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animation of greenish areas in view of sundial and color calibration target. Taken by Spirit May 7, 2006.
Note: You must view the original size to see the animation.
Seamlessly Looping Background Animation Of Dark Fluid Visuals Ay 128Bpm For Deeper Genres. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch
Full animation here : www.youtube.com/watch?v=3mZ5UQGDdF4
This photo shows the very basic set I used for my magic trick animation. The lack of legs on the guy made him easier to make and more stable so he didn't move about too much during filming. I had to be careful to frame the shot so that you could not see this. You can also see my storyboard and some of the tools I used to change the guys face and move the cards around.
Seamlessly Looping Background Animation Of Live Performance Video For Visual Artists. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch
July 2007 Animation, 22 seconds
Software use: Flash, Final Cut
Notes: This is a public welfare advertisement of the Red Cross Society of China, meant to promote its strong health care system and assistance force. I want to adopt the expressing approach of black comedy.
Jimmy, the God of death, constantly attempts to claim the lives of dying people. Unfortunately, his attempts always end up in dramatic failure as they are overwhelmingly crushed by the in-time first aid given by the rescue team from the Red Cross Society of China.
10.11.08 - 108/365
I gathered my friends together one night to do a massive animation project (only massive in that it's often difficult to coordinate and keep the attention of eight twenty something drummers). This is probably my favorite photo out of all the portrait section ones. It makes me laugh EVERY time I see it. You can see the final results here .
My animation was to based on the idea of a character in free fall, falling onto the screen and then pulling a parachute cord, but then the cord getting stuck and then the character began to put his effort into pulling the cord and after multiple tries the cord would come loose and they move up out of camera.
I'm happy with the final outcome of my character model despite it being simplistic and stylized in design, I do however wish that I had added some extra details to the model that would compliment the animation work; such as me adding an actual parachute to the model as currently it is hard to know that, that is what the character is doing.
During the production of my animation I had a few issues that caused a delays, the biggest of which was that after skinning and paint weighting my character the mesh still deformed whenever the rig was moved. I searched online, asked for help and even re-rigged my model but I didn't manage to find a concrete answer for the issue; the issue resolved itself after I reapplied the paint weights for the fourth time. I later while animating had another issue with my IK handles on the arms they are reversed, so after trying to add a new IK handle I settled for using the original one and then rotating it so I could animate my model the way I needed.
I think that my animation is quaint but its overall story arch is hard to read, there also is a lack of animation in areas of the model that could have been added and really added to the animation in general. If I was to redo this module having now conquered the skinning issue I believe I would be able to create the animation to a better quality.
Here is the link to my animation:
Seamlessly Looping Background Animation Of Slowly Evolving Gradient Based Backgrounds For Minimal Distraction. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch
Seamlessly Looping Background Animation Of Depth Created For Green Screened People, Talking Heads, Objects And Text. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch
The model is again the 'imp' from Doom3. This time it is animated using its own animations in md5anim format. The model itself is parsed from an md5mesh file.
The application is a small test application using OpenGL. The file parsing is done using good ol' fopen and fread. The skeletal animation was coded by myself and tediously going through numerous articles. But I have to admit I did not understand the math behind skeletal animation. :( If I were to use skeletal animation again, I would code it all over again.
Skeletal Animation, at least for me, seemed really complicated and hard-to-get-right. You can read more about it at en.wikipedia.org/wiki/Skeletal_animation
Multimedia-Animationen mit Online-Anbindung für das Bundesamt für Kultur, auf Gross-Bildschirmen im Eingangsbereich der Schweizerischen Nationalbibliothek in Bern.
Date: 2003-2007
Client: Bundesamt für Kultur, Schweizerische Nationalbibliothek
LEISTUNGEN BELLEVILLE
- Konzeption und Design Animationen
- Videoproduktion, Regie, Schnitt, Postproduction
- Programming (Macromedia Director, PHP)
- Installation
AUSGANGSLAGE
Im Eingangsbereich der Schweizerischen Landesbibliothek sind 3 Plasmabildschirme platziert. Die Landesbibliothek und das Bundesamt für Kultur möchten diese Bildschirme neu bespielen. Das Ziel ist, die verschiedenen Institutionen des BAK den Besuchern vorzustellen; mehrsprachig, animiert, ohne Ton. Zusätzlich sollen im Innenbereich zwei weitere Plasmabildschirme mit Animationen bespielt werden.
Hier ist das Ziel, die verschiedenen Räumlichkeiten des überaus schönen Bauhausgebäudes zu präsentieren und dem Besucher die Orientierung im Gebäude zu erleichtern.
Tagesaktualitäten sollen bei Bedarf online bei beiden Installationen eingespielt werden können.
UMSETZUNG
Die Schirme zeigen synchron den gleichen Inhalt in jeweils einer Landessprache. Im Eingangsbereich präsentieren diverse kurze Video-Module je eine Institution des BAK (Module Innenbereich: Orientierungssystem). Bei jedem Durchlauf wechselt das Modul automatisch. Neue Module können fortwährend produziert und eingespielt werden. Den immer gleich bleibenden Rahmen bildet eine Anfangs- und Schlusssequenz in Form einer Typo-Animation auf allen drei Schirmen. Abgespielt werden die Animationen von mehreren miteinander synchronisierten Computern.
Tagesaktualitäten werden Passwort geschützt über das Intranet der SLB eingegeben und können entsprechend terminiert werden. Während dem Abspielen von Tagesaktualitäten wird die Animation automatisch gestoppt und danach wieder gestartet.