abstract drawings in my gallery on DeviantArt:
Thank you!
one of my oldest photomontages (1995)... with the grandfather of photoshop, version 2.5 (without layers!)
a picture of venice and two of an irish frog
sorry, that it's so small, but I have no larger version at hand in the moment ;-)
I will replace it at home
This video is actually still in the process of being rendered, but I felt like it was far enough along as to potentially be interesting to share, so here's a snapshot of it.
maximum iteration count increases as we zoom in.
This 3D model is based on the comic character Phoenix (Jean Grey). It was created using Autodesk Maya and was rendered using Mental Ray. The scene uses Final Gathering, Global Illumination, and Image Based Lighting as indirect light sources. There are two fill lights in the scene. Currently, I am still working on setting up the skeleton.
This is the video compilation from each epoch of the GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.
I was channeling my inner "artist" to see what it would do if I gave in prompts like "a beautiful woman" For this case I used MY photo as the input.
This used the VQGAN library and different PyTorch optimizers.
Southern Ice Porcelain
Hand polished exterior, ice blue transparent glaze inside
7cm x 5.5cm by Peter Biddulph www.ceramicdesign.org
Incendia Fractal like an intricate medal ,but its surface reminds me of a metal object that has sadly been in the ground for sometime like I used to find when I went metal detecting years ago.