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这是自己一个实际工程的室内中庭,准备练习一下从sketchup到3dsmax表现的流程。因为工作关系,整个流程的主要软件使用Autocad、Sketchup、3dsmax、Ps。希望我能坚持更新。

(This is a interior rendering for a project I am working. )

Started work on this scene in 2008 - was happy with my progress - then Avatar came out - damn you James Cameron & Weta!

I have released very detailed models of the new Google Pixel 3 and Google Pixel 3XL phones!

 

You can download them as polygonal versions AND as high quality NURBS formats!

 

Pixel 3XL

3dsmax/maya/vray/obj:

www.turbosquid.com/3d-models/3d-model-google-pixel-3xl-13...

NURBS:

www.turbosquid.com/3d-models/google-pixel-3-xl-3d-1315417

 

Pixel 3:

3dsmax/maya/vray/obj:

www.turbosquid.com/3d-models/3d-google-pixel-3-1317314

NURBS:

www.turbosquid.com/3d-models/google-pixel-3-model-1315415

 

Pixel 3 + Pixel 3XL pack

3dsmax/maya/vray/obj:

www.turbosquid.com/3d-models/google-pixel-3-3xl-3d-model-...

NURBS:

www.turbosquid.com/3d-models/3d-google-pixel-3-3xl-model-...

  

This is a plane with 4x60 segments and a noise modifier on top.

The panels are made from a tube primitive object with 6 segments.

 

Straight out of the viewport.

(Max 2012 viewport rendering is quite nice)

 

Created with Populate:3dsmax

contato:

carraro.soma@gmail.com

ou

soares.soma@gmail.com

Purple tentacle from DotT (Day of the Tentacle), made 3D by me!

Based on the Slash's one.

Final image.

 

3DsMax+Vray

3DSMax - Playing with Arnold Serie

 

3dsmax,marvelousdesigner,zbrush,vray,ae

#rendering#vray#3dsmax#interiordesign#archiviz#cgi

Patgirl Dakota - CHPT IX - The Time Capsule - Official .

Road of No Return is written and produced by Patgirl Dakota

 

Follow the next Chapter.

#patgirl #patgirldakota #pintogirl #thetimecapsule #DoP #nuke #motioncamera #logic #kemper #diezel #schecter #deanguitars #davinciresolve #protools #kronos #blackmagicdesign #3dsmax #motiondesigner #3ds-designer #filmdesign #guitarvirtuoso #band #rock #metal #woman #capucine_dakota #the_damned #patgirlofficial #songwriter #producer

 

www.patgirl.net

  

Copyrights : All the rights of the manufacturer and of the owner of this work reproduced reserved. Unauthorised copying, hiring, lending, public performance and broadcasting of this video prohibited . Copyrights © Patgirl Dakota

Just running a couple of 3ds Max architectural test scenes through iRay. Scene is a modified Turbosquid scene that was originally configured for VRay.

 

Materials are A&D with a combination of bitmaps & substance maps/textures. Lighting is mostly HDR environment. Lamps are self-illuminated geometry.

 

Render time was set for 40 minutes using: (1) Quadro 6000, (1) Tesla C2070, and (1) Tesla C2050

Air bridge designed in Autodesk Inventor and visualised using 3ds Max Design

#rendering#vray#3dsmax#interiordesign#archiviz#cgi

3dsmax(Modeling,base software)

Z-brush(adding extra detail,unwraping)

Marvelous Designer(cloth simulation)

SpeedTree(plants)

V-ray(Lighting , rendering, shadering)

Photoshop (texture creation,post production)

lindt-blockhausbau.de

#rendering#vray#3dsmax#interiordesign#archiviz#cgi

a work for ceramic & tile catalogue

software i used:3dsmax , vray , photoshop

I'm going to make this track for rFactor 1 and rFactor 2 as well.

 

The elevation data and the underlying map is imported from Google Earth + Google SketchUp.

 

The track surface was made using spline cage method in 3dsMax

#rendering#vray#3dsmax#interiordesign#archiviz#cgi

Just running a couple of 3ds Max architectural test scenes through iRay. Scene is a modified Turbosquid scene that was originally configured for VRay.

 

Materials are A&D with a combination of bitmaps & substance maps/textures. Lighting is mostly HDR environment. Lamps are self-illuminated geometry.

 

Render time was set for 40 minutes using: (1) Quadro 6000, (1) Tesla C2070, and (1) Tesla C2050

#rendering#vray#3dsmax#interiordesign#archiviz#cgi

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