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images generated from text inputs to the midjourney algorithm

Fractal image created with Tierazon.

 

This one plays with our perceptions. A cross overlaps the larger one next to it. It should therefore be in front of the larger one. In that case the last, and smallest, in the upper right should be in front of them all, but it appears way in the back. Of course with fractals there is no "last one" as they go to infinity.

created on 11.04.2011 with actionscript3 algorithm, written by me on 11.04.2011

some new iterations

Created using Blender 2.70.

 

I need to work on the legs and stretchers (you can only see parts of three of the legs in this picture) because the legs should be more rounded at the top and I didn't unwrap the cherry wood parts before putting the texture on. I also need to add the screw heads where the "panniers" are held on to the legs.

 

I was using this more to learn how distorting a rectangle affects objects and the difference between working with cubes and with solidified planes to get pretty much the same result.

 

I am not particularly bothered about the lighting here because it's an object to go in a different scene at some point.

 

The Mark 2 Penguin Donkey was designed by Ernest Race for Isokon, UK in 1963.

Image generated using Apophysis.

 

It's often hard to come up with names for these. I thank the Gratefull Dead for this one.

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Fractal image generated using Apophysis

Created with Apophysis 2.08 3D Hack and a modified version of Random Grand Julia3D Cubes script by Murdoc Snook.

Still a bit circular, to be sure. But how are there superimposed horizontal and vertical stripes!?

 

Early timesteps of the simulation in action: youtu.be/P0o3puWBf8M

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

This is the strand of originality, of new-nness, of innocence and of things that make us unique.

An Image Map Shader masks the large scale Power Fractal terrain to carve out the pass. A couple of Redirect Shaders (both on X and Z) at different feature scales give the cliffs bulge and bump. I utilised the Soft Shadows option to soften the shadow edges of the right-side cliffs falling on the left-side cliffs. It added 40% to the render time, but was worth it.

ps. I don't know if there is a pass at Arabah, which is near Petra, but why not.

images generated from text inputs to the midjourney algorithm

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Created in Blender 2.70.

 

Created from a torus. Edge loop used to give the increased size for the "weld" for each link.

 

Currently using my horribly slow computer to animate the chain falling onto the galvanised sheet.

Sake cup

 

Material: Southern Ice porcelain mixed with oxides by Peter Biddulph www.ceramicdesign.org

  

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Why is Augmented Reality so confusing to understand? I guess it depends on the way one looks at it. If they look at it inductively, they will probably come to the wrong conclusion – but will probably learn so much more by time’s end. Thus lead to my personal great debate, then clarification of deductive vs. inductive reasoning and left brain vs. right brain characteristics. Kudos to me.

 

Learn more here: dreamsuccessmanagement.com/blog/2009/understanding-augmen...

Fractal image generated using Tierazon. Postprocessed in Photoshop.

Best viewed large.

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

created using self-written ActionScript3 software

Image generated using Apophysis

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Best viewed large;

made with ContextFree

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Normals and tangents to trigonometric curve.Generated in processing.

Image pitch done in conjuction with RKCR/Y&R advertising agency and Debut Art. I was competing against another illustrator to win the pitch to do a series of posters for Visit London, unfortunetly my image was not chosen.

This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.

 

No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.

 

This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!

Best viewed large, made with ChaosPro 4

Fractal image generated using Tierazon

Made with: Apophysis205beta2zplus.exe

I wanted to do a realistic scene that almost looks like an abstract motif. But it's not quite surreal yet - it's still possible to create a ball sculpture like that. :o)

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