View allAll Photos Tagged CSS

The CSS Shark, the first Confederate atomic submarine, took to the seas in the last two years of the Second Great War as a regular submarine, wreaking havoc on Northern shipping. After the war, the sub was outfitted with nuclear warheads and given nuclear power. The Confederate Joint Chiefs of Staff, high-ranking officers from every branch and every state, had the ability to launch the warheads at any time, unlike in the USA, where the president was in control of the nuclear arsenal.

and listen death from above

As technology in the web design industry continues to progress at an exponential rate, the relatively slow-paced evolution of HTML throughout the years has always been a frustration point for many designers. It wasn’t long ago that we said goodbye to tables within tables and now that we’re starting to get comfortable with xHTML and CSS, we’re faced with the tough challenge of designing for desktops, laptops, tablets and smartphones. www.r2integrated.com/blog/index.php/r2i-design-lounge-res...

I thought Adriano Cintra tried to bring some tropical feeling to the stage.

Taken at dotcss.io in Paris on Nov 14th, 2014 by Nicolas Ravelli

USS Alabama Memorial, Mobile, Alabama.

CSS volta aos palcos brasileiros e agita público na Tenda Oi Novo Som

Foto: Sylvio Fagundes - flickr.com/j_sylvio

CSS volta aos palcos brasileiros e agita público na Tenda Oi Novo Som

Foto: Sylvio Fagundes - flickr.com/j_sylvio

Hamilton Mountain Basic School

Confederate Ironclad - America Civil War

Taken at dotcss.io in Paris on Nov 14th, 2014 by Nicolas Ravelli

Taken at dotcss.io in Paris on Nov 14th, 2014 by Nicolas Ravelli

Burns Harbor, IN

A classic South Shore waiting for Amtrak to pass at 10th St. interlocking

1.4.2007, Helsinki, Finland

CSS volta aos palcos brasileiros e agita público na Tenda Oi Novo Som

Foto: Sylvio Fagundes - flickr.com/j_sylvio

André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"

Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.

Catholic Social Services Philly

Artwork depicting the Confederate States Cruiser CSS Florida at Sea.

 

Name:CSS Florida

Launched:1862

Commissioned:August 17, 1862

Decommissioned:October 7, 1864

Fate:Captured by United States; sunk in a "mysterious" collision November 28, 1864

 

Length:191 ft (58 m)

Beam:27 ft 2 in (8.28 m)

Draft:13 ft (4.0 m)

Propulsion:Sails and steam engine

Speed:9.5 knots (18 km/h) under steam, 12 knots (22 km/h) under sail

Complement:146 officers and men

Armament:6 x 6 in (152 mm) rifled cannons, 2 x 7 in (178 mm) rifled cannons, 1 x 12 pounder (5 kg) cannon

Cansei de Ser Sexy

 

Paris Hilton was standing just offstage to the right. They sang the song "Meeting Paris Hilton" to her.

CSS Performs at the Coachella Valley Music and Arts Festival in Indio, CA on April 17, 2011. Photo by Chris Tuite for Pitchfork

CSS 2006 and 2007 are busy at work shoving there train into the CSX interchange at Miller, IN

Taken at dotCSS 2019 in Paris on December 4, 2019 by Thomas Decamps

Hamilton Mountain Basic School

everytime my magic glasses are around something good happens. everytime from now on.

Chesterton, IN

Lovefoxxx, Ana Rezende e Luiza Sá em entrevista para a BBC Radio 1, antes do show (24/08/08)

 

Leia mais:

selavy.wordpress.com/2008/08/25/reading-festival/

André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"

Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.

1 2 ••• 11 12 14 16 17 ••• 79 80