View allAll Photos Tagged 1..turned
Log 2.002.1: Turned out to be a planet, no signs of intelligent life at this point. That means no hope in fixing what was broken from the wormhole jump. There are some interesting plants and minerals here, and I'm pretty sure the ship can refine some of them into fuel. The air isn't breathable, so I've got to keep my time on the surface short and only get what I need.
The Bolt Action Rotary Rifle was made for Calvary troops, and Air Ship crews. Chambered for 7 mm, holds 8 rounds in the rotary mechanism.
LOADING OPERATION:
1. Turn the bolt and move it rearward.
2. Insert the cartridges and spin the rotary mechanism counter-clockwise manually after loading each cartridge
3. After loading all 8 cartridges, move the bolt back to the forward position.
(I might make the internals of this gun.)
VIEW 2: Approaching the Second Avenue grade crossing in the Hazelwood section of Pittsburgh, AVR/CLXX SD60Ms 6006 & 6001 are on the point of E/B train AVR-1 (Turn) returning to AVR's Glenwood Yard after interchanging with NS in NS' Island Avenue Yard. I'm guessing that the view of the action from the attic window of that house would be excellent.
Laundry Tips:
1. Turn your tee shirts and sweat shirts inside out when you wash them. This will stop pilling which happens from the clothes rubbing together.
2. For rust stains, squeeze the juice of one lemon on the spot. Sprinkle on some salt and let it set several hours keeping the spot damp with lemon juice. If colorfast, leave in sunlight as this will help the bleaching process. Rinse when the spot has disappeared, and launder according to fabric instructions.
3. Fact: 600,0000 tons of chocolate are consumed in the world each year, so it’s probably a good idea to know how to remove it should some fall upon you.
Method for removal: Use a dull knife or spoon to remove as much as possible. Rinse the back of the stain with cold water. Rub liquid enzyme detergent into the stain, then soak in cold water for 30 mins or until the stain is loosened. Old, persistent stains may need to be soaked for several hours. Occasionally rub the stain between your thumbs as it soaks. Rinse well and allow to dry. If stain remains, apply laundry presoak and launder.
It is great visiting Game Parks and seeing the animals in their natural habitat, but I have sometimes wondered what it must be like to be watched and photographed all the time. In some Game Parks when there is a kill or something of particular interest, numerous tourists seem to descend on the poor creatures and people argue over whether or not they can get a good shot but I wander how the animals feel? Hence the title, I admit I am guilty of photographing, otherwise you wouldn't see my shots here. I was lucky in this Game Park to be in one vehicle watching this mother and possibly two or three day old. If the Game Park is big enough the animals can, fortunately, get away and go where there are no paths, as is happening here - this mother had had enough of our intrusiveness.
"Your security clearance doesn't check out. Access denied. Turn around and head for Sector 1. Turn. Around. Now. You have to the count of three. ONE...TWO...."
The DP for UP train CWLNA9-06 sits on the Big Mary Main at Hickory St along the UP KC Metro Sub as half the Kansas City West Bottoms Railroad roster, a former CN GMD-1, sits at State Line Yard. In terms of build dates, these two are separated by 37 years. The AC44 turns 30 this year while the GMD-1 turns 67. 4/7/25.
Non è tutto oro quello che luccica.
Per bambini dai 5 ai 12 anni.
1° turno: 16.00 - 17.30
2° turno: 18.00 - 19.30
Prenotazioni: dal 9 al 20 giugno presso la casetta informativa di Piazza Fiera e dal 21 al 26, in caso di eventuali disponibilità residue, direttamente presso la sede dei laboratori.
Laboratorio di costruzione di gioielli creativi e luccicanti con materiali industriali e di recupero quali metalli, stagnole, ottoni ma anche bulloni, rondelle e bottoni. Questi sono solo alcuni dei materiali che suggeriranno ai bambini forme e composizioni fantasiose, in bilico fra antico e moderno.
A cura dell’Associazione La Coccinella
The Sun has disappeared below the tree line. My vehicle is dwarfed by Norfolk Southern SD60Es 9-1-1 (Honoring First Responders) & 7020 as they lead the N/B K-64 turn at railroad location Blackbird. They've just exchanged consists at North Clayton with Delmarva Central's HA-1 turn and are heading back to Wilmington.
B&P flare 3063 leads the GW-1 turn job to Silver Springs on December 27, 2018. The train is crossing the bridge over Oatka Creek in the woods near Wheatland Center Rd. The train has 22 cars and will pick up more salt loads at P&L Jct for a total of 45 cars for the NS at Silver Springs.
The tide has turned:
TURN THE TIDE (verb)
The verb TURN THE TIDE has 1 sense:
1. cause a complete reversal of the circumstances
Familiarity information: TURN THE TIDE used as a verb is very rare.
Dictionary entry details
• TURN THE TIDE (verb)
Sense 1
turn the tide [BACK TO TOP]
Meaning:
Cause a complete reversal of the circumstances
Classified under:
Verbs of size, temperature change, intensifying, etc.
Synonyms:
turn the tables; turn the tide
Context example:
The tables are turned now that the Republicans are in power!
Hypernyms (to "turn the tide" is one way to...):
change by reversal; reverse; turn (change to the contrary)
Sentence frames:
Something ----s
Somebody ----s
One last day off to burn was spent wiping one of the lower items on the bucket list off, that being Ashland Railway's AJ-1 turn. Returning from completing its work in Ashland, the local is a few miles out of town on what once was Erie Lackawanna's double track Chicago main. GP10 #31 leads, of CR and PRR vintage.
Surprise, surprise! Delmarva Central's train HA-1 is picking up a cut of cars from the Maryland & Delaware (MDDE) interchange. Power is usually a pair of SD40-2s, but today that's not the case as two of DCR's MP15ACs are in charge.
The brief and questions I gave myself for this project were:
if I truly had to design my very own craft what would I want it to look like?
As a pilot, what kind of tech would I want to see in the cockpit?
What real life scenario could I incorporate making it a unique experience?
If I needed it repaired/ refueled, would I have the correct gear?
Could I build in real safety features?
What if I crashed in a remote place and needed to survive?
Can I challenge myself from a builders persepctive using parts that hardly ever come out to play?
Could I revisit my stickering techniques on such a small build?
My answers were:
I wanted something that visually had a very aerodynamic shape that looked like it was moving even when stationery, it had to have a unique "skin" that set it apart from any of my previous builds. Plus been a Starfighter, it had to be equipped with lots of weapons, that could shoot any enemy in any direction. If I wanted to be able to end a mission I could just inject and still tell the tale to my mates. My wishlist for this very personal project was, make it truly mine!
Over 80 hours of building and experimental phases was a challenge, only as its 16 x 35 studs and 9-in height, made it rather difficult to integrate not only the many play features but the final balance display stand. Ive truly enjoyed the Jam, guys you are all my hero`s, such a wonderful creative bunch. Thank you kindly to the organization of this great contest! Over &-Out
Play features on FXX (-number of features after the # )
·Front pronge shooters rotate 180° (left & right) #2
·Hidden frontend loading slot for missiles #2
· Squeeze side panels to release main missiles to fire (left and right) #2
·Open side panels to release the drop target bombs (left and right) #2
·Trigger the side decoy flares (left & right) #2
·Swivel hydrolysis pipe for regas when in servcie (left & Right) #2
·Fully opened bottom panels reveal computer charger panel and refuelling ports which are numbered from 1·3: 1) is jet fuel 2) is for hydrogen and 3) us for oxygen #5
·Removable engine covers on rear mechanism, access to batteries and cooling refuelling ports #2
·Removable quantum batteries #2
·Refuelling connection port for cooling #2
·Swivel side panel opens hatch (left):
Contains 9 items that can be removed and used: Hammer, spanner, ice hammer, screwdriver, GPS unit, emergency sky flare, galaxy neutral passport card, tablet and first aid kit #10
Swivel side panel opens hatch (right):
Contains 6 items whuch can be removed and used: main laser shotgun, Handheld tazer gun, a pack of Hero Bullets, camo face paint cream, 2 meters carbon rope, 1.5m bugee card hidden in the door #7
·Under carriage features frontend full foldable landing gear integrated into body#1
·Turn nob switch activates light inside cockpit to show pilot landing gear is activated (for real) #2
·Fold down panel fires a rear bomb disc #1
·Once pushed into full lock it automatically fires without the need to finger fire #1
·Swivel and folable landing rear gear #2
·Fully removable cockpit screen #1
·Wind screen holder for pilot entry and exit #1
·Pilot has own personal storage unit #1
·Datacard used to release Drone, which automatically falls from craft #2
·Drone folds open and has adjustable antennas #3
·Hidden side lazer guns can swivel up to 172° (left & right) #2
·Injectable pilot seat release #1
·Pilot has flying seat once fully activate folded for flight #1
·Fold down display stand #1
·Removable steering /-navigator tablet for pilot #1
· can come in/ out #1
a·bout-face
əˌboutˈfās/
noun
1.
(chiefly in military contexts) a turn made so as to face the opposite direction.
"he did an about-face and marched out of the tent"
synonyms:turnaround, turnabout, volte-face, U-turn; More
verb
1.
turn so as to face the opposite direction.
exclamation
1.
(in military contexts) a command to make an about-face.
Downtown Portland, Oregon
Hawthorne Bridge reflection in the Willamette River
First night photoshoot with my Canon 50d.
Love that blue hour just after sunset :)
18-200mm Lens, 24mm
f/5.6, 83s, ISO 100
Circular Polarizer + 3 Stop ND Grad
Special thanks to pdxsafariguy and danlu_gt for the tips on how to use my digital camera properly. In case it helps others, my big learnings: 1) Turn off image stabilization for long exposures with a tripod and 2) set the manual shutter speed to 'bulb' so you can take shots longer than 30s. Cheers!
Copyright Laura A Knauth, All rights reserved.
Please contact for licensing options. I am also listed through Getty. Thanks!
My Blog: www.dreambiglivereal.com/
45046 stands at St Austell with the 10.20 Plymouth - Penzance . This was the May Day public holiday and rather wet and cool so no parcel vans on the train, reducing the load to five. Note the steam from the loco's boiler gushing out at the rear. This was a bit of a rare beast on this train as it was a solid ETH 45/1 turn. A fair few of us were heading west to Penzance for our usual massive chip butty and pints of Courage Best in the One And All before returning on the return diagram 13.45 to Bristol TM. Or so we thought. Control had other ideas and put 50011 on the train marooning the Peak Army in deepest Cornwall. In the meantime we decamped to St Ives to celebrate a Public Holiday in true British style by being at the seaside in the rain and being generally miserable walking around the town and beaches as the pubs all shut at 2.30 in the afternoon back then. An afternoon of sobriety and no peak home. Not a good combination. We decided to hedge our bets on 45046 returning to Bristol TM later at 18.15 but this was not to be and so once again we were bowled, this time by 50047. Although I had nine runs off 45046 it wasn't one of my higher mileage ones at 584.
And I'm supposed to be away... Just I couldn't resist 10-minit processing :)
I owe the people pictured here a lot. A lot. I lived among them, share thoughts, food and fun as their culture has it. I also relearned, more precisely were comforted in my own basics. They're ferociously gifted traders, but they won't let you die of heat or cold, thirst or hunger. Dead, you wouldn’t be a customer, right? Ya... Westerner wisdom... That's not the point. There's true charity in their fierce hearts.
ps - And they're not easy folks for that matter :) Welcoming the peaceful stranger, not the invader. Ring a bell? Well, true, things are not that simple, nowadays.
pps: I wanted to share two Arab proverbs that may shed some light on what is going on (roughly translated). One is: "Myself, against my brother; My brother and myself, against our cousin; Our cousin, my brother and myself, against the stranger". The other one is: "When the Caliph's dog died, there were thousands of people at the funerals. When the Caliph died, nobody came at the funerals". Very sophisticated, often tribal politics over there. Not a bright idea to interfere.
CLOSE-UP: Viewed from the Brighton Road overpass, Allegheny Valley/Carload Express (AVR/CLXX) SD60Ms 6001 & 6006 are leading W/B train AVR-1 (Turn) on track two of Norfolk Southern's (NS) Fort Wayne Line. They're on their way to interchange with NS at NS' Island Avenue Yard just about a mile ahead.
Taken in my garden in North west Leicestershire.
An eventful 1/2 hour, first sibling 1 turned up, followed by another juvenile, which we now conclude to be sibling 2, they squabbled around the nut feeder, sibling 2 moving to the sunflower hearts feeder, which is the first instance of them using it.
Then mum came in pushing sibling 1 off, when she moved off sibling 1 returned.
Dad was seen this morning, but not in the afternoon.
Play features on FXX
·Front pronge shooters rotate 180° (left & right) #2
·Hidden frontend loading slot for missiles #2
· Squeeze side panels to release main missiles to fire (left and right) #2
·Open side panels to release the drop target bombs (left and right) #2
·Trigger the side decoy flares (left & right) #2
·Swivel hydrolysis pipe for regas when in servcie (left & Right) #2
·Fully opened bottom panels reveal computer charger panel and refuelling ports which are numbered from 1·3: 1) is jet fuel 2) is for hydrogen and 3) us for oxygen #5
·Removable engine covers on rear mechanism, access to batteries and cooling refuelling ports #2
·Removable quantum batteries #2
·Refuelling connection port for cooling #2
·Swivel side panel opens hatch (left):
Contains 9 items that can be removed and used: Hammer, spanner, ice hammer, screwdriver, GPS unit, emergency sky flare, galaxy neutral passport card, tablet and first aid kit #10
Swivel side panel opens hatch (right):
Contains 6 items whuch can be removed and used: main laser shotgun, Handheld tazer gun, a pack of Hero Bullets, camo face paint cream, 2 meters carbon rope, 1.5m bugee card hidden in the door #7
·Under carriage features frontend full foldable landing gear integrated into body#1
·Turn nob switch activates light inside cockpit to show pilot landing gear is activated (for real) #2
·Fold down panel fires a rear bomb disc #1
·Once pushed into full lock it automatically fires without the need to finger fire #1
·Swivel and folable landing rear gear #2
·Fully removable cockpit screen #1
·Wind screen holder for pilot entry and exit #1
·Pilot has own personal storage unit #1
·Datacard used to release Drone, which automatically falls from craft #2
·Drone folds open and has adjustable antennas #3
·Hidden side lazer guns can swivel up to 172° (left & right) #2
·Injectable pilot seat release #1
·Pilot has flying seat once fully activate folded for flight #1
·Fold down display stand #1
·Removable steering /-navigator tablet for pilot #·
·Pilot comes in/-out
Southern Railway King Arthur N15 4-6-0 30777 Sir Lamiel heads up the hill out of Rothley with a train for Leicester North.
In the centre of the view is the Sight Feed lubricator. Unlike the GWR hydrostatic lubricator the SR model operates independently of the regulator.
To start the lubricator the sequence is:
1) turn on the steam
2) turn on the water
3) turn on the oil - a & b for left & right cylinders/valves.
Closing the lubricator follows the opposite sequence.
1) turn off the oil - a & b for left & right cylinders/valves.
2) turn off the water
3) turn off the steam
4) The drain is opened until all pressure and water is expelled
before
5) opening the filler.
An idiosyncracy of 777 is the injector steam valve. After turning the water valve on as normal, the top right brass wheel has to be wound fully open, but actually turns the "wrong" way to open (marked as such in yellow if you zoom in). Then you have to turn the top valve of the three small ones to the left and if you have set the water valve correctly it should start "singing".
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on authentic facts. BEWARE!
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.
Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.
Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.
The FAST Pack went through constant further development, including upgraded versions for late production and updated VF-1s (V3.0 and V4.0). Another addition to the early V2.0 variant of 2010 was the so-called “S-FAST Pack”. The S-FAST pack was originally developed at the Apollo lunar base, for the locally based VF-1 interceptor squadrons that were tasked with the defense of this important production and habitat site on the Moon, but it also found its way to other orbital stations and carriers.
Officially designated FAST Pack V2.1, the S-FAST Pack consisted of the standard pair of dorsal rocket boosters plus the pallets with additional maneuvering jets, sensors and weapons. The S-FAST pack added another pair of P&W+EF-2001 boosters under the inner wings, having the duty to give to fighter the power necessary to exit easily from the gravity of moons or little planets without atmosphere, and improve acceleration during combat situations. Range was also further extended, together with additional life support systems for prolonged deep space operations, or the case of emergency.
In order to accept the S-FAST pack and exploit its potential, the VF-1’s wings and inner wing attachment points had to be strengthened due to the additional load and propulsion. The use of the S-FAST pack also precluded the fighter from transforming into Battroid or Gerwalk mode – the underwing packs had to be jettisoned beforehand. The other standard FAST Pack 2.0 elements could still be carried, though.
The modfied Valkyries capable of accepting the S-FAST Pack received an additional “S” to their type designation – more than 100 VF-1s were converted or built in this deep space configuration until late 2011. Initial deployment of the S-FAST Pack was conducted through SVF-24 “Moon Shadows” in early 2010, a unit that was quickly disbanded, though, but re-formed as SVF-124 “Moon Shooters”, tasked with the defense of the lunar Apollo Base and several special missions.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force
Accommodation:
Pilot only in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);
18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing hard points for a wide variety of ordnance, including
12x AMM-1 hybrid guided multipurpose missiles (3/point), or
12x MK-82 LDGB conventional bombs (3/point), or
6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
or a combination of above load-outs
The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:
6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rear-ward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)
4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod
The kit and its assembly:
This VF-1 is another contribution to the “Old Kit” Group Build at whatifmodelers.com, running in late 2016. I am not certain about the moulds’ inception date, but since it is an ARII incarnation of this type of kit and even moulded in the early pastel green styrene, I’d think that it was produced in 1982 or 83.
Anyway, I love the Macross VF-1, IMHO a design masterpiece created by Shoji Kawamori and one of my favorite mecha designs ever, because it was created as a late 70ies style jet fighter that could transform into a robot in a secondary role. As a simple, purposeful military vehicle. And not like a flashy robot toy.
Effectively, this Super Valkyrie is a highly modified OOB kit with many donation parts, and this kit is a bit special, for several reasons. There are several 1:100 OOB kits with FAST Packs from ARII/Bandai available (and still around today), but these are normally only Battroids or Gerwalks with additional parts for the FAST kit conversion. The kit I used here is different: it is, after maybe 25 years of searching and building these kits, the #70 from the original production run. It is (so far!) the only Fighter mode kit with the additional FAST Pack parts! Must be rare, and I have never seen it in catalogues?
Until today, I converted my Super or Strike Valkyries from Gerwalk kits, a task that needs some improvisation esp. around the folded arms between the legs, and there’s no OOB option for an extended landing gear. The latter made this Fighter mode kit very attractive, even though the actual kit is pretty disappointing, and AFAIK this kit variant is only available as a VF-1S.
With the Super Valkyrie fighter kit you receive basically a Gerwalk with a standard fighter cockpit (which includes a front wheel well and an extended front wheel leg), plus extra parts. The leg/engine-mounted NP-FB-01 systems are less bulbous than the parts on the Gerwalk or Battroid kit, and the OOB dorsally mounted NP-BP-01 boosters are TINY, maybe 1:120 or even 1:144! WTF?
Further confusion: the kit includes a set of lower arm parts with integrated rocket launchers, but these are not necessary at all for the Fighter build?! As a kind of compensation there’s a new and exclusive element that simulates the folded arms under the ‘fuselage’ and which, as an added value, properly holds the hand gun under the fuselage. As a quirky flaw, though, the hand gun itself comes in the extended form for the Battroid/Gerwalk mode. For the fighter in flight mode, it has to be modified, but that’s easily done.
Anyway, with the potential option to build a Super Valkyrie with an extended landing gear, this was my route to go with this vintage kit. The Super Valkyrie already looks bulky with the FAST Pack added, but then I recently found the S-FAST Pack option with two more boosters under the wings – total overkill, but unique. And I had a spare pair of booster bulks in the stash (w/o their nozzles, though), as well as a complete pair of additional bigger standard FAST boosters that could replace the ridiculous OOB parts…
Building such a Super/Strike Valkyrie means building separate components, with a marriage of parts as one of the final steps. Consequently, cockpit, central fuselage with the wings and the air intakes, the folded stabilizer pack, the folded arms element with the handgun, the two legs and the four boosters plus other ordnance had to be built and painted separately.
Here and there, details were changed or added, e. g. a different head (a ‘J’ head for the flight leader’s aircraft with two instead of the rare, OOB ‘S’ variant with four laser cannon), covers for the main landing gear (the latter does not come with wells at all, but I did not scratch them since they are hardly recognizable when the kit is sitting on the ground), the typical blade aerials under the cockpit and the feet had to be modified internally to become truly ‘open’ jet exhausts.
The wing-mounted boosters received new nozzles and their front end was re-sculpted with 2C putty into a square shape, according to reference sketches. Not 100% exact, but the rest of the VF-1 isn’t either.
This VF-1 was also supposed to carry external ordnance and my first choice were four wing-mounted RMS-1 Anti-Ship Reaction Warheads, scratched from four 1.000 lb NATO bombs. But, once finished, I was not happy with them. So I looked for another option, and in a source book I found several laser-guided bombs and missiles, also for orbital use, and from this inspiration comes the final ordnance: four rocket-propelled kinetic impact projectiles. These are actually 1:72 JASDF LGB’s from a Hasegawa weapon set, sans aerodynamic steering surfaces and with rocket boosters added to the tail. Also not perfect, but their white color and sleek shape is a good counterpart to the FAST elements.
Experience from many former builds of this mecha kit family helped a lot, since the #70 kit is very basic and nothing really fits well. Even though there are not many major seams or large elements, PSR work was considerable. This is not a pleasant build, rather a fight with a lot of compromises and semi-accuracies.
Seriously, if you want a decent 1:100 VF-1, I’d rather recommend the much more modern WAVE kits (including more realistic proportions).
Painting and markings:
The paint scheme for this Super Valkyrie was settled upon before I considered the S-FAST Pack addition: U.N. Spacy’s SVF-124 is authentic, as well as its unique camouflage paint scheme.
The latter is a special scheme for the lunar environment where the unit was originally formed and based, with all-black undersides, a high, wavy waterline and a light grey upper surface, plus some medium grey trim and a few colorful US Navy style markings and codes.
My core reference is a ‘naked’ bread-and-butter VF-1A of SVF-124 in Fighter mode, depicted as a profile in a VF-1 source book from SoftBank Publishing. The colors for the FAST Pack elements are guesstimates and personal interpretations, though, since I could not find any reference for their look in this unit.
As a side note, another, later SVF-124 aircraft in a similar design is included as an option in a limited edition 1:72 VF-22S kit from Hasegawa, which is backed by CG pics in a VF-22 source book from Softbank, too.
Furthermore, SVF-124 finds mention in a Japanese modeler magazine, where the aforementioned VF-22S kit was presented in 2008. So there must be something behind the ‘Moon Shooters’ squadron.
According to the Hasegawa VF-22S’s painting instructions, the underside becomes black and the upper surfaces are to be painted with FS36270 (with some darker fields on the VF-22, though, similar to the USAF F-15 counter-shaded air superiority scheme, just a tad darker).
Due to the 1:100 scale tininess of my VF-1, I alternatively went for Revell 75 (RAL 7039), which is lighter and also has a brownish hue, so that the resulting aircraft would not look too cold and murky, and not resemble an USAF aircraft.
All FAST Pack elements were painted in a uniform dark grey (Humbrol 32), while some subtle decorative trim on the upper surfaces, e.g. the canopy frame, an anti-glare panel and a stripe behind the cockpit and decoration trim on the wings’ upper surfaces, was added with Revell 77 (RAL 7012). Overall, colors are rather dull, but IMHO very effective in the “landscape” this machine is supposed to operate, and the few colorful markings stand out even more!
The cockpit interior was painted in a bluish grey, with reddish brown seat cushions (late 70ies style!), and the landing gear became all white. For some added detail I painted the wings’ leading edges in a mustard tone (Humbrol 225, Mid Stone).
The kit received some weathering (black ink wash, drybrushing on panels) and extra treatment of the panel lines – even though the FAST Pack elements hide a lot of surface or obscure view.
More color and individuality came with the markings. The standard decals like stencils or the U.N. Spacy insignia come from the kit’s and some other VF-1s’ OOB sheets.
Based on the SVF-124 VF-1 profile and taking the basic design a bit further, I used dull red USAF 45° digits for the 2nd flight leader’s “200” modex and the Apollo Base’s code “MA” on the dorsal boosters. Some discreet red trim was also applied to the FAST Packs – but only a little.
Since all of SVF-124’s aircraft are rumored to carry personal markings, including nose art and similar decorations, I tried to give this VF-1JS a personal note: the pin-up badges on the dorsal boosters come from a Peddinghouse decal sheet for Allied WWII tanks, placed on a silver roundel base. Unfortunately (and not visible before I applied them) the pin-up decal was not printed on a white basis, so that the contrast on the silver is not very strong, but I left it that way. Additionally, the tagline “You’re a$$ next, Jerry” (which IS printed in opaque white…?) was added next to the artwork – but it’s so tiny that you have to get really close to decipher it at all…
Finally, after some soot stains around the exhausts and some vernier nozzels with graphite, the kit received a coat of matt acrylic varnish.
Building this vintage VF-1 kit took a while and a lot of effort, but I like the result: with the S-FAST Pack, the elegant VF-1 turned into a massive space fighter hulk! The normal Super Valkyries already look very compact and purposeful, but this here is truly menacing. Especially when standing on its own feet/landing gear, with its nose-down stance and the small, original wheels, this thing reminds of a Space Shuttle that had just landed.
Good that I recently built a simple VF-1 fighter as a warm-up session. ARII’s kit #70 is not a pleasant build, rather a fight with the elements and coupled with a lot of compromises – if you want a Super Valkyrie Fighter in 1:100, the much more modern WAVE kit is IMHO the better option (and actually not much more pricey than this vintage collector’s item). But for the vintage feeling, this exotic model kit was just the right ticket, and it turned, despite many weaknesses and rather corny details, into an impressive fighter. Esp. the lunar camouflage scheme looks odd, but very unique and purposeful.
Anyway, with so many inherent flaws of the ARII kit, my former method of converting a pure (and much more common) Gerwalk kit into a space-capable VF-1 fighter is not less challenging and complicated than trying to fix this OOB option into a decent model. :-/
Shot wide open at 1.4
Pentax Spotmatic SP
Kodak Plus-X 125 Test Roll
Lens: SMC Takumar 50mm 1.4
Developer: Azol
Dilution: 1:19
Temp: 21c
Time: 5½ mins.
Agitation: 1st 30 seconds then 1 turn every minute.
My first attempt at taking a picture of star trails.
The technical info is:
58 thirty-second exposures about 62 seconds apart, each at ISO 200, F/4.0, 18mm. Images were stacked with StarTrails software.
After reading all the guides about how to do this, I got on-scene and then just plain forgot a few basic principles, so if you try it, please learn from my mistakes:
1. Turn OFF long-exposure noise reduction on your camera, and shoot continuously. Long-exposure noise reduction (on a Nikon) takes the same amount of time as the exposure, so you miss every other shot. Instead of shooting 30-second shots every 62 seconds (like I did), take 30-second shots every 32-33 seconds. This eliminates the gaps in the trails that you see in the outer edges of the image. Don't forget to get a noise reference shot (or two) with the lens cap on for the processing software to use.
2. Use a REALLY steady and stable tripod, and tighten ALL joints thoroughly. If your camera supports it, use mirror lockup. (Mine has mirror lockup for cleaning, but not for shooting.) Using mirror lockup will reduce vibration, and help keep your tripod and mount from slipping over the hour it takes to do this.
3. Choose an interesting foreground. Examine your scene during the daytime, and pick something really interesting. Swirly white lines on a background of blue are fun, but a truly stunning shot will have an interesting foreground. You may have trouble figuring this out at night when everything is black, so take a careful look during the daytime, and think about what you'll be shooting at night.
Also, get a couple of REALLY long exposure shots of the foreground. You may find them useful in processing the image.
A spotter in a blue snorkel parka by the BRUTE trolley gazes at the beast on the blocks letting of steam from its boiler. His mate flicks the pages of what is probably the Platform 5 Pocket Loco book to see if 45046 'Royal Fusilier' is a cop and requires the red pen. Rare to have a 45/0 on the 10.20 Plymouth - Penzance as this was a solid ETH 45/1 turn. May 2nd was a bank holiday and a fair few of us were heading west to Penzance for our usual massive chip butty and pints of Courage Best in the One And All opposite the station before taking the return diagram 13.45 to Bristol TM. Or so we thought. British Rail Control had other ideas and put 50011 on the train marooning the Peak Army in deepest Cornwall. In the meantime we decamped to St Ives to celebrate a Public Holiday in true British style by being at the seaside in the rain and being generally miserable walking around the town and beaches as the pubs all shut at 2.30 in the afternoon back then. An afternoon of sobriety and no peak home. Not a good combination. We decided to hedge our bets on 45046 returning to Bristol TM later at 18.15 but this was not to be and so once again we were bowled, this time by 50047.
Coffee table made from glass votive from Pier 1 turned upside down with a porcelain Christmas ornament (flipped over and hanger removed).
Bit of a rare beast on the 10.20 Plymouth - Penzance on the 2nd May 1983 as this was a solid ETH 45/1 turn. 45046 ticks over at Liskeard while a desperate photograph is obtained by peak bashers en route. For the record the train was in the station for 2 minutes and 17 seconds. This was a bank holiday and a fair few of us were heading west to Penzance for our usual massive chip butty and pints of Courage Best in the One And All before returning on the 13.45 to Bristol TM. Or so we thought. Control had other ideas and put 50011 on the train marooning the Peak Army in deepest Cornwall. So it was off to St Ives for a .....walk around the town and beaches as the pubs all shut at 2.30 in the afternoon back then. An afternoon of sobriety and no peak home. Not a good combination.
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on authentic facts. BEWARE!
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.
Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.
Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.
The FAST Pack went through constant further development, including upgraded versions for late production and updated VF-1s (V3.0 and V4.0). Another addition to the early V2.0 variant of 2010 was the so-called “S-FAST Pack”. The S-FAST pack was originally developed at the Apollo lunar base, for the locally based VF-1 interceptor squadrons that were tasked with the defense of this important production and habitat site on the Moon, but it also found its way to other orbital stations and carriers.
Officially designated FAST Pack V2.1, the S-FAST Pack consisted of the standard pair of dorsal rocket boosters plus the pallets with additional maneuvering jets, sensors and weapons. The S-FAST pack added another pair of P&W+EF-2001 boosters under the inner wings, having the duty to give to fighter the power necessary to exit easily from the gravity of moons or little planets without atmosphere, and improve acceleration during combat situations. Range was also further extended, together with additional life support systems for prolonged deep space operations, or the case of emergency.
In order to accept the S-FAST pack and exploit its potential, the VF-1’s wings and inner wing attachment points had to be strengthened due to the additional load and propulsion. The use of the S-FAST pack also precluded the fighter from transforming into Battroid or Gerwalk mode – the underwing packs had to be jettisoned beforehand. The other standard FAST Pack 2.0 elements could still be carried, though.
The modfied Valkyries capable of accepting the S-FAST Pack received an additional “S” to their type designation – more than 100 VF-1s were converted or built in this deep space configuration until late 2011. Initial deployment of the S-FAST Pack was conducted through SVF-24 “Moon Shadows” in early 2010, a unit that was quickly disbanded, though, but re-formed as SVF-124 “Moon Shooters”, tasked with the defense of the lunar Apollo Base and several special missions.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force
Accommodation:
Pilot only in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);
18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing hard points for a wide variety of ordnance, including
12x AMM-1 hybrid guided multipurpose missiles (3/point), or
12x MK-82 LDGB conventional bombs (3/point), or
6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
or a combination of above load-outs
The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:
6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rear-ward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)
4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod
The kit and its assembly:
This VF-1 is another contribution to the “Old Kit” Group Build at whatifmodelers.com, running in late 2016. I am not certain about the moulds’ inception date, but since it is an ARII incarnation of this type of kit and even moulded in the early pastel green styrene, I’d think that it was produced in 1982 or 83.
Anyway, I love the Macross VF-1, IMHO a design masterpiece created by Shoji Kawamori and one of my favorite mecha designs ever, because it was created as a late 70ies style jet fighter that could transform into a robot in a secondary role. As a simple, purposeful military vehicle. And not like a flashy robot toy.
Effectively, this Super Valkyrie is a highly modified OOB kit with many donation parts, and this kit is a bit special, for several reasons. There are several 1:100 OOB kits with FAST Packs from ARII/Bandai available (and still around today), but these are normally only Battroids or Gerwalks with additional parts for the FAST kit conversion. The kit I used here is different: it is, after maybe 25 years of searching and building these kits, the #70 from the original production run. It is (so far!) the only Fighter mode kit with the additional FAST Pack parts! Must be rare, and I have never seen it in catalogues?
Until today, I converted my Super or Strike Valkyries from Gerwalk kits, a task that needs some improvisation esp. around the folded arms between the legs, and there’s no OOB option for an extended landing gear. The latter made this Fighter mode kit very attractive, even though the actual kit is pretty disappointing, and AFAIK this kit variant is only available as a VF-1S.
With the Super Valkyrie fighter kit you receive basically a Gerwalk with a standard fighter cockpit (which includes a front wheel well and an extended front wheel leg), plus extra parts. The leg/engine-mounted NP-FB-01 systems are less bulbous than the parts on the Gerwalk or Battroid kit, and the OOB dorsally mounted NP-BP-01 boosters are TINY, maybe 1:120 or even 1:144! WTF?
Further confusion: the kit includes a set of lower arm parts with integrated rocket launchers, but these are not necessary at all for the Fighter build?! As a kind of compensation there’s a new and exclusive element that simulates the folded arms under the ‘fuselage’ and which, as an added value, properly holds the hand gun under the fuselage. As a quirky flaw, though, the hand gun itself comes in the extended form for the Battroid/Gerwalk mode. For the fighter in flight mode, it has to be modified, but that’s easily done.
Anyway, with the potential option to build a Super Valkyrie with an extended landing gear, this was my route to go with this vintage kit. The Super Valkyrie already looks bulky with the FAST Pack added, but then I recently found the S-FAST Pack option with two more boosters under the wings – total overkill, but unique. And I had a spare pair of booster bulks in the stash (w/o their nozzles, though), as well as a complete pair of additional bigger standard FAST boosters that could replace the ridiculous OOB parts…
Building such a Super/Strike Valkyrie means building separate components, with a marriage of parts as one of the final steps. Consequently, cockpit, central fuselage with the wings and the air intakes, the folded stabilizer pack, the folded arms element with the handgun, the two legs and the four boosters plus other ordnance had to be built and painted separately.
Here and there, details were changed or added, e. g. a different head (a ‘J’ head for the flight leader’s aircraft with two instead of the rare, OOB ‘S’ variant with four laser cannon), covers for the main landing gear (the latter does not come with wells at all, but I did not scratch them since they are hardly recognizable when the kit is sitting on the ground), the typical blade aerials under the cockpit and the feet had to be modified internally to become truly ‘open’ jet exhausts.
The wing-mounted boosters received new nozzles and their front end was re-sculpted with 2C putty into a square shape, according to reference sketches. Not 100% exact, but the rest of the VF-1 isn’t either.
This VF-1 was also supposed to carry external ordnance and my first choice were four wing-mounted RMS-1 Anti-Ship Reaction Warheads, scratched from four 1.000 lb NATO bombs. But, once finished, I was not happy with them. So I looked for another option, and in a source book I found several laser-guided bombs and missiles, also for orbital use, and from this inspiration comes the final ordnance: four rocket-propelled kinetic impact projectiles. These are actually 1:72 JASDF LGB’s from a Hasegawa weapon set, sans aerodynamic steering surfaces and with rocket boosters added to the tail. Also not perfect, but their white color and sleek shape is a good counterpart to the FAST elements.
Experience from many former builds of this mecha kit family helped a lot, since the #70 kit is very basic and nothing really fits well. Even though there are not many major seams or large elements, PSR work was considerable. This is not a pleasant build, rather a fight with a lot of compromises and semi-accuracies.
Seriously, if you want a decent 1:100 VF-1, I’d rather recommend the much more modern WAVE kits (including more realistic proportions).
Painting and markings:
The paint scheme for this Super Valkyrie was settled upon before I considered the S-FAST Pack addition: U.N. Spacy’s SVF-124 is authentic, as well as its unique camouflage paint scheme.
The latter is a special scheme for the lunar environment where the unit was originally formed and based, with all-black undersides, a high, wavy waterline and a light grey upper surface, plus some medium grey trim and a few colorful US Navy style markings and codes.
My core reference is a ‘naked’ bread-and-butter VF-1A of SVF-124 in Fighter mode, depicted as a profile in a VF-1 source book from SoftBank Publishing. The colors for the FAST Pack elements are guesstimates and personal interpretations, though, since I could not find any reference for their look in this unit.
As a side note, another, later SVF-124 aircraft in a similar design is included as an option in a limited edition 1:72 VF-22S kit from Hasegawa, which is backed by CG pics in a VF-22 source book from Softbank, too.
Furthermore, SVF-124 finds mention in a Japanese modeler magazine, where the aforementioned VF-22S kit was presented in 2008. So there must be something behind the ‘Moon Shooters’ squadron.
According to the Hasegawa VF-22S’s painting instructions, the underside becomes black and the upper surfaces are to be painted with FS36270 (with some darker fields on the VF-22, though, similar to the USAF F-15 counter-shaded air superiority scheme, just a tad darker).
Due to the 1:100 scale tininess of my VF-1, I alternatively went for Revell 75 (RAL 7039), which is lighter and also has a brownish hue, so that the resulting aircraft would not look too cold and murky, and not resemble an USAF aircraft.
All FAST Pack elements were painted in a uniform dark grey (Humbrol 32), while some subtle decorative trim on the upper surfaces, e.g. the canopy frame, an anti-glare panel and a stripe behind the cockpit and decoration trim on the wings’ upper surfaces, was added with Revell 77 (RAL 7012). Overall, colors are rather dull, but IMHO very effective in the “landscape” this machine is supposed to operate, and the few colorful markings stand out even more!
The cockpit interior was painted in a bluish grey, with reddish brown seat cushions (late 70ies style!), and the landing gear became all white. For some added detail I painted the wings’ leading edges in a mustard tone (Humbrol 225, Mid Stone).
The kit received some weathering (black ink wash, drybrushing on panels) and extra treatment of the panel lines – even though the FAST Pack elements hide a lot of surface or obscure view.
More color and individuality came with the markings. The standard decals like stencils or the U.N. Spacy insignia come from the kit’s and some other VF-1s’ OOB sheets.
Based on the SVF-124 VF-1 profile and taking the basic design a bit further, I used dull red USAF 45° digits for the 2nd flight leader’s “200” modex and the Apollo Base’s code “MA” on the dorsal boosters. Some discreet red trim was also applied to the FAST Packs – but only a little.
Since all of SVF-124’s aircraft are rumored to carry personal markings, including nose art and similar decorations, I tried to give this VF-1JS a personal note: the pin-up badges on the dorsal boosters come from a Peddinghouse decal sheet for Allied WWII tanks, placed on a silver roundel base. Unfortunately (and not visible before I applied them) the pin-up decal was not printed on a white basis, so that the contrast on the silver is not very strong, but I left it that way. Additionally, the tagline “You’re a$$ next, Jerry” (which IS printed in opaque white…?) was added next to the artwork – but it’s so tiny that you have to get really close to decipher it at all…
Finally, after some soot stains around the exhausts and some vernier nozzels with graphite, the kit received a coat of matt acrylic varnish.
Building this vintage VF-1 kit took a while and a lot of effort, but I like the result: with the S-FAST Pack, the elegant VF-1 turned into a massive space fighter hulk! The normal Super Valkyries already look very compact and purposeful, but this here is truly menacing. Especially when standing on its own feet/landing gear, with its nose-down stance and the small, original wheels, this thing reminds of a Space Shuttle that had just landed.
Good that I recently built a simple VF-1 fighter as a warm-up session. ARII’s kit #70 is not a pleasant build, rather a fight with the elements and coupled with a lot of compromises – if you want a Super Valkyrie Fighter in 1:100, the much more modern WAVE kit is IMHO the better option (and actually not much more pricey than this vintage collector’s item). But for the vintage feeling, this exotic model kit was just the right ticket, and it turned, despite many weaknesses and rather corny details, into an impressive fighter. Esp. the lunar camouflage scheme looks odd, but very unique and purposeful.
Anyway, with so many inherent flaws of the ARII kit, my former method of converting a pure (and much more common) Gerwalk kit into a space-capable VF-1 fighter is not less challenging and complicated than trying to fix this OOB option into a decent model. :-/
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on authentic facts. BEWARE!
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.
Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.
Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.
The FAST Pack went through constant further development, including upgraded versions for late production and updated VF-1s (V3.0 and V4.0). Another addition to the early V2.0 variant of 2010 was the so-called “S-FAST Pack”. The S-FAST pack was originally developed at the Apollo lunar base, for the locally based VF-1 interceptor squadrons that were tasked with the defense of this important production and habitat site on the Moon, but it also found its way to other orbital stations and carriers.
Officially designated FAST Pack V2.1, the S-FAST Pack consisted of the standard pair of dorsal rocket boosters plus the pallets with additional maneuvering jets, sensors and weapons. The S-FAST pack added another pair of P&W+EF-2001 boosters under the inner wings, having the duty to give to fighter the power necessary to exit easily from the gravity of moons or little planets without atmosphere, and improve acceleration during combat situations. Range was also further extended, together with additional life support systems for prolonged deep space operations, or the case of emergency.
In order to accept the S-FAST pack and exploit its potential, the VF-1’s wings and inner wing attachment points had to be strengthened due to the additional load and propulsion. The use of the S-FAST pack also precluded the fighter from transforming into Battroid or Gerwalk mode – the underwing packs had to be jettisoned beforehand. The other standard FAST Pack 2.0 elements could still be carried, though.
The modfied Valkyries capable of accepting the S-FAST Pack received an additional “S” to their type designation – more than 100 VF-1s were converted or built in this deep space configuration until late 2011. Initial deployment of the S-FAST Pack was conducted through SVF-24 “Moon Shadows” in early 2010, a unit that was quickly disbanded, though, but re-formed as SVF-124 “Moon Shooters”, tasked with the defense of the lunar Apollo Base and several special missions.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force
Accommodation:
Pilot only in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);
18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing hard points for a wide variety of ordnance, including
12x AMM-1 hybrid guided multipurpose missiles (3/point), or
12x MK-82 LDGB conventional bombs (3/point), or
6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
or a combination of above load-outs
The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:
6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rear-ward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)
4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod
The kit and its assembly:
This VF-1 is another contribution to the “Old Kit” Group Build at whatifmodelers.com, running in late 2016. I am not certain about the moulds’ inception date, but since it is an ARII incarnation of this type of kit and even moulded in the early pastel green styrene, I’d think that it was produced in 1982 or 83.
Anyway, I love the Macross VF-1, IMHO a design masterpiece created by Shoji Kawamori and one of my favorite mecha designs ever, because it was created as a late 70ies style jet fighter that could transform into a robot in a secondary role. As a simple, purposeful military vehicle. And not like a flashy robot toy.
Effectively, this Super Valkyrie is a highly modified OOB kit with many donation parts, and this kit is a bit special, for several reasons. There are several 1:100 OOB kits with FAST Packs from ARII/Bandai available (and still around today), but these are normally only Battroids or Gerwalks with additional parts for the FAST kit conversion. The kit I used here is different: it is, after maybe 25 years of searching and building these kits, the #70 from the original production run. It is (so far!) the only Fighter mode kit with the additional FAST Pack parts! Must be rare, and I have never seen it in catalogues?
Until today, I converted my Super or Strike Valkyries from Gerwalk kits, a task that needs some improvisation esp. around the folded arms between the legs, and there’s no OOB option for an extended landing gear. The latter made this Fighter mode kit very attractive, even though the actual kit is pretty disappointing, and AFAIK this kit variant is only available as a VF-1S.
With the Super Valkyrie fighter kit you receive basically a Gerwalk with a standard fighter cockpit (which includes a front wheel well and an extended front wheel leg), plus extra parts. The leg/engine-mounted NP-FB-01 systems are less bulbous than the parts on the Gerwalk or Battroid kit, and the OOB dorsally mounted NP-BP-01 boosters are TINY, maybe 1:120 or even 1:144! WTF?
Further confusion: the kit includes a set of lower arm parts with integrated rocket launchers, but these are not necessary at all for the Fighter build?! As a kind of compensation there’s a new and exclusive element that simulates the folded arms under the ‘fuselage’ and which, as an added value, properly holds the hand gun under the fuselage. As a quirky flaw, though, the hand gun itself comes in the extended form for the Battroid/Gerwalk mode. For the fighter in flight mode, it has to be modified, but that’s easily done.
Anyway, with the potential option to build a Super Valkyrie with an extended landing gear, this was my route to go with this vintage kit. The Super Valkyrie already looks bulky with the FAST Pack added, but then I recently found the S-FAST Pack option with two more boosters under the wings – total overkill, but unique. And I had a spare pair of booster bulks in the stash (w/o their nozzles, though), as well as a complete pair of additional bigger standard FAST boosters that could replace the ridiculous OOB parts…
Building such a Super/Strike Valkyrie means building separate components, with a marriage of parts as one of the final steps. Consequently, cockpit, central fuselage with the wings and the air intakes, the folded stabilizer pack, the folded arms element with the handgun, the two legs and the four boosters plus other ordnance had to be built and painted separately.
Here and there, details were changed or added, e. g. a different head (a ‘J’ head for the flight leader’s aircraft with two instead of the rare, OOB ‘S’ variant with four laser cannon), covers for the main landing gear (the latter does not come with wells at all, but I did not scratch them since they are hardly recognizable when the kit is sitting on the ground), the typical blade aerials under the cockpit and the feet had to be modified internally to become truly ‘open’ jet exhausts.
The wing-mounted boosters received new nozzles and their front end was re-sculpted with 2C putty into a square shape, according to reference sketches. Not 100% exact, but the rest of the VF-1 isn’t either.
This VF-1 was also supposed to carry external ordnance and my first choice were four wing-mounted RMS-1 Anti-Ship Reaction Warheads, scratched from four 1.000 lb NATO bombs. But, once finished, I was not happy with them. So I looked for another option, and in a source book I found several laser-guided bombs and missiles, also for orbital use, and from this inspiration comes the final ordnance: four rocket-propelled kinetic impact projectiles. These are actually 1:72 JASDF LGB’s from a Hasegawa weapon set, sans aerodynamic steering surfaces and with rocket boosters added to the tail. Also not perfect, but their white color and sleek shape is a good counterpart to the FAST elements.
Experience from many former builds of this mecha kit family helped a lot, since the #70 kit is very basic and nothing really fits well. Even though there are not many major seams or large elements, PSR work was considerable. This is not a pleasant build, rather a fight with a lot of compromises and semi-accuracies.
Seriously, if you want a decent 1:100 VF-1, I’d rather recommend the much more modern WAVE kits (including more realistic proportions).
Painting and markings:
The paint scheme for this Super Valkyrie was settled upon before I considered the S-FAST Pack addition: U.N. Spacy’s SVF-124 is authentic, as well as its unique camouflage paint scheme.
The latter is a special scheme for the lunar environment where the unit was originally formed and based, with all-black undersides, a high, wavy waterline and a light grey upper surface, plus some medium grey trim and a few colorful US Navy style markings and codes.
My core reference is a ‘naked’ bread-and-butter VF-1A of SVF-124 in Fighter mode, depicted as a profile in a VF-1 source book from SoftBank Publishing. The colors for the FAST Pack elements are guesstimates and personal interpretations, though, since I could not find any reference for their look in this unit.
As a side note, another, later SVF-124 aircraft in a similar design is included as an option in a limited edition 1:72 VF-22S kit from Hasegawa, which is backed by CG pics in a VF-22 source book from Softbank, too.
Furthermore, SVF-124 finds mention in a Japanese modeler magazine, where the aforementioned VF-22S kit was presented in 2008. So there must be something behind the ‘Moon Shooters’ squadron.
According to the Hasegawa VF-22S’s painting instructions, the underside becomes black and the upper surfaces are to be painted with FS36270 (with some darker fields on the VF-22, though, similar to the USAF F-15 counter-shaded air superiority scheme, just a tad darker).
Due to the 1:100 scale tininess of my VF-1, I alternatively went for Revell 75 (RAL 7039), which is lighter and also has a brownish hue, so that the resulting aircraft would not look too cold and murky, and not resemble an USAF aircraft.
All FAST Pack elements were painted in a uniform dark grey (Humbrol 32), while some subtle decorative trim on the upper surfaces, e.g. the canopy frame, an anti-glare panel and a stripe behind the cockpit and decoration trim on the wings’ upper surfaces, was added with Revell 77 (RAL 7012). Overall, colors are rather dull, but IMHO very effective in the “landscape” this machine is supposed to operate, and the few colorful markings stand out even more!
The cockpit interior was painted in a bluish grey, with reddish brown seat cushions (late 70ies style!), and the landing gear became all white. For some added detail I painted the wings’ leading edges in a mustard tone (Humbrol 225, Mid Stone).
The kit received some weathering (black ink wash, drybrushing on panels) and extra treatment of the panel lines – even though the FAST Pack elements hide a lot of surface or obscure view.
More color and individuality came with the markings. The standard decals like stencils or the U.N. Spacy insignia come from the kit’s and some other VF-1s’ OOB sheets.
Based on the SVF-124 VF-1 profile and taking the basic design a bit further, I used dull red USAF 45° digits for the 2nd flight leader’s “200” modex and the Apollo Base’s code “MA” on the dorsal boosters. Some discreet red trim was also applied to the FAST Packs – but only a little.
Since all of SVF-124’s aircraft are rumored to carry personal markings, including nose art and similar decorations, I tried to give this VF-1JS a personal note: the pin-up badges on the dorsal boosters come from a Peddinghouse decal sheet for Allied WWII tanks, placed on a silver roundel base. Unfortunately (and not visible before I applied them) the pin-up decal was not printed on a white basis, so that the contrast on the silver is not very strong, but I left it that way. Additionally, the tagline “You’re a$$ next, Jerry” (which IS printed in opaque white…?) was added next to the artwork – but it’s so tiny that you have to get really close to decipher it at all…
Finally, after some soot stains around the exhausts and some vernier nozzels with graphite, the kit received a coat of matt acrylic varnish.
Building this vintage VF-1 kit took a while and a lot of effort, but I like the result: with the S-FAST Pack, the elegant VF-1 turned into a massive space fighter hulk! The normal Super Valkyries already look very compact and purposeful, but this here is truly menacing. Especially when standing on its own feet/landing gear, with its nose-down stance and the small, original wheels, this thing reminds of a Space Shuttle that had just landed.
Good that I recently built a simple VF-1 fighter as a warm-up session. ARII’s kit #70 is not a pleasant build, rather a fight with the elements and coupled with a lot of compromises – if you want a Super Valkyrie Fighter in 1:100, the much more modern WAVE kit is IMHO the better option (and actually not much more pricey than this vintage collector’s item). But for the vintage feeling, this exotic model kit was just the right ticket, and it turned, despite many weaknesses and rather corny details, into an impressive fighter. Esp. the lunar camouflage scheme looks odd, but very unique and purposeful.
Anyway, with so many inherent flaws of the ARII kit, my former method of converting a pure (and much more common) Gerwalk kit into a space-capable VF-1 fighter is not less challenging and complicated than trying to fix this OOB option into a decent model. :-/
Metallica, Rush, Simon and Garfunkel, The Moody Blues and countless others (do you know the cryptic songs? :) know it well... night divides the day.
Yet how often do I enter the restful night tense and tight, thinking about work and the economy? Ways to rest?
1. Turn off my cell phone
2. Read Carnegie's How to Stop Worrying and Start Living
3. Add some ideas of your own?
......
Song/lyric answers below (wish I could flip the fonts upside down):
Enter Sandman
Time Stand Still; the world weighs on my shoulders; Hemispheres
Days of Future Passed
Eh, not as happy with this one compared to how Pt. 1 turned out, but I did get Sammy into the photo.
Sammy is a rescue dog. I adopted him from the shelter 13 years and 3 months ago. That puts him around 14 years old. I have no idea what he is...some kind of Shepard mix is the best guess. A year ago he had surgery to remove a malignant tumor from his leg. To be honest the vet didn't really think he would fully recover. The incision was so large he couldn't stretch the skin enough to sew it back together, so we had to treat it as an open wound. I had to change his bandages every other day for a month.
Today you would never know he had that surgery. When I took Sammy in for his annual check up and shots back in the summer, the vet could not believe how completely he'd recovered.
I'd do anything for that dog.
Once again thanks to moonglowlilly for the awesome background image.
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based historical facts. BEWARE!
Some background:
Martin’s FM-1 was originally conceived as a replacement for the ageing Grumman Wildcat, as a fighter for smaller carriers, esp. for the US Navy and Royal Navy escort carriers in the Atlantic. These escort carriers, also called a "jeep carrier" or "baby flattop" in the USN or "Woolworth Carrier" by the Royal Navy, were a small and slow type of aircraft carrier, with limited capacity and primarily used to protect convoys against U-boats. In this role, escort carriers initially accompanied the merchant ships and fended off attacks from aircraft and submarines. Later in the war, escort carriers became part of hunter-killer groups which sought out submarines instead of being attached to a particular convoy.
Allied escort carriers were typically around 500 ft (150 m) long, not much more than half the length of the almost 900 ft (270 m) fleet carriers of the same era, but were less than 1/3 of the weight. A typical escort carrier displaced about 8,000 long tons (8,100 t), as compared to almost 30,000 long tons (30,000 t) for a full-size fleet carrier. The aircraft hangar (if there was any!) typically ran only 1/3 of the way under the flight deck and housed a combination of 24-30 fighters and bombers organized into one single "composite squadron". By comparison, a late Essex-class fleet carrier could carry a total of 103 aircraft organized into separate fighter, bomber and torpedo-bomber squadrons.
A respective aircraft had to be both compact and versatile. Typical aircraft in use were the Grumman F4F Wildcat fighter and the TBF Avenger torpedo bomber. In the fighter role the new design was also to offer a better performance than the F4F, but still be able to deliver bombs, water bombs and ideally a torpedo. Additionally, the aircraft had to be able to take off without a catapult in order to make it suitable for shorter and sometimes just improvised flight decks on modified merchant vessels.
Martin began work in April 1942, following an official US Navy Bureau of Aeronautics request. The resulting FM (actually the only fighter the Glenn L. Martin Company designed) offered all the requested improvements, even though it would not be able to carry a torpedo. The quasi-bubble canopy offered far better all-round and esp. rear view than the F4F cockpit. The wider landing gear (which retracted backwards, rotating through 90° to lie flat in the fixed wing parts) made landing on the short escort carrier decks much safer. The hydraulically actuated undercarriage struts also meant a huge advance in comfort for the pilot, compared to the hand-cranked landing gear of the F4F.
The outer wings could be folded away (either actuated, too, or manually), each panel outboard of the undercarriage bay folding backwards, parallel to the fuselage with the leading edges pointing down, in a similar fashion to the F4F or F6F, so that the aircraft took up only little space.
Special attention was taken to rigidity and corrosion prevention - on some makeshift escort carriers the aircraft had to be parked on deck and in the open all the time, as there was no hangar or lift available.
The FM was powered by a 1.900 hp (1,417 kW) R-2600-20 radial engine, driving a four-bladed propeller. Martin submitted the FM's design on 1st of July1942, with a contract for two prototypes and five service test aircraft awarded on 10th of August. The first flight of a prototype XFM took place on 16th February 1943 at the Columbus, Ohio Martin plant. Flight testing continued through 28th of August, when the last of the five pre-production aircraft took to the air. After thorough tests in late 1943 a production order for 300 FM-1 ‘Mako’ followed in March 1943.
The first serial production FM-1 Makos were delivered to the USN on 22th of May 1944 to the USS Solomons (CVE-67), a Casablanca Class escort carrier. From the total production of 305 aircraft, about 80 of these were delivered to the Royal Navy for their escort carriers in the Atlantic (used under the designation Mako Mk. 1) and 42 were delivered to the Royal New Zealand Air Force and used in the Pacific theatre, even though only from land bases.
While the Mako was not a first line fighter and rarely engaged in great aerial battles it served well in its intended multi-tasking role. Especially against German submarines in the Northern Atlantic the Mako was a valuable asset, as well in the interceptor role against German long range reconnaissance aircraft where top speed was not as crucial as in a direct dogfight situation.
A more successful career of the Mako was prevented through the due introduction of more potent fighter types, e .g. the Grumman F6F and Vought F4U. They offered an overall better performance than the FM, so that the further development and production of Martin’s sole fighter type was quickly stopped. It was also clear that the compact FM simply lacked internal space for future development.
After the WWII hostilities ceased, most FM-1s still in service were immediately retired or served as training aircraft or target tugs for only a short period, when they were replaced in these roles by the stronger fighter types.
General characteristics
Crew: 1
Length: 31 ft 4½ in (9.58 m)
Wingspan: 38 ft 4 in (11.70 m)
Height: 9 ft 2.5 in (2.8 m)
Wing area: 334 ft² (31 m²)
Empty weight: 9,238 lb (4,190 kg)
Loaded weight: 12,598 lb (5,714 kg)
Max. take-off weight: 15,415 lb (6,990 kg)
Powerplant:
1× Pratt & Whitney R-2600-20 Twin Cyclone two-row, 14-cylinder radial engine rated at a 1.900 hp (1.417 kW), driving a four-bladed Martin Electric propeller
Performance:
Maximum speed: 380 mph (610 km/h)
Combat radius: 820 nmi (945 mi, 1,520 km)
Service ceiling: 34,000 ft (10,363 m)
Rate of climb: 3,500 ft/min (17.8 m/s)
Wing loading: 37.7 lb/ft² (184 kg/m²)
Armament:
6× 0.50 in (12.7 mm) AN/M2 Browning machine guns with 360 RPG in the outer wings
Up to 2.000 lb (907kg) external ordnance on a centerline pylon and/or on two hardpoints under the wing roots, plus six attachments for unguided missiles/HVARs under the outer wings.
The kit and its assembly:
Originally I wanted to build a USN aircraft in the Atlantic paint scheme for some time, after having seen a whiffed Curtiss SB2C Helldiver in this neat livery. You rarely see aircraft in this grey/white scheme, and originally I planned to build an early F4U-1 as a respective whif. But: why not take it a step further and create a whole new aircraft for the Northern Atlantic theatre?
The potential specification list was built around the small escort carriers, and it became a true challenge to create something that would be plausible. When I came across Smèr’s 1:72 kit of the Curtiss SC-1 Seahawk seaplane I knew I had found my basis, though, and in the end the Mako is more or less a SC-1 turned into a carrier-borne fighter aircraft with a retractable landing gear!
The kit was mostly taken OOB, the central float just left away. The wings were mounted with a slight anhedral, resulting in a gull wing, much like the F6F. In order to make the aircraft look a bit more agile the wing tips were clipped by about 1cm on each side.
For the scratched landing gear (wild parts mix, from a Fw 190 and a Spitfire, among others), wells were cut out of the wing undersurfaces – overall benchmark was the F6F.
I also changed the engine from the SC-1’s original 9 cylinder radial engine into a 14 cylinder, two-row radial, which received a longer, more pointed cowling – taken from an SB2C and reduced in height by taking about 3mm out of every side. Reminds a bit of a Mitsubishi A6M Zero now? The propeller was carried over from the SC-1, but fitted with a metal axis so that it could spin freely in the new engine block.
Painting and markings:
Well, I did eventually not settle on an Atlantic livery (saved for a later project, maybe an SBC), but rather went for an RNZAF paint scheme – typical USN colors in Non-Specular Sea Blue (FS 35042), Intermediate Blue (FS 35164) and White, but with late war RNZAF markings, taken from a Smèr F4U-1.
As tones I used Modelmaster's 1718, Humbrol 96 (RAF Blue, which is a tad darker and greenish than FS 35164; Humbrol 144 would habe been the alternative) and acrlyic white from the rattle can below. All interior surface were painted in Zinc Chromate Green, I useed Humbrol 159 this time, which comes close but is darker/more dull than the authentic tone. The whole landing gear and the wells were kept white.
Panels were emphasized through dry painting with Humbrol 77 and 145, a light black ink wash added contrast to the engravings.
After decal application, some more dry painting with Dark Sea Grey was done, and soot and exhaust stains added with flat black. Finally, a coat of acrylic matt varnish was applied.
Taken in my garden in North west Leicestershire.
An eventful 1/2 hour, first sibling 1 turned up, followed by another juvenile, which we now conclude to be sibling 2, they squabbled around the nut feeder, sibling 2 moving to the sunflower hearts feeder, which is the first instance of them using it.
Then mum came in pushing sibling 1 off, when she moved off sibling 1 returned.
Dad was seen this morning, but not in the afternoon.
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on authentic facts. BEWARE!
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.
Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.
Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.
The FAST Pack went through constant further development, including upgraded versions for late production and updated VF-1s (V3.0 and V4.0). Another addition to the early V2.0 variant of 2010 was the so-called “S-FAST Pack”. The S-FAST pack was originally developed at the Apollo lunar base, for the locally based VF-1 interceptor squadrons that were tasked with the defense of this important production and habitat site on the Moon, but it also found its way to other orbital stations and carriers.
Officially designated FAST Pack V2.1, the S-FAST Pack consisted of the standard pair of dorsal rocket boosters plus the pallets with additional maneuvering jets, sensors and weapons. The S-FAST pack added another pair of P&W+EF-2001 boosters under the inner wings, having the duty to give to fighter the power necessary to exit easily from the gravity of moons or little planets without atmosphere, and improve acceleration during combat situations. Range was also further extended, together with additional life support systems for prolonged deep space operations, or the case of emergency.
In order to accept the S-FAST pack and exploit its potential, the VF-1’s wings and inner wing attachment points had to be strengthened due to the additional load and propulsion. The use of the S-FAST pack also precluded the fighter from transforming into Battroid or Gerwalk mode – the underwing packs had to be jettisoned beforehand. The other standard FAST Pack 2.0 elements could still be carried, though.
The modfied Valkyries capable of accepting the S-FAST Pack received an additional “S” to their type designation – more than 100 VF-1s were converted or built in this deep space configuration until late 2011. Initial deployment of the S-FAST Pack was conducted through SVF-24 “Moon Shadows” in early 2010, a unit that was quickly disbanded, though, but re-formed as SVF-124 “Moon Shooters”, tasked with the defense of the lunar Apollo Base and several special missions.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force
Accommodation:
Pilot only in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);
18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing hard points for a wide variety of ordnance, including
12x AMM-1 hybrid guided multipurpose missiles (3/point), or
12x MK-82 LDGB conventional bombs (3/point), or
6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
or a combination of above load-outs
The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:
6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rear-ward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)
4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod
The kit and its assembly:
This VF-1 is another contribution to the “Old Kit” Group Build at whatifmodelers.com, running in late 2016. I am not certain about the moulds’ inception date, but since it is an ARII incarnation of this type of kit and even moulded in the early pastel green styrene, I’d think that it was produced in 1982 or 83.
Anyway, I love the Macross VF-1, IMHO a design masterpiece created by Shoji Kawamori and one of my favorite mecha designs ever, because it was created as a late 70ies style jet fighter that could transform into a robot in a secondary role. As a simple, purposeful military vehicle. And not like a flashy robot toy.
Effectively, this Super Valkyrie is a highly modified OOB kit with many donation parts, and this kit is a bit special, for several reasons. There are several 1:100 OOB kits with FAST Packs from ARII/Bandai available (and still around today), but these are normally only Battroids or Gerwalks with additional parts for the FAST kit conversion. The kit I used here is different: it is, after maybe 25 years of searching and building these kits, the #70 from the original production run. It is (so far!) the only Fighter mode kit with the additional FAST Pack parts! Must be rare, and I have never seen it in catalogues?
Until today, I converted my Super or Strike Valkyries from Gerwalk kits, a task that needs some improvisation esp. around the folded arms between the legs, and there’s no OOB option for an extended landing gear. The latter made this Fighter mode kit very attractive, even though the actual kit is pretty disappointing, and AFAIK this kit variant is only available as a VF-1S.
With the Super Valkyrie fighter kit you receive basically a Gerwalk with a standard fighter cockpit (which includes a front wheel well and an extended front wheel leg), plus extra parts. The leg/engine-mounted NP-FB-01 systems are less bulbous than the parts on the Gerwalk or Battroid kit, and the OOB dorsally mounted NP-BP-01 boosters are TINY, maybe 1:120 or even 1:144! WTF?
Further confusion: the kit includes a set of lower arm parts with integrated rocket launchers, but these are not necessary at all for the Fighter build?! As a kind of compensation there’s a new and exclusive element that simulates the folded arms under the ‘fuselage’ and which, as an added value, properly holds the hand gun under the fuselage. As a quirky flaw, though, the hand gun itself comes in the extended form for the Battroid/Gerwalk mode. For the fighter in flight mode, it has to be modified, but that’s easily done.
Anyway, with the potential option to build a Super Valkyrie with an extended landing gear, this was my route to go with this vintage kit. The Super Valkyrie already looks bulky with the FAST Pack added, but then I recently found the S-FAST Pack option with two more boosters under the wings – total overkill, but unique. And I had a spare pair of booster bulks in the stash (w/o their nozzles, though), as well as a complete pair of additional bigger standard FAST boosters that could replace the ridiculous OOB parts…
Building such a Super/Strike Valkyrie means building separate components, with a marriage of parts as one of the final steps. Consequently, cockpit, central fuselage with the wings and the air intakes, the folded stabilizer pack, the folded arms element with the handgun, the two legs and the four boosters plus other ordnance had to be built and painted separately.
Here and there, details were changed or added, e. g. a different head (a ‘J’ head for the flight leader’s aircraft with two instead of the rare, OOB ‘S’ variant with four laser cannon), covers for the main landing gear (the latter does not come with wells at all, but I did not scratch them since they are hardly recognizable when the kit is sitting on the ground), the typical blade aerials under the cockpit and the feet had to be modified internally to become truly ‘open’ jet exhausts.
The wing-mounted boosters received new nozzles and their front end was re-sculpted with 2C putty into a square shape, according to reference sketches. Not 100% exact, but the rest of the VF-1 isn’t either.
This VF-1 was also supposed to carry external ordnance and my first choice were four wing-mounted RMS-1 Anti-Ship Reaction Warheads, scratched from four 1.000 lb NATO bombs. But, once finished, I was not happy with them. So I looked for another option, and in a source book I found several laser-guided bombs and missiles, also for orbital use, and from this inspiration comes the final ordnance: four rocket-propelled kinetic impact projectiles. These are actually 1:72 JASDF LGB’s from a Hasegawa weapon set, sans aerodynamic steering surfaces and with rocket boosters added to the tail. Also not perfect, but their white color and sleek shape is a good counterpart to the FAST elements.
Experience from many former builds of this mecha kit family helped a lot, since the #70 kit is very basic and nothing really fits well. Even though there are not many major seams or large elements, PSR work was considerable. This is not a pleasant build, rather a fight with a lot of compromises and semi-accuracies.
Seriously, if you want a decent 1:100 VF-1, I’d rather recommend the much more modern WAVE kits (including more realistic proportions).
Painting and markings:
The paint scheme for this Super Valkyrie was settled upon before I considered the S-FAST Pack addition: U.N. Spacy’s SVF-124 is authentic, as well as its unique camouflage paint scheme.
The latter is a special scheme for the lunar environment where the unit was originally formed and based, with all-black undersides, a high, wavy waterline and a light grey upper surface, plus some medium grey trim and a few colorful US Navy style markings and codes.
My core reference is a ‘naked’ bread-and-butter VF-1A of SVF-124 in Fighter mode, depicted as a profile in a VF-1 source book from SoftBank Publishing. The colors for the FAST Pack elements are guesstimates and personal interpretations, though, since I could not find any reference for their look in this unit.
As a side note, another, later SVF-124 aircraft in a similar design is included as an option in a limited edition 1:72 VF-22S kit from Hasegawa, which is backed by CG pics in a VF-22 source book from Softbank, too.
Furthermore, SVF-124 finds mention in a Japanese modeler magazine, where the aforementioned VF-22S kit was presented in 2008. So there must be something behind the ‘Moon Shooters’ squadron.
According to the Hasegawa VF-22S’s painting instructions, the underside becomes black and the upper surfaces are to be painted with FS36270 (with some darker fields on the VF-22, though, similar to the USAF F-15 counter-shaded air superiority scheme, just a tad darker).
Due to the 1:100 scale tininess of my VF-1, I alternatively went for Revell 75 (RAL 7039), which is lighter and also has a brownish hue, so that the resulting aircraft would not look too cold and murky, and not resemble an USAF aircraft.
All FAST Pack elements were painted in a uniform dark grey (Humbrol 32), while some subtle decorative trim on the upper surfaces, e.g. the canopy frame, an anti-glare panel and a stripe behind the cockpit and decoration trim on the wings’ upper surfaces, was added with Revell 77 (RAL 7012). Overall, colors are rather dull, but IMHO very effective in the “landscape” this machine is supposed to operate, and the few colorful markings stand out even more!
The cockpit interior was painted in a bluish grey, with reddish brown seat cushions (late 70ies style!), and the landing gear became all white. For some added detail I painted the wings’ leading edges in a mustard tone (Humbrol 225, Mid Stone).
The kit received some weathering (black ink wash, drybrushing on panels) and extra treatment of the panel lines – even though the FAST Pack elements hide a lot of surface or obscure view.
More color and individuality came with the markings. The standard decals like stencils or the U.N. Spacy insignia come from the kit’s and some other VF-1s’ OOB sheets.
Based on the SVF-124 VF-1 profile and taking the basic design a bit further, I used dull red USAF 45° digits for the 2nd flight leader’s “200” modex and the Apollo Base’s code “MA” on the dorsal boosters. Some discreet red trim was also applied to the FAST Packs – but only a little.
Since all of SVF-124’s aircraft are rumored to carry personal markings, including nose art and similar decorations, I tried to give this VF-1JS a personal note: the pin-up badges on the dorsal boosters come from a Peddinghouse decal sheet for Allied WWII tanks, placed on a silver roundel base. Unfortunately (and not visible before I applied them) the pin-up decal was not printed on a white basis, so that the contrast on the silver is not very strong, but I left it that way. Additionally, the tagline “You’re a$$ next, Jerry” (which IS printed in opaque white…?) was added next to the artwork – but it’s so tiny that you have to get really close to decipher it at all…
Finally, after some soot stains around the exhausts and some vernier nozzels with graphite, the kit received a coat of matt acrylic varnish.
Building this vintage VF-1 kit took a while and a lot of effort, but I like the result: with the S-FAST Pack, the elegant VF-1 turned into a massive space fighter hulk! The normal Super Valkyries already look very compact and purposeful, but this here is truly menacing. Especially when standing on its own feet/landing gear, with its nose-down stance and the small, original wheels, this thing reminds of a Space Shuttle that had just landed.
Good that I recently built a simple VF-1 fighter as a warm-up session. ARII’s kit #70 is not a pleasant build, rather a fight with the elements and coupled with a lot of compromises – if you want a Super Valkyrie Fighter in 1:100, the much more modern WAVE kit is IMHO the better option (and actually not much more pricey than this vintage collector’s item). But for the vintage feeling, this exotic model kit was just the right ticket, and it turned, despite many weaknesses and rather corny details, into an impressive fighter. Esp. the lunar camouflage scheme looks odd, but very unique and purposeful.
Anyway, with so many inherent flaws of the ARII kit, my former method of converting a pure (and much more common) Gerwalk kit into a space-capable VF-1 fighter is not less challenging and complicated than trying to fix this OOB option into a decent model. :-/
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on authentic facts. BEWARE!
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.
Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.
Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.
The FAST Pack went through constant further development, including upgraded versions for late production and updated VF-1s (V3.0 and V4.0). Another addition to the early V2.0 variant of 2010 was the so-called “S-FAST Pack”. The S-FAST pack was originally developed at the Apollo lunar base, for the locally based VF-1 interceptor squadrons that were tasked with the defense of this important production and habitat site on the Moon, but it also found its way to other orbital stations and carriers.
Officially designated FAST Pack V2.1, the S-FAST Pack consisted of the standard pair of dorsal rocket boosters plus the pallets with additional maneuvering jets, sensors and weapons. The S-FAST pack added another pair of P&W+EF-2001 boosters under the inner wings, having the duty to give to fighter the power necessary to exit easily from the gravity of moons or little planets without atmosphere, and improve acceleration during combat situations. Range was also further extended, together with additional life support systems for prolonged deep space operations, or the case of emergency.
In order to accept the S-FAST pack and exploit its potential, the VF-1’s wings and inner wing attachment points had to be strengthened due to the additional load and propulsion. The use of the S-FAST pack also precluded the fighter from transforming into Battroid or Gerwalk mode – the underwing packs had to be jettisoned beforehand. The other standard FAST Pack 2.0 elements could still be carried, though.
The modfied Valkyries capable of accepting the S-FAST Pack received an additional “S” to their type designation – more than 100 VF-1s were converted or built in this deep space configuration until late 2011. Initial deployment of the S-FAST Pack was conducted through SVF-24 “Moon Shadows” in early 2010, a unit that was quickly disbanded, though, but re-formed as SVF-124 “Moon Shooters”, tasked with the defense of the lunar Apollo Base and several special missions.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force
Accommodation:
Pilot only in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);
18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing hard points for a wide variety of ordnance, including
12x AMM-1 hybrid guided multipurpose missiles (3/point), or
12x MK-82 LDGB conventional bombs (3/point), or
6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
or a combination of above load-outs
The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:
6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rear-ward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)
4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod
The kit and its assembly:
This VF-1 is another contribution to the “Old Kit” Group Build at whatifmodelers.com, running in late 2016. I am not certain about the moulds’ inception date, but since it is an ARII incarnation of this type of kit and even moulded in the early pastel green styrene, I’d think that it was produced in 1982 or 83.
Anyway, I love the Macross VF-1, IMHO a design masterpiece created by Shoji Kawamori and one of my favorite mecha designs ever, because it was created as a late 70ies style jet fighter that could transform into a robot in a secondary role. As a simple, purposeful military vehicle. And not like a flashy robot toy.
Effectively, this Super Valkyrie is a highly modified OOB kit with many donation parts, and this kit is a bit special, for several reasons. There are several 1:100 OOB kits with FAST Packs from ARII/Bandai available (and still around today), but these are normally only Battroids or Gerwalks with additional parts for the FAST kit conversion. The kit I used here is different: it is, after maybe 25 years of searching and building these kits, the #70 from the original production run. It is (so far!) the only Fighter mode kit with the additional FAST Pack parts! Must be rare, and I have never seen it in catalogues?
Until today, I converted my Super or Strike Valkyries from Gerwalk kits, a task that needs some improvisation esp. around the folded arms between the legs, and there’s no OOB option for an extended landing gear. The latter made this Fighter mode kit very attractive, even though the actual kit is pretty disappointing, and AFAIK this kit variant is only available as a VF-1S.
With the Super Valkyrie fighter kit you receive basically a Gerwalk with a standard fighter cockpit (which includes a front wheel well and an extended front wheel leg), plus extra parts. The leg/engine-mounted NP-FB-01 systems are less bulbous than the parts on the Gerwalk or Battroid kit, and the OOB dorsally mounted NP-BP-01 boosters are TINY, maybe 1:120 or even 1:144! WTF?
Further confusion: the kit includes a set of lower arm parts with integrated rocket launchers, but these are not necessary at all for the Fighter build?! As a kind of compensation there’s a new and exclusive element that simulates the folded arms under the ‘fuselage’ and which, as an added value, properly holds the hand gun under the fuselage. As a quirky flaw, though, the hand gun itself comes in the extended form for the Battroid/Gerwalk mode. For the fighter in flight mode, it has to be modified, but that’s easily done.
Anyway, with the potential option to build a Super Valkyrie with an extended landing gear, this was my route to go with this vintage kit. The Super Valkyrie already looks bulky with the FAST Pack added, but then I recently found the S-FAST Pack option with two more boosters under the wings – total overkill, but unique. And I had a spare pair of booster bulks in the stash (w/o their nozzles, though), as well as a complete pair of additional bigger standard FAST boosters that could replace the ridiculous OOB parts…
Building such a Super/Strike Valkyrie means building separate components, with a marriage of parts as one of the final steps. Consequently, cockpit, central fuselage with the wings and the air intakes, the folded stabilizer pack, the folded arms element with the handgun, the two legs and the four boosters plus other ordnance had to be built and painted separately.
Here and there, details were changed or added, e. g. a different head (a ‘J’ head for the flight leader’s aircraft with two instead of the rare, OOB ‘S’ variant with four laser cannon), covers for the main landing gear (the latter does not come with wells at all, but I did not scratch them since they are hardly recognizable when the kit is sitting on the ground), the typical blade aerials under the cockpit and the feet had to be modified internally to become truly ‘open’ jet exhausts.
The wing-mounted boosters received new nozzles and their front end was re-sculpted with 2C putty into a square shape, according to reference sketches. Not 100% exact, but the rest of the VF-1 isn’t either.
This VF-1 was also supposed to carry external ordnance and my first choice were four wing-mounted RMS-1 Anti-Ship Reaction Warheads, scratched from four 1.000 lb NATO bombs. But, once finished, I was not happy with them. So I looked for another option, and in a source book I found several laser-guided bombs and missiles, also for orbital use, and from this inspiration comes the final ordnance: four rocket-propelled kinetic impact projectiles. These are actually 1:72 JASDF LGB’s from a Hasegawa weapon set, sans aerodynamic steering surfaces and with rocket boosters added to the tail. Also not perfect, but their white color and sleek shape is a good counterpart to the FAST elements.
Experience from many former builds of this mecha kit family helped a lot, since the #70 kit is very basic and nothing really fits well. Even though there are not many major seams or large elements, PSR work was considerable. This is not a pleasant build, rather a fight with a lot of compromises and semi-accuracies.
Seriously, if you want a decent 1:100 VF-1, I’d rather recommend the much more modern WAVE kits (including more realistic proportions).
Painting and markings:
The paint scheme for this Super Valkyrie was settled upon before I considered the S-FAST Pack addition: U.N. Spacy’s SVF-124 is authentic, as well as its unique camouflage paint scheme.
The latter is a special scheme for the lunar environment where the unit was originally formed and based, with all-black undersides, a high, wavy waterline and a light grey upper surface, plus some medium grey trim and a few colorful US Navy style markings and codes.
My core reference is a ‘naked’ bread-and-butter VF-1A of SVF-124 in Fighter mode, depicted as a profile in a VF-1 source book from SoftBank Publishing. The colors for the FAST Pack elements are guesstimates and personal interpretations, though, since I could not find any reference for their look in this unit.
As a side note, another, later SVF-124 aircraft in a similar design is included as an option in a limited edition 1:72 VF-22S kit from Hasegawa, which is backed by CG pics in a VF-22 source book from Softbank, too.
Furthermore, SVF-124 finds mention in a Japanese modeler magazine, where the aforementioned VF-22S kit was presented in 2008. So there must be something behind the ‘Moon Shooters’ squadron.
According to the Hasegawa VF-22S’s painting instructions, the underside becomes black and the upper surfaces are to be painted with FS36270 (with some darker fields on the VF-22, though, similar to the USAF F-15 counter-shaded air superiority scheme, just a tad darker).
Due to the 1:100 scale tininess of my VF-1, I alternatively went for Revell 75 (RAL 7039), which is lighter and also has a brownish hue, so that the resulting aircraft would not look too cold and murky, and not resemble an USAF aircraft.
All FAST Pack elements were painted in a uniform dark grey (Humbrol 32), while some subtle decorative trim on the upper surfaces, e.g. the canopy frame, an anti-glare panel and a stripe behind the cockpit and decoration trim on the wings’ upper surfaces, was added with Revell 77 (RAL 7012). Overall, colors are rather dull, but IMHO very effective in the “landscape” this machine is supposed to operate, and the few colorful markings stand out even more!
The cockpit interior was painted in a bluish grey, with reddish brown seat cushions (late 70ies style!), and the landing gear became all white. For some added detail I painted the wings’ leading edges in a mustard tone (Humbrol 225, Mid Stone).
The kit received some weathering (black ink wash, drybrushing on panels) and extra treatment of the panel lines – even though the FAST Pack elements hide a lot of surface or obscure view.
More color and individuality came with the markings. The standard decals like stencils or the U.N. Spacy insignia come from the kit’s and some other VF-1s’ OOB sheets.
Based on the SVF-124 VF-1 profile and taking the basic design a bit further, I used dull red USAF 45° digits for the 2nd flight leader’s “200” modex and the Apollo Base’s code “MA” on the dorsal boosters. Some discreet red trim was also applied to the FAST Packs – but only a little.
Since all of SVF-124’s aircraft are rumored to carry personal markings, including nose art and similar decorations, I tried to give this VF-1JS a personal note: the pin-up badges on the dorsal boosters come from a Peddinghouse decal sheet for Allied WWII tanks, placed on a silver roundel base. Unfortunately (and not visible before I applied them) the pin-up decal was not printed on a white basis, so that the contrast on the silver is not very strong, but I left it that way. Additionally, the tagline “You’re a$$ next, Jerry” (which IS printed in opaque white…?) was added next to the artwork – but it’s so tiny that you have to get really close to decipher it at all…
Finally, after some soot stains around the exhausts and some vernier nozzels with graphite, the kit received a coat of matt acrylic varnish.
Building this vintage VF-1 kit took a while and a lot of effort, but I like the result: with the S-FAST Pack, the elegant VF-1 turned into a massive space fighter hulk! The normal Super Valkyries already look very compact and purposeful, but this here is truly menacing. Especially when standing on its own feet/landing gear, with its nose-down stance and the small, original wheels, this thing reminds of a Space Shuttle that had just landed.
Good that I recently built a simple VF-1 fighter as a warm-up session. ARII’s kit #70 is not a pleasant build, rather a fight with the elements and coupled with a lot of compromises – if you want a Super Valkyrie Fighter in 1:100, the much more modern WAVE kit is IMHO the better option (and actually not much more pricey than this vintage collector’s item). But for the vintage feeling, this exotic model kit was just the right ticket, and it turned, despite many weaknesses and rather corny details, into an impressive fighter. Esp. the lunar camouflage scheme looks odd, but very unique and purposeful.
Anyway, with so many inherent flaws of the ARII kit, my former method of converting a pure (and much more common) Gerwalk kit into a space-capable VF-1 fighter is not less challenging and complicated than trying to fix this OOB option into a decent model. :-/
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on authentic facts. BEWARE!
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.
Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.
Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.
The FAST Pack went through constant further development, including upgraded versions for late production and updated VF-1s (V3.0 and V4.0). Another addition to the early V2.0 variant of 2010 was the so-called “S-FAST Pack”. The S-FAST pack was originally developed at the Apollo lunar base, for the locally based VF-1 interceptor squadrons that were tasked with the defense of this important production and habitat site on the Moon, but it also found its way to other orbital stations and carriers.
Officially designated FAST Pack V2.1, the S-FAST Pack consisted of the standard pair of dorsal rocket boosters plus the pallets with additional maneuvering jets, sensors and weapons. The S-FAST pack added another pair of P&W+EF-2001 boosters under the inner wings, having the duty to give to fighter the power necessary to exit easily from the gravity of moons or little planets without atmosphere, and improve acceleration during combat situations. Range was also further extended, together with additional life support systems for prolonged deep space operations, or the case of emergency.
In order to accept the S-FAST pack and exploit its potential, the VF-1’s wings and inner wing attachment points had to be strengthened due to the additional load and propulsion. The use of the S-FAST pack also precluded the fighter from transforming into Battroid or Gerwalk mode – the underwing packs had to be jettisoned beforehand. The other standard FAST Pack 2.0 elements could still be carried, though.
The modfied Valkyries capable of accepting the S-FAST Pack received an additional “S” to their type designation – more than 100 VF-1s were converted or built in this deep space configuration until late 2011. Initial deployment of the S-FAST Pack was conducted through SVF-24 “Moon Shadows” in early 2010, a unit that was quickly disbanded, though, but re-formed as SVF-124 “Moon Shooters”, tasked with the defense of the lunar Apollo Base and several special missions.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force
Accommodation:
Pilot only in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);
18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing hard points for a wide variety of ordnance, including
12x AMM-1 hybrid guided multipurpose missiles (3/point), or
12x MK-82 LDGB conventional bombs (3/point), or
6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
or a combination of above load-outs
The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:
6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rear-ward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)
4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod
The kit and its assembly:
This VF-1 is another contribution to the “Old Kit” Group Build at whatifmodelers.com, running in late 2016. I am not certain about the moulds’ inception date, but since it is an ARII incarnation of this type of kit and even moulded in the early pastel green styrene, I’d think that it was produced in 1982 or 83.
Anyway, I love the Macross VF-1, IMHO a design masterpiece created by Shoji Kawamori and one of my favorite mecha designs ever, because it was created as a late 70ies style jet fighter that could transform into a robot in a secondary role. As a simple, purposeful military vehicle. And not like a flashy robot toy.
Effectively, this Super Valkyrie is a highly modified OOB kit with many donation parts, and this kit is a bit special, for several reasons. There are several 1:100 OOB kits with FAST Packs from ARII/Bandai available (and still around today), but these are normally only Battroids or Gerwalks with additional parts for the FAST kit conversion. The kit I used here is different: it is, after maybe 25 years of searching and building these kits, the #70 from the original production run. It is (so far!) the only Fighter mode kit with the additional FAST Pack parts! Must be rare, and I have never seen it in catalogues?
Until today, I converted my Super or Strike Valkyries from Gerwalk kits, a task that needs some improvisation esp. around the folded arms between the legs, and there’s no OOB option for an extended landing gear. The latter made this Fighter mode kit very attractive, even though the actual kit is pretty disappointing, and AFAIK this kit variant is only available as a VF-1S.
With the Super Valkyrie fighter kit you receive basically a Gerwalk with a standard fighter cockpit (which includes a front wheel well and an extended front wheel leg), plus extra parts. The leg/engine-mounted NP-FB-01 systems are less bulbous than the parts on the Gerwalk or Battroid kit, and the OOB dorsally mounted NP-BP-01 boosters are TINY, maybe 1:120 or even 1:144! WTF?
Further confusion: the kit includes a set of lower arm parts with integrated rocket launchers, but these are not necessary at all for the Fighter build?! As a kind of compensation there’s a new and exclusive element that simulates the folded arms under the ‘fuselage’ and which, as an added value, properly holds the hand gun under the fuselage. As a quirky flaw, though, the hand gun itself comes in the extended form for the Battroid/Gerwalk mode. For the fighter in flight mode, it has to be modified, but that’s easily done.
Anyway, with the potential option to build a Super Valkyrie with an extended landing gear, this was my route to go with this vintage kit. The Super Valkyrie already looks bulky with the FAST Pack added, but then I recently found the S-FAST Pack option with two more boosters under the wings – total overkill, but unique. And I had a spare pair of booster bulks in the stash (w/o their nozzles, though), as well as a complete pair of additional bigger standard FAST boosters that could replace the ridiculous OOB parts…
Building such a Super/Strike Valkyrie means building separate components, with a marriage of parts as one of the final steps. Consequently, cockpit, central fuselage with the wings and the air intakes, the folded stabilizer pack, the folded arms element with the handgun, the two legs and the four boosters plus other ordnance had to be built and painted separately.
Here and there, details were changed or added, e. g. a different head (a ‘J’ head for the flight leader’s aircraft with two instead of the rare, OOB ‘S’ variant with four laser cannon), covers for the main landing gear (the latter does not come with wells at all, but I did not scratch them since they are hardly recognizable when the kit is sitting on the ground), the typical blade aerials under the cockpit and the feet had to be modified internally to become truly ‘open’ jet exhausts.
The wing-mounted boosters received new nozzles and their front end was re-sculpted with 2C putty into a square shape, according to reference sketches. Not 100% exact, but the rest of the VF-1 isn’t either.
This VF-1 was also supposed to carry external ordnance and my first choice were four wing-mounted RMS-1 Anti-Ship Reaction Warheads, scratched from four 1.000 lb NATO bombs. But, once finished, I was not happy with them. So I looked for another option, and in a source book I found several laser-guided bombs and missiles, also for orbital use, and from this inspiration comes the final ordnance: four rocket-propelled kinetic impact projectiles. These are actually 1:72 JASDF LGB’s from a Hasegawa weapon set, sans aerodynamic steering surfaces and with rocket boosters added to the tail. Also not perfect, but their white color and sleek shape is a good counterpart to the FAST elements.
Experience from many former builds of this mecha kit family helped a lot, since the #70 kit is very basic and nothing really fits well. Even though there are not many major seams or large elements, PSR work was considerable. This is not a pleasant build, rather a fight with a lot of compromises and semi-accuracies.
Seriously, if you want a decent 1:100 VF-1, I’d rather recommend the much more modern WAVE kits (including more realistic proportions).
Painting and markings:
The paint scheme for this Super Valkyrie was settled upon before I considered the S-FAST Pack addition: U.N. Spacy’s SVF-124 is authentic, as well as its unique camouflage paint scheme.
The latter is a special scheme for the lunar environment where the unit was originally formed and based, with all-black undersides, a high, wavy waterline and a light grey upper surface, plus some medium grey trim and a few colorful US Navy style markings and codes.
My core reference is a ‘naked’ bread-and-butter VF-1A of SVF-124 in Fighter mode, depicted as a profile in a VF-1 source book from SoftBank Publishing. The colors for the FAST Pack elements are guesstimates and personal interpretations, though, since I could not find any reference for their look in this unit.
As a side note, another, later SVF-124 aircraft in a similar design is included as an option in a limited edition 1:72 VF-22S kit from Hasegawa, which is backed by CG pics in a VF-22 source book from Softbank, too.
Furthermore, SVF-124 finds mention in a Japanese modeler magazine, where the aforementioned VF-22S kit was presented in 2008. So there must be something behind the ‘Moon Shooters’ squadron.
According to the Hasegawa VF-22S’s painting instructions, the underside becomes black and the upper surfaces are to be painted with FS36270 (with some darker fields on the VF-22, though, similar to the USAF F-15 counter-shaded air superiority scheme, just a tad darker).
Due to the 1:100 scale tininess of my VF-1, I alternatively went for Revell 75 (RAL 7039), which is lighter and also has a brownish hue, so that the resulting aircraft would not look too cold and murky, and not resemble an USAF aircraft.
All FAST Pack elements were painted in a uniform dark grey (Humbrol 32), while some subtle decorative trim on the upper surfaces, e.g. the canopy frame, an anti-glare panel and a stripe behind the cockpit and decoration trim on the wings’ upper surfaces, was added with Revell 77 (RAL 7012). Overall, colors are rather dull, but IMHO very effective in the “landscape” this machine is supposed to operate, and the few colorful markings stand out even more!
The cockpit interior was painted in a bluish grey, with reddish brown seat cushions (late 70ies style!), and the landing gear became all white. For some added detail I painted the wings’ leading edges in a mustard tone (Humbrol 225, Mid Stone).
The kit received some weathering (black ink wash, drybrushing on panels) and extra treatment of the panel lines – even though the FAST Pack elements hide a lot of surface or obscure view.
More color and individuality came with the markings. The standard decals like stencils or the U.N. Spacy insignia come from the kit’s and some other VF-1s’ OOB sheets.
Based on the SVF-124 VF-1 profile and taking the basic design a bit further, I used dull red USAF 45° digits for the 2nd flight leader’s “200” modex and the Apollo Base’s code “MA” on the dorsal boosters. Some discreet red trim was also applied to the FAST Packs – but only a little.
Since all of SVF-124’s aircraft are rumored to carry personal markings, including nose art and similar decorations, I tried to give this VF-1JS a personal note: the pin-up badges on the dorsal boosters come from a Peddinghouse decal sheet for Allied WWII tanks, placed on a silver roundel base. Unfortunately (and not visible before I applied them) the pin-up decal was not printed on a white basis, so that the contrast on the silver is not very strong, but I left it that way. Additionally, the tagline “You’re a$$ next, Jerry” (which IS printed in opaque white…?) was added next to the artwork – but it’s so tiny that you have to get really close to decipher it at all…
Finally, after some soot stains around the exhausts and some vernier nozzels with graphite, the kit received a coat of matt acrylic varnish.
Building this vintage VF-1 kit took a while and a lot of effort, but I like the result: with the S-FAST Pack, the elegant VF-1 turned into a massive space fighter hulk! The normal Super Valkyries already look very compact and purposeful, but this here is truly menacing. Especially when standing on its own feet/landing gear, with its nose-down stance and the small, original wheels, this thing reminds of a Space Shuttle that had just landed.
Good that I recently built a simple VF-1 fighter as a warm-up session. ARII’s kit #70 is not a pleasant build, rather a fight with the elements and coupled with a lot of compromises – if you want a Super Valkyrie Fighter in 1:100, the much more modern WAVE kit is IMHO the better option (and actually not much more pricey than this vintage collector’s item). But for the vintage feeling, this exotic model kit was just the right ticket, and it turned, despite many weaknesses and rather corny details, into an impressive fighter. Esp. the lunar camouflage scheme looks odd, but very unique and purposeful.
Anyway, with so many inherent flaws of the ARII kit, my former method of converting a pure (and much more common) Gerwalk kit into a space-capable VF-1 fighter is not less challenging and complicated than trying to fix this OOB option into a decent model. :-/
Ribbed Turtleneck
Granny Smith Green: ch 26, 25 sc, ch 1, turn, 25 sc, continue until 50 rows total.
Cable Sweater
**To attach Turtleneck to Cable Sweater:
Chocolate Brown: 50 sc around Ribbed Turtleneck; ch 3, 50 dc, turn, ch 3, 50 dc, turn, ch 3, 50 dc.
**Colour change:
Cut yarn, leaving a tail, and draw it all the way through the slip stitch to secure it. Join the new colour by drawing it through.
Teal Blue: turn, ch 3, 50 dc, turn, ch 3, 50 dc, turn, ch 3, 50 dc.
Repeat colour change, as directed above.
Caramel Brown: turn, ch 3, 50 dc, turn, ch 3, 50 dc, turn, ch 3, 50 dc.
Granny Smith Green: turn, ch 3, 50 dc, turn, ch 3, 50 dc, turn, ch 3, 50 dc.
Repeat from Chocolate Brown (x2, so each colour appears 3x)
With Granny Smith Green, sc all the way around; 33 + 1 + 50 + 1 + 33; turn ch 1.
**To make the leg opening:
12 sc, ch 9, sk 9, sc to the end of side; 1 sc, 50 sc, 1, sc, 12 sc, ch 9, sk9, sc to the end of side, turn, ch 1.
sc all the way around. 9 sc in each leg opening.
Join with slip stitch. Fasten off.
Paddock view of the starting line that runs up the hill to turn 1. Turn 1 is the highest point of the track which is 133 feet / 40 meters in elevation. It is an apex turn which runs downhill to a large sweeping turn to the right followed by a series of chicanes. The track is 3.427 miles / 5.515 Km long with 20 turns.
Photo by Mark Loasby.
We created this role to cover some of the scene changes - and it was a chance for me to go crazy with the face paint.
Boogie Nights
Faringdon Community College Musical, 2010.
Directed by Julia Nichols and Giles Watson.
Music Direction by Ella Kolodziej.
Set design by Paul Spurrett and Natalie Thomas.
Costumes by Kathleen Thomas and Ulia Haynes.
The following is the basic script which we wrote in order to keep the action constant during scene changes, but there was a lot of improvisation too!
Fungus 1. (Pre-show, p. 9)
Cue: Paul McCartney/Bogey Music – music plays as Fungus enters, fades as conversation starts.
Bouncer: Yeah, what do you want?
Fungus: Is this Bogey Nights?
Bouncer: Boogie Nights. Yes, this is Boogie Nights. What's it to you?
Fungus: (Shakes his hand) Well, if this is Bogey Nights, then I'm Fungus the Bogeyman, so obviously my presence would add significantly to the ambience - if you wouldn't mind letting me inside…
Bouncer: Bogeyman? Well you can't come in here. That hairstyle is against the dress code, and your clothes are wet and - er - rather musty -
Fungus: (proudly) Smelly you mean. That's because I spread patent bogey odorant liberally on my underarm hair just for the occasion.
Bouncer: (noticing Bogey-bike) What's that?
Fungus: It's the latest in Bogey design: built for slowness, so one can savour the stink of the sewers. I had it especially sprayed with liberal helpings of cow and pig manure before riding it here -
Bouncer: Well if that's your bike, get on it!
Fungus: Oh that this too too solid flesh would melt, thaw and resolve itself into a dew. (Exits.)
Rockers: Before 1. Scene 2, p. 20
Rocker 1: (Imitating badly): "Don't blame it on the sunshine/ Don't blame it on the moonlight/ Don't blame it on the good times/ Blame it on the airheaded geek in spangled flares with a glitterball for a head."
Rocker 2: (Imitating badly): "Don't blame it on the sunshine/ Don't blame it on the moonlight/ Don't blame it on the good times/ Blame it on John Revolting and Olivia Neutron Bomb - I wish they both were dead."
Rocker 3: (Imitating badly): "Don't blame it on the sunshine/ Don't blame it on the moonlight/ Don't blame it on the good times/ Blame it on some lousy poncy dancer prancing on the stage…
Rocker 1: Singing in falsetto…
Rocker 2: If we caught him down the ghetto...
Rocker 3: We'd have him dancing faster…
Rocker 1: Thrashing his head in the moshpit...
Rocker 2: We'd blast him with our ghetto blaster…
Rocker 3: Ghettoblaster? What's a ghetto blaster?
Rocker 1: Yeah, loser, who ever heard of a ghetto blaster? (They look at each other, and the realisation dawns.) Ghetto blaster…
Rocker 2: Geez man, imagine the decibels…(They exit, thrashing.)
Cue: short burst of heavy rock.
Shopper and Hippy
(on the street, before 1. Scene Three, p. 23)
Cue: Performance/Track 9/The Hashishin – plays as an undertone throughout the whole scene.
Shopper: Hi! That new boutique is just the grooviest –
Hippy: Whoa, man! Like, you’re talkin’ too fast. My head is reelin’.
Shopper: Look what I bought. (Takes lava lamp from bag.) Hip or what?
Hippy: Funky, man! There’s a whole volcano in there. Those swirlin’ colours put me in touch with, like, where it’s at, man!
Shopper: Yeah, and it’s not even plugged in yet!
(They walk off, completely entranced by the lava lamp.)
Shopper and Rocker
(on the street, before 1. Scene Four, p. 27)
Cue: Performance Soundtrack/Track 3/Get Away – playing as an undertone throughout the conversation.
Shopper: Hi! I just bought the funkiest new item!
Rocker: What is it, man?
Shopper: It’s a glass bird of some sort.
Rocker: Cripes, it’s filled with red stuff. Is it alcoholic?
Shopper: You don’t drink it. The bird drinks. Out of a glass.
Rocker: (sarcastic) Yeah, right. What’s this feather on its bum. (Pulls the feather off).
Shopper: Hey! You can’t do that! That’s my goofy bird, man!
Rocker: (raising his guitar) And this is my Fender. (He chases the Shopper off the stage, wielding the guitar like a battle axe.)
Fungus 2. (Before 1. Scene 5, p. 32.)
Bouncer: Yeah, what do you want?
Fungus: Is this Bogey Nights?
Bouncer: Boogie Nights. Yes, this is Boogie Nights. What's it to you?
Fungus: Aye, well, mi’ lad. Mah name is Bogus the Fungeyman, tha' knows, and ah've come ter demonstrate t' latest in Yorkshire disco dancing styles. Thar’s nowt like em -
Bouncer: Well, you aren't gonna demonstrate 'em in here. Those boils on the back of your neck could be infectious.
Fungus: Could be infectious? They'd better be. I've been cultivating them for weeks just for the occasion.
Bouncer: What's that?
Fungus: What? Oh, that! That's a packet of flaked corns I'm taking home for breakfast. Fresh scraped from the smelliest feet, matured and extra mouldy -
Bouncer: Well, you can try out your corny accents somewhere else, preferably far away from here. Hop it!
Fungus: Dear me. Life is but a walking shadow, a poor player, who struts and frets his hour upon the stage, and then is heard no more. It is a tale told by an idiot… (Exits).
Rockers: Outside the Cinema, before 1. Scene Six, p. 34
Rocker 1: (Imitating badly): “Aaaah, oooh, aaaah, oooh / Sugar baby love, sugar baby love / You make me puke / It’s so emetic…”
Rocker 2: Just pathetic, man.
Rocker 1: He needs a dose of Deep Purple as an antidote. Disco has gone to his head and rotted his brain.
Rocker 2: He’s insane.
Rocker 1: And if I hear that goddamn refrain one more time, I swear I’ll ram the neck of my guitar down his throat.
Rocker 2: Smash it over his head.
Rocker 1: Smash it, man? You crazy?
Rocker 2: I mean it. I’d clobber him with it while it was still plugged in.(They exchange glances. A new and wonderful idea has formed.)
Rocker 1: Geez, man, imagine the feedback!
Rocker 2: Yeah, man. Let’s grab some disco-heads, get back to my joint and try it out.(They exit, brandishing guitars like weapons.)
Cue: short burst of heavy rock (e.g. Deep Purple/Strange Kind of Woman).
Fungus 3. (Before 1. Scene Seven, p. 38.)
Bouncer: Yeah, what do you want?
Fungus: Is this Bogey Nights?
Bouncer: Boogie Nights. Yes, this is Boogie Nights. What's it to you?
Fungus: Top oth' morning' to you, Paddy. My name's Mangus the Fungeyboge, and I'm here to demonstrate the latest Irish disco-fiddle techniques -
Bouncer: Well, you can't come in here. The dirt under those fingernails would be sufficient to fertilise all the cabbages on my allotment.
Fungus: (enthusiastically) You can have some if you like. I dangle my fingernails in fermented rancid bat's giblets every evening.
Bouncer: What's that?
Fungus: What? Oh, that. That's - er - that's one of the giblets.
Bouncer: Well get it in the bin - and you'd better follow it!
Fungus: Things rank and gross in nature possess it merely… (exits.)
Shopper, Rockers and Hippy
(On the street, before 1. Scene Eight, p. 42. The rockers enter, carrying prototype ghetto-blaster. It is playing ‘No More Tears’, much to their disgust.)
Cue: Donna Summer and Barbra Streisand/No More Tears. It turns off when Rocker 1 turns the volume knob on the ghetto-blaster.
Rocker 1: (Turns off the ghetto blaster. Singing badly) “Enough is enough is enough / I can’t go on / Enough is enough is enough / I can’t stand Donna Summer and Barbra Striesand any more.”
Rocker 2: (Getting violent with his guitar.) “Good bye missus/ Good bye missus / Enough is enough.”
Rocker 1: Yeah, well. No need to take it out on my guitar. It’s my third this week. And don’t hit the ghetto blaster with it. We’re just tuned into the wrong station, that’s all.
Shopper: Wow, guys, what’s that? Where’d you buy it?
Rocker 2: We didn’t buy it, dude. We made it.
Cue: Deep Purple/Smoke on the Water – undertone throughout rest of scene.
Rocker 1: It’s a ghetto blaster. (He turns it up. It is now playing ‘Smoke on the Water’.)
Hippy: Man, it’s just another thing you gotta plug in, once the batteries run out. Get real, guys, an’ get in touch with the universe. All you need is a guitar, and a flower for the power.
Shopper: But I like stuff that plugs in. How much d’ya want for it?
Rocker 1: It’s not for sale.
Rocker 2: It’s a protoplasm.
Rocker 1: Prototype, you mean, butter-for-brains.
Rocker 2: Yeah, that.
Hippy: You wait, man. All these prog-rock bands could learn a thing or two from Vashti Bunyan. One day they’ll all be playing without electricity.
Rocker 1: What? Deep Purple, Led Zeppelin unplugged. You gotta be crazy!
Shopper: He’s insane.
Fungus 4. Entr’ Acte, 2. p. 50
Bouncer: Yeah, what do you want?
Fungus: Is this Bogey Nights?
Bouncer: Boogie Nights. Yes, this is Boogie Nights. What's it to you?
Fungus: Och aye, mi laddie. My name's Bogus the Mangeyfung, and I'm here to demonstrate the latest sporran-slapping, bagpipe tootin disco steps -
Bouncer: Well, you can't come in here. Your clothes are dripping muddy water all over the threshold. Smells like you’ve just come out of a sewer.
Fungus: (enthusiastically) Er, two sewers, actually. The first one wasn’t stinky enough. It’s never quite the same when the local population eats too much processed food. It’s best when they subsist on a diet of haggis, neaps and tatties.
Bouncer: What's that?
Fungus: What? Oh, that. That's - er - that's one of the tatties. Not properly digested.
Bouncer: Well get to the public lavatory, and flush it.
Fungus: The earth seems to me a sterile promontory, a foul and pestilent congregation of vapours. Yum. (exits.)
Shopper and Hippy
(On the street, before 2. Scene Two, p. 67. The hippy has a back-pack.)
Cue: Gather in the Mushrooms/Track 12/Vashti Bunyan/Winter is Blue
Shopper: Hi! I just bought the funkiest new item –
Hippy: I don’t care, man. I’ve had enough of our modern, materialistic, acquisitive, war-mongering society. I’m on my way to Sark, man.
Shopper: Sark? Where’s that?
Hippy: It’s an island, brother. In Guernesey.
Shopper: Does it have – shops?
Hippy: No, man, but it has a really hip lighthouse – and no disco. It’s only two miles long. I’m moving in with the Incredible String Band.
Shopper: The Incredible String What?
Hippy: You know, man: The 5000 Spirits or The Layers of the Onion, The Hangman’s Beautiful Daughter, Hard Rope and Silken Twine…
Shopper: Never heard of them. But why do you want to live on an island? There’ll be no –
Hippy: Yeah, that’s the point man. There’ll be no Uncle Sam, no Vietnam, no wise men in wide headachey ties. No plastic, man. And no disco.
Shopper (despairing): And no sho –
Hippy: Right, man, no shops. And no Tricky Dicky, no Watergate, no Bangla-Desh style starvations, no Bloody Sunday, no KKK, no Evel Knievel, no metric conversion, no Bee Gees, no Two Ronnies – and no disco.
Shopper (it just doesn’t compute): No shops.
Hippy (shrugs and leaves): You’re weird, man, but hey, peace anyway.
Shoppers/Rockers
(On the street, before 2. Scene Five, p. 70. The rockers enter with armfuls of ghetto-blasters. A gaggle of shoppers gather around them.)
Cue: Hendrix/Track 1/Purple Haze – fade during conversation
Rocker 1: Come an’ get em, dudes. Only thirty pounds a bash.
Shopper 1: Oooh – I like that one. It’s got lots of knobs.
Shopper 2: This one looks a bit like a blowfly’s head. I’ll buy it.
Shopper 3: Do they come in pink?
(The shoppers buy all of the ghetto blasters except one, and then disperse. Rocker 1’s hands are full of money.)
Rocker 2: Hey, man. You don’t reckon that by makin’ all this money, we’re like, sellin’ out to the establishment?
Rocker 1: No way, mate. Just think of all the dough Mick Jagger’s got. He ain’t a sellout.
Rocker 2: Right, man. Well, in that case – (He makes a grab for some of the money.)
Rocker 1: “Money / Get back / I’m all right Jack / Keep your hands off my stack.” (He turns up the ghetto blaster. It is playing ‘Money’, by Pink Floyd. Rocker 2 looks confused for a moment, then picks up his guitar, brandishes it wildly like a battle-axe, and pursues Rocker 1 off the stage.)
Cue: Dark Side of the Moon/Money – opening riff plays, fades on exit.
Fungus 5. Before 2. Scene Seven, p. 73.
Bouncer: Yeah, what do you want?
Fungus: Is this Bogey Nights?
Bouncer: Boogie Nights. Yes, this is Boogie Nights. What's it to you?
Fungus: Ah, goodness gracious me, spiffing day, eh what? My name's Lord Bungus the Fogeymang, Viscount, Earl, O.B.E, and I'm here to demonstrate some of the more up-market disco-dancing techniques. Disco’s not just for the oi polloy, you know!
Bouncer: Well, you can't come in here. I’ve never met an earl with such disgusting corduroy trousers before. They’ve got things living in them.
Fungus: (enthusiastically) Well, yes, as a matter of fact, there are. I’ve got three sewer rats, fifteen snails and one newt down there. And that’s just in me underpants.
Bouncer: What's that?
Fungus: What? Oh, that. That's - er – that’s a leech. It was probably living on one of the sewer rats.
Bouncer: Well, on your way, sucker.
Fungus: And yet, to me, what is this quintessence of dust? (exits.)
Fungus 6. End of show, p. 79
(Enter Fungus, as before, but as the conversation continues, a gang of rockers with ghetto blasters congregates behind him.)
Bouncer: Yeah, what do you want?
Fungus: Is this Bogey Nights?
Bouncer: Boogie Nights. Yes, this is Boogie Nights. What's it to you?
(Fungus steps back, takes one look at the bouncer, and brushes him aside. He enters the disco, the rockers in his train. Everyone in the wedding party screams, and freezes.)
The four ex East MANs that were acquired in 2013 have so far proved unreliable with long spells off the road. Currently it is 22310/1 turn with 22311 parked up here at Tullos, the former at Inverness.
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on authentic facts. BEWARE!
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.
Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.
Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.
The FAST Pack went through constant further development, including upgraded versions for late production and updated VF-1s (V3.0 and V4.0). Another addition to the early V2.0 variant of 2010 was the so-called “S-FAST Pack”. The S-FAST pack was originally developed at the Apollo lunar base, for the locally based VF-1 interceptor squadrons that were tasked with the defense of this important production and habitat site on the Moon, but it also found its way to other orbital stations and carriers.
Officially designated FAST Pack V2.1, the S-FAST Pack consisted of the standard pair of dorsal rocket boosters plus the pallets with additional maneuvering jets, sensors and weapons. The S-FAST pack added another pair of P&W+EF-2001 boosters under the inner wings, having the duty to give to fighter the power necessary to exit easily from the gravity of moons or little planets without atmosphere, and improve acceleration during combat situations. Range was also further extended, together with additional life support systems for prolonged deep space operations, or the case of emergency.
In order to accept the S-FAST pack and exploit its potential, the VF-1’s wings and inner wing attachment points had to be strengthened due to the additional load and propulsion. The use of the S-FAST pack also precluded the fighter from transforming into Battroid or Gerwalk mode – the underwing packs had to be jettisoned beforehand. The other standard FAST Pack 2.0 elements could still be carried, though.
The modfied Valkyries capable of accepting the S-FAST Pack received an additional “S” to their type designation – more than 100 VF-1s were converted or built in this deep space configuration until late 2011. Initial deployment of the S-FAST Pack was conducted through SVF-24 “Moon Shadows” in early 2010, a unit that was quickly disbanded, though, but re-formed as SVF-124 “Moon Shooters”, tasked with the defense of the lunar Apollo Base and several special missions.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force
Accommodation:
Pilot only in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);
18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing hard points for a wide variety of ordnance, including
12x AMM-1 hybrid guided multipurpose missiles (3/point), or
12x MK-82 LDGB conventional bombs (3/point), or
6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
or a combination of above load-outs
The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:
6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rear-ward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)
4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod
The kit and its assembly:
This VF-1 is another contribution to the “Old Kit” Group Build at whatifmodelers.com, running in late 2016. I am not certain about the moulds’ inception date, but since it is an ARII incarnation of this type of kit and even moulded in the early pastel green styrene, I’d think that it was produced in 1982 or 83.
Anyway, I love the Macross VF-1, IMHO a design masterpiece created by Shoji Kawamori and one of my favorite mecha designs ever, because it was created as a late 70ies style jet fighter that could transform into a robot in a secondary role. As a simple, purposeful military vehicle. And not like a flashy robot toy.
Effectively, this Super Valkyrie is a highly modified OOB kit with many donation parts, and this kit is a bit special, for several reasons. There are several 1:100 OOB kits with FAST Packs from ARII/Bandai available (and still around today), but these are normally only Battroids or Gerwalks with additional parts for the FAST kit conversion. The kit I used here is different: it is, after maybe 25 years of searching and building these kits, the #70 from the original production run. It is (so far!) the only Fighter mode kit with the additional FAST Pack parts! Must be rare, and I have never seen it in catalogues?
Until today, I converted my Super or Strike Valkyries from Gerwalk kits, a task that needs some improvisation esp. around the folded arms between the legs, and there’s no OOB option for an extended landing gear. The latter made this Fighter mode kit very attractive, even though the actual kit is pretty disappointing, and AFAIK this kit variant is only available as a VF-1S.
With the Super Valkyrie fighter kit you receive basically a Gerwalk with a standard fighter cockpit (which includes a front wheel well and an extended front wheel leg), plus extra parts. The leg/engine-mounted NP-FB-01 systems are less bulbous than the parts on the Gerwalk or Battroid kit, and the OOB dorsally mounted NP-BP-01 boosters are TINY, maybe 1:120 or even 1:144! WTF?
Further confusion: the kit includes a set of lower arm parts with integrated rocket launchers, but these are not necessary at all for the Fighter build?! As a kind of compensation there’s a new and exclusive element that simulates the folded arms under the ‘fuselage’ and which, as an added value, properly holds the hand gun under the fuselage. As a quirky flaw, though, the hand gun itself comes in the extended form for the Battroid/Gerwalk mode. For the fighter in flight mode, it has to be modified, but that’s easily done.
Anyway, with the potential option to build a Super Valkyrie with an extended landing gear, this was my route to go with this vintage kit. The Super Valkyrie already looks bulky with the FAST Pack added, but then I recently found the S-FAST Pack option with two more boosters under the wings – total overkill, but unique. And I had a spare pair of booster bulks in the stash (w/o their nozzles, though), as well as a complete pair of additional bigger standard FAST boosters that could replace the ridiculous OOB parts…
Building such a Super/Strike Valkyrie means building separate components, with a marriage of parts as one of the final steps. Consequently, cockpit, central fuselage with the wings and the air intakes, the folded stabilizer pack, the folded arms element with the handgun, the two legs and the four boosters plus other ordnance had to be built and painted separately.
Here and there, details were changed or added, e. g. a different head (a ‘J’ head for the flight leader’s aircraft with two instead of the rare, OOB ‘S’ variant with four laser cannon), covers for the main landing gear (the latter does not come with wells at all, but I did not scratch them since they are hardly recognizable when the kit is sitting on the ground), the typical blade aerials under the cockpit and the feet had to be modified internally to become truly ‘open’ jet exhausts.
The wing-mounted boosters received new nozzles and their front end was re-sculpted with 2C putty into a square shape, according to reference sketches. Not 100% exact, but the rest of the VF-1 isn’t either.
This VF-1 was also supposed to carry external ordnance and my first choice were four wing-mounted RMS-1 Anti-Ship Reaction Warheads, scratched from four 1.000 lb NATO bombs. But, once finished, I was not happy with them. So I looked for another option, and in a source book I found several laser-guided bombs and missiles, also for orbital use, and from this inspiration comes the final ordnance: four rocket-propelled kinetic impact projectiles. These are actually 1:72 JASDF LGB’s from a Hasegawa weapon set, sans aerodynamic steering surfaces and with rocket boosters added to the tail. Also not perfect, but their white color and sleek shape is a good counterpart to the FAST elements.
Experience from many former builds of this mecha kit family helped a lot, since the #70 kit is very basic and nothing really fits well. Even though there are not many major seams or large elements, PSR work was considerable. This is not a pleasant build, rather a fight with a lot of compromises and semi-accuracies.
Seriously, if you want a decent 1:100 VF-1, I’d rather recommend the much more modern WAVE kits (including more realistic proportions).
Painting and markings:
The paint scheme for this Super Valkyrie was settled upon before I considered the S-FAST Pack addition: U.N. Spacy’s SVF-124 is authentic, as well as its unique camouflage paint scheme.
The latter is a special scheme for the lunar environment where the unit was originally formed and based, with all-black undersides, a high, wavy waterline and a light grey upper surface, plus some medium grey trim and a few colorful US Navy style markings and codes.
My core reference is a ‘naked’ bread-and-butter VF-1A of SVF-124 in Fighter mode, depicted as a profile in a VF-1 source book from SoftBank Publishing. The colors for the FAST Pack elements are guesstimates and personal interpretations, though, since I could not find any reference for their look in this unit.
As a side note, another, later SVF-124 aircraft in a similar design is included as an option in a limited edition 1:72 VF-22S kit from Hasegawa, which is backed by CG pics in a VF-22 source book from Softbank, too.
Furthermore, SVF-124 finds mention in a Japanese modeler magazine, where the aforementioned VF-22S kit was presented in 2008. So there must be something behind the ‘Moon Shooters’ squadron.
According to the Hasegawa VF-22S’s painting instructions, the underside becomes black and the upper surfaces are to be painted with FS36270 (with some darker fields on the VF-22, though, similar to the USAF F-15 counter-shaded air superiority scheme, just a tad darker).
Due to the 1:100 scale tininess of my VF-1, I alternatively went for Revell 75 (RAL 7039), which is lighter and also has a brownish hue, so that the resulting aircraft would not look too cold and murky, and not resemble an USAF aircraft.
All FAST Pack elements were painted in a uniform dark grey (Humbrol 32), while some subtle decorative trim on the upper surfaces, e.g. the canopy frame, an anti-glare panel and a stripe behind the cockpit and decoration trim on the wings’ upper surfaces, was added with Revell 77 (RAL 7012). Overall, colors are rather dull, but IMHO very effective in the “landscape” this machine is supposed to operate, and the few colorful markings stand out even more!
The cockpit interior was painted in a bluish grey, with reddish brown seat cushions (late 70ies style!), and the landing gear became all white. For some added detail I painted the wings’ leading edges in a mustard tone (Humbrol 225, Mid Stone).
The kit received some weathering (black ink wash, drybrushing on panels) and extra treatment of the panel lines – even though the FAST Pack elements hide a lot of surface or obscure view.
More color and individuality came with the markings. The standard decals like stencils or the U.N. Spacy insignia come from the kit’s and some other VF-1s’ OOB sheets.
Based on the SVF-124 VF-1 profile and taking the basic design a bit further, I used dull red USAF 45° digits for the 2nd flight leader’s “200” modex and the Apollo Base’s code “MA” on the dorsal boosters. Some discreet red trim was also applied to the FAST Packs – but only a little.
Since all of SVF-124’s aircraft are rumored to carry personal markings, including nose art and similar decorations, I tried to give this VF-1JS a personal note: the pin-up badges on the dorsal boosters come from a Peddinghouse decal sheet for Allied WWII tanks, placed on a silver roundel base. Unfortunately (and not visible before I applied them) the pin-up decal was not printed on a white basis, so that the contrast on the silver is not very strong, but I left it that way. Additionally, the tagline “You’re a$$ next, Jerry” (which IS printed in opaque white…?) was added next to the artwork – but it’s so tiny that you have to get really close to decipher it at all…
Finally, after some soot stains around the exhausts and some vernier nozzels with graphite, the kit received a coat of matt acrylic varnish.
Building this vintage VF-1 kit took a while and a lot of effort, but I like the result: with the S-FAST Pack, the elegant VF-1 turned into a massive space fighter hulk! The normal Super Valkyries already look very compact and purposeful, but this here is truly menacing. Especially when standing on its own feet/landing gear, with its nose-down stance and the small, original wheels, this thing reminds of a Space Shuttle that had just landed.
Good that I recently built a simple VF-1 fighter as a warm-up session. ARII’s kit #70 is not a pleasant build, rather a fight with the elements and coupled with a lot of compromises – if you want a Super Valkyrie Fighter in 1:100, the much more modern WAVE kit is IMHO the better option (and actually not much more pricey than this vintage collector’s item). But for the vintage feeling, this exotic model kit was just the right ticket, and it turned, despite many weaknesses and rather corny details, into an impressive fighter. Esp. the lunar camouflage scheme looks odd, but very unique and purposeful.
Anyway, with so many inherent flaws of the ARII kit, my former method of converting a pure (and much more common) Gerwalk kit into a space-capable VF-1 fighter is not less challenging and complicated than trying to fix this OOB option into a decent model. :-/