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This is the fractal I had created some time ago and imported into the Citrus crush fractal I made yesterday with Ultra fractal.
More java generated stuff. Haven't got a clue what it's supposed to be. Just thought it looks different.
Like Lars Von Trier in cinema, and with the aim of distancing myself from the realist aesthetic of the commercial projects in which I have taken part (special effects), I decided to set myself various highly restrictive rules for this series, in the hope that they would lead me towards unexplored visual zones.
The dogma is as follows:
- use a single source of light.
- use a coloured geometric primitive.
- all objects must be made of grey Lambert material.
- do not use maps. Using images is forbidden: all details must be modelled.
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Comme Lars Von Trier dans le cinéma et dans le but de m'éloigner de l'esthétique réaliste des projets commerciaux auxquels j'ai participé (effets spéciaux), j'ai décidé de m'imposer pour cette série différentes règles très contraignantes, en espérant qu'elles me conduisent vers des zones visuelles inexplorées.
Le dogme est le suivant :
- utiliser une seule source de lumière.
- utiliser une forme primitive colorée.
- tous les objets doivent avoir comme matériau un lambert gris.
- ne pas utiliser de maps. Il est interdit d'utiliser des images : tous les détails doivent être modélisés.
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more info : hugoarcier.com/en/le-dogme/
© All Rights Reserved
A simple triangle that evolves into something like the Sierpinski gasket (in fact a modified anti-triangle ice fractal). Made with a program I wrote.
L-system:
TriAntiIce {
angle 6
axiom >fx++fx++fx
f=
x=fx[>@0.50++fx][>@0.50+fy]fx
y=fy[>@0.50--fy][>@0.50-fx]fy
}
The number after the @ sign is incremented by 0.01 every frame, starting at 0.00.
This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
This image was generated from an AI GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s
Manipulation of this pic:
www.flickr.com/photos/41582768@N00/229369390/
made with PaintShop; best viewed large
This is what LinkedIN thinks of my social network. My oldest network (from the A/G HQ) is the thinnest. My Christianity Today network is much more connected and closely knit, but my Zondervan network outweighs them all — largely I think because of its recency and the fact that social networks like LinkedIN only came of age after I left CT.
(Not because I'm suddenly a wild-and-popular guy!)
Get your at LinkedIn Labs: inmaps.linkedinlabs.com/network
(linkedin-2012-07-02-big2)
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
Fractal image created with Tierazon.
This one plays with our perceptions. A cross overlaps the larger one next to it. It should therefore be in front of the larger one. In that case the last, and smallest, in the upper right should be in front of them all, but it appears way in the back. Of course with fractals there is no "last one" as they go to infinity.
Created using Blender 2.70.
I need to work on the legs and stretchers (you can only see parts of three of the legs in this picture) because the legs should be more rounded at the top and I didn't unwrap the cherry wood parts before putting the texture on. I also need to add the screw heads where the "panniers" are held on to the legs.
I was using this more to learn how distorting a rectangle affects objects and the difference between working with cubes and with solidified planes to get pretty much the same result.
I am not particularly bothered about the lighting here because it's an object to go in a different scene at some point.
The Mark 2 Penguin Donkey was designed by Ernest Race for Isokon, UK in 1963.
Image generated using Apophysis.
It's often hard to come up with names for these. I thank the Gratefull Dead for this one.
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)