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Part of my 'Bingley Series.

 

This is the old Bradford & Bingley HQ in Bingley, West Yorkshire. I've always been fond of this old building, seeing it as a Rubik's puzzle shaped oddity, so was naturally drawn to it when looking for areas of interest to work on.

This work was carried out using Google Sketchup for modelling, 3dsMax for texture, material and render and Lightroom and Photoshop to finish off.

Part of series of images created for the State of Art Academy Day #4, Oct. 4-5 2013, Venice. This scene formed the basis of two talks I gave at the event.

 

Architecture credits go to Bernardo Bader Architekten.

Part of series of images created for the State of Art Academy Day #4, Oct. 4-5 2013, Venice. This scene formed the basis of two talks I gave at the event.

 

Architecture credits go to Bernardo Bader Architekten.

Part of series of images created for the State of Art Academy Day #4, Oct. 4-5 2013, Venice. This scene formed the basis of two talks I gave at the event.

 

Architecture credits go to Bernardo Bader Architekten.

Part of series of images created for the State of Art Academy Day #4, Oct. 4-5 2013, Venice. This scene formed the basis of two talks I gave at the event.

 

Architecture credits go to Bernardo Bader Architekten.

Small Project on 3d Render of the scene from the Shining

3dsMax render and edited in Photoshop.

Work for a client using 3DS Max and Vray.

Rendered with 3ds Max Design & VRay. Image has been retouched by artists at MBUSA.com.

3dsmax vray

Armor experiment in 3ds max and ZBrush

3dsmax vray

3dsmax vray

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