View allAll Photos Tagged Basic
New items that I am working on, basically like my printed civil war great coats but just plain fabric.
Colors so far are black, dark blue, light blay, dark blay, tan, dark tan and sand blue. Of course being fabric the colors are not a complete match but look good.
I'll have bricklink photo's up in the next couple of days and have them listed.
For my printed fabric wraps, I had to come up with a new process for treating and printing, I pretty much have it worked out and will be restocking and listing new items.
Basic black.....not only should a girl have a basic black dress in their wardrobe, but a basic black bikini is a lovely item to have, too.
Here’s my two black dress Barbie Basics Lea dolls. Of course I can’t quite replicate the fine detailing of a decent Mattel doll but I’m pretty happy she looks good now.
Also trying to dress dolls from before 2016 in any modern Mattel fashions is impossible cuz of how infantile and garish they look so Phoebe is wearing a 2011 Fashionista dress instead.
*Picture property of Iplehouse* Today is a lucky day... I ordered Carina basic on a layaway... can't believe I'm getting my first Iplehouse doll... she's 65cm large, I ordered her with make-up type B (like on these pictures) and large breasts.... also with some fashions, wig and shoe set.... GOSH, I'm sooo happy !!!
This little fellow never stood idle,it was always on the lookout for nuts and when it found them,all it wanted to do was to protect them and have it for himself!
P.S:I happen to find all Squirrels extremely cute! Would love to have this one as a pet!
Designed as a basic frame to test new joint styles and proportions. Tried to keep specialty parts to a minimum and allow for a lot of easy changes for customization.
I often get requests for instructions, and while I'm happy to oblige now and then, I usually find it's far more fun to build your own thing, even if it's initially a ripoff of another design. This basic frame should be easy for even smaller collections to put together, and super easy to variate off of to make your own designs. Nothing groundbreaking in the joint tech, but several different styles are used to give a basis for learning/using.
Download the LXF here: dl.dropboxusercontent.com/u/20334182/basic-gm.lxf
Feel free to use and abuse. If you build something based on this, tag me, I'd love to see it.
Basic Shading II
Before going on, I should note that I re-sized the screenshots from 1024 x 768 to a 4K resolution of 4096 x 3072. On that note, resolution ties in a bit with the scaling of virtual land. For, if you think about it, a sim, or region, is essentially a 3D canvas with its own scale as a type of resolution. In other words, the size of a sim or region is the size of the canvas - the scale of the land provides the environmental boundaries of the 'box' that one creates in. The prim count is something like a virtual material pallet, or what gives the limits and boundaries of how many 'colors', or what types of brushes can be used in the 3D environment. But, this is more important when it comes to prim counting and (for SL) land impact on the level of creating objects and uploading mesh models onto a grid.
For shading, the number of objects and their placement matter on various levels depending on how the shading settings interact with the objects. On these bare bones settings shown in the screenshots, the shading effects only the surface texture of an object - the prims, sculpties, mesh objects, land and water meshs, etc.
In this screenshot, under the '[TOR] Midday - Anime Ciel' Windlight setting, the lighting of the sun is set to where the light interacts with the top surface of the tigress avatar, brightening the chest, while the tummy and most of the legs interact with shading. The prims give a better, basic visual of what is happening, showing how the surface of the vertical (the Z axis) interacts directly with the sun's lighting while the horizontal (the X axis and the Y axis) interact more with shading. Sure, it's being Captain Obvious, but sometimes these basic elements are so obvious that one can forget that they're there, and can forget to take into consideration this play of interaction of lighting and shadows, even at their most basic elements, both in a virtual and real environment. And yet it is in shadows and lighting that visual art exists and takes form. Even with colors, lights and shadows change the way in which we see the colors. Light itself is said to have all the spectrum of colors within it. Shadows, in a sense, consume the light and change things, such as the intensity of a given color, giving us the distinction between say, pink and red, or blue and violet and purple - all of which have a bit of each color in them. But yet they are distinct from each other, and are given their most elemental distinctions in the primary colors, such as red, blue, green, and yellow. However, these distinctions are made visible to us in the context of how light and shadows interact with each other. For instance, where the blue texture of the Tigress' shorts is most highlighted by the light of the sun, it becomes nearly white. Where the shadows interact with the shorts, the blues in that area draw close to black. Yet, in both instances, neither the lighting, nor the shadows are intense enough to completely consume the color blue to become completely black or white.
One could also see in the black bra worn shades of grey. Whether there are 50 shades displayed on the bra, I'll leave that open for interpretation. =~.^=
The nine basic colors. (Kindergarten requirement )
Red Orange Yellow Green Blue Purple Brown Black White
1. Red Egg, 2. Orange Egg, 3. Yellow Egg,
4. Green Egg, 5. Blue Egg, 6. Purple Egg,
7. Brown Egg, 8. Black Egg, 9. White Egg
Created with fd's Flickr Toys.
The eggs were created with www.dumpr.net
Basic Shading III
Or, a subtitle for this could be 'Orange is the New Black.' xD
*ahem* Anyways...
So here is an example of what happens when you get shading that fully consumes an object (or, in this case, our lovely tigress model). We tend to call this a silhouette. In this example, our tigress' silhouette is contrasted by the light that interacts with the white surface of the prim beneath her that has been consumed with the color orange. This sort of natural (virtual-natural?) contrast between light and shadow is fun to play with. It's apparently popular, in as much as one can say that when such things are used in commercial art that it can be said to be popular. For quite a few people may remember Apple's use of it with their i-pod product a few years back. Or in comic book/graphic novel art, especially in Batman, silhouettes are very commonly used.
So yeah, that's pretty much it for now on the whole 'art lesson', if you want to call it that. Figured people might like a little discussion on this particular element of the visual art we do and share here on Flickr. If you get anything out of it, awesome! If not. *shrugs* At least I tried. =~.^=
***
Will also add with regard to whether artists in SL and Opensim are 'real artists', let's put things in perspective:
According to the National Endowment for the Arts, artists make up only 1.4 percent, or about 2 million professionals within the US workforce. Of that 1.4%, photographers make up only 7% of the industry, and fine artists 10%, with designers making up the largest demographic at 39%. (www.washingtonpost.com/news/wonkblog/wp/2013/06/29/five-f...).
In comparison, SL has 36 million total accounts created with about 1 million monthly visitors. SL alone is a $3.2 billion dollar company, boasting 2.1 million created user virtual products, and 1.2 million transactions of virtual goods. (www.lindenlab.com/releases/infographic-10-years-of-second...)
Consider that most virtual goods are virtual clothing designs, with housing/architecture and landscaping and rental close behind. To say SL, or any virtual world where users create the content is irrelevant is not seeing the big picture and potential. Toying with making a house in a sandbox on Opensim or SL has the potential to transfer skills over to doing architecture and engineering projects, especially as 3D printing becomes more refined and accepted in the real world market. And designing? Let's face it, if an SL fashionista is good at working with textures and seams on a UV map, this too can transfer over to people being able to produce their own clothing, opening up the general market for materials to more than just Grandma's church knitting club.
If anything, professional artists are scared what this means for their future, much as traditional publishers have been frightened since the advent of the internet, where people can publish and blog all sorts of things, and thus can bypass the traditional media and make their own market. This sort of distribution model, where the average person has more control on what they can do, always freaks out the elitists. Why? Because this means they may be out of a job, especially if they can't change with the changing face of the market.
That said, change is inevitable in a changing world. Especially in the world of modern technology. While we can learn from the past, we have to still keep considering the gains of the future. For if indeed the technology can make for a greater distribution of ownership among people, rather than continue the status quo of the elitists, wouldn't that be a better model than the plantation model the elitists try to maintain? Or do we want to just let things keep going with a shrinking middle class population and continuing enlarging of the gap between the rich and the poor?
Last basic class for 2010! The next one will be January 2011 - so good bye to the little witches till autum 2011 ;)
Thanks for looking!
Photographer: Richard Scalzo
Model: Whisper
Editing: Richard Scalzo
My Site richardscalzo.net/
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I truly appreciated it!
-This work may not be used by anyone or in any manner without my written Permission
A group of 324th Training Squadron basic trainees perform formation and parade drills in preparation of their graduation on Lackland Air Force Base, Texas.
Defense Media Agency Hometown News
Photo by Master Sgt. Cecilio Ricardo
Date: 04.24.2009
Location: Lackland AFB, US
Related Photos: dvidshub.net/r/kmi3v6