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PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
This modeling is based off of the Clockwork Knight from a game called Lock's Quest. This model was created in Autodesk Maya 2008 and rendered with the demo version of Vray for Maya.
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
This 3D model was based on the 2003 Harley-Davidson Police FLHPI Road King and was created using Autodesk Maya 2009. This model was rendered with mental ray.
Student Showcase 2013 takes you on an animation journey that will make you laugh, cry, gasp, and more. Remember to share the story — @AnimationMentor #storyteller — and after you do, we would love to hear yours at animationmentor.com/get-more-information
Coke bottle created using autodesk maya.
Coca cola is a registered TM and copyright of label etc goes to them.
Created using a tutorial and then expanded on to colour and label it.
This scene was created using Autodesk Maya 2009 and rendered with Mental Ray. These 3D models is based on the Minimate versions of Superman and Sentry.
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
This modeling is based off of the Clockwork Knight from a game called Lock's Quest . This image shows the Clockwork from different angles to give you a better idea of how he looks. This model was created in Autodesk Maya 2008 and rendered with the demo version of Vray for Maya.
PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).
3D Design Made By Applehead Ink
Visit our website
Contact : www.AppleHeadInk.com
To read more about check www.appleheadinktheblog.wordpress.com & www.appleheadinktheblog.blogspot.mx
Diseño 3D Realizado por Applehead Ink
Visita nuestra web y contacto
Nuestro blog visita www.appleheadinktheblog.wordpress.com & www.appleheadinktheblog.blogspot.mx
This 3D model is based on the RB-79 Ball from Mobile Suit Gundam. This model was created with Autodesk Maya and rendered with VRAY.
This Sentry 3D model was created using Autodesk Maya and was rendered using Mental Ray. The scene uses Final Gathering, Global Illumination, and Image Based Lighting as indirect light sources. There are two fill lights in the scene. Currently, I am still working on setting up the skeleton.
This 3D model is based on the comic character Phoenix (Jean Grey). It was created using Autodesk Maya and was rendered using Mental Ray. The scene uses Final Gathering, Global Illumination, and Image Based Lighting as indirect light sources. There are two fill lights in the scene. Currently, I am still working on setting up the skeleton.
This 3D model was created using Autodesk Maya and was rendered using Mental Ray. This model is based on the Flash from the 1940s. The scene uses Final Gathering, Global Illumination, and Image Based Lighting as indirect light sources. There are two fill lights in the scene. Currently, I am still working on setting up the skeleton.
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This Flash 3D model was created using Autodesk Maya and was rendered using Mental Ray. The scene uses Final Gathering, Global Illumination, and Image Based Lighting as indirect light sources. There are two fill lights in the scene. Currently, I am still working on setting up the skeleton.
The Shelby Cobra GT 500 is the result of collaboration between Ford's Special Vehicle Team and legendary automotive designer Carroll Shelby. An update of the 1968 Mustang, the new Shelby Cobra boasts aggressive front-end styling made possible through digital concept sketching. Remaining faithful to its ancestors, the new Cobra trim is designed to bring muscular styling into a new millennium context.
Complete all-digital visualization helped improve aerodynamics and production surfacing, among many other benefits, enabling Shelby Cobra GT 500 designers to envision and realize a world-class modern vehicle.
This is a movie of the first real project I did in Maya 2008. This scene was created before everything else on this page. Everything in this scene was created in Maya. I rendered out the individual frames and then created the movie using Autodesk combustion.
This 3D model is based on Leon from LAIKA short film Moongirl. This model was created with Autodesk Maya 2009 and Mental Ray.
This is a movie of the first real project I ever did in Maya 2008. This scene was created before everything else on this page. Everything in this scene was created in Maya. I rendered out the individual frames and then created the movie using Autodesk combustion.
3D Design Made By Applehead Ink
Visit our website
Contact : www.AppleHeadInk.com
To read more about check www.appleheadinktheblog.wordpress.com & www.appleheadinktheblog.blogspot.mx
Diseño 3D Realizado por Applehead Ink
Visita nuestra web y contacto
Nuestro blog visita www.appleheadinktheblog.wordpress.com & www.appleheadinktheblog.blogspot.mx