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What makes a troll slasher? Nothing much, although his claws are very sharp and he knows how to use them.
Préparez-vous ... ce monstre Mythos n'a pas été inventé par H. P. Lovecraft! Mais dans les années 1960 !!!!
Les Cthoniens sont d'immenses vers souterrains qui ressemblent à des calmars et qui vivent des milliers d'années. Bien qu'ils puissent voyager sans être vus sous la terre, un son chantant accompagne chacun d'eux, ce qui est souvent votre seul avertissement avant qu'il ne frappe ...
These strange creatures can imitate any object, and are intelligent enough to know what adventurers blindly grab without thinking.
Proof that not all D&D creations are ripped off from stuff, the Hook Horror goes all the way back to the first edition, and it is WEIRD. A nine-foot tall vulture-cockroach with hooks for hands, this subterranean aberration uses sonar in its lair, and can actually communicate with human levels of intelligence, though they never deign to do so with other races.
The rank-and-file soldiers of Hell's Army, Legion Devils aren't very intimidating individually, but an entire battalion is enough to strike fear into the hearts of any opposing force.
Ice Devils, or Gelugons, are Devils, or Ba'atezu, from the Nine Hells, or... eh, whatever. D&D tried to censor out the demons and stuff a while ago, but it didn't stick. ANYWAY... they look like nine-foot-tall mantids, attack with spears, and are dang icy. Oddly enough, they are actually pretty cool.
Run, it's a Fiendish Dire Chicken Parrot!!!
The Achaierai is an evil and deadly outsider from the plane of Acheron. These hideous monsters can release clouds of toxic gas, and...heh...hehehehe....heh.... sorry, I just can't take it seriously. I CAN'T.
Although they may seem smaller and less dangerous than other hags, Dusk Hags cause just as many nightmares.
Much like the Marut, a Kolyarut is an Inevitable - a celestial mechanical being designed to track down those who violate the laws of the universe. Kolyaruts hunt contract and oathbreakers, often with a copy of the oath in hand. They can disguise themselves, and are adept at weakening and draining their opponents (like robo-vampires). They are also kind of conversational, totally willing to reason with you if you'd rather fulfill your contract than take a sword in the gut.
Also, they've got great fashion sense for a C-3PO.
Azatas are chaotic good outsiders, essentially celestial - and what they lack in big flamoing wings, they make up for in good deeds.
Beings made of psychic living crystal, Shardminds were created when the Eternal Gate that protects us from the Far Realm shattered. Thus, these immortal beings try to keep the balance of the universe... or sometimes they just go crazy.
Fun fact: My favorite D&D 4th edition character ever is a Shardmind. He's really fun to play!
The lowest of the low in goblinkind, Mites actually look UP to goblins! Their lowly situation actually works in their favor, though - Mites are far less vicious than their bigger kin, and more willing to work for anybody who might be nice to them.
Known to the Algonquin and Ojibway people, the Baykok is a skeletal fiend that rays on warriors, shooting them with arrows made of bone and devouring their livers. Few things are as feared as the Baykok.
In between third and fourth editions of Dungeons & Dragons, Nightwalkers underwent a slight size shift... but I kind of like the idea of both sizes. Perhaps one starts out merely "Large" at ten to fifteen feet, but an especially old, powerful, or evil one can gather more shadow to itself, reaching a full height of at least twenty feet.
The Slaadi are froglike beings of chaos. At their peak of power, they can mutate into Black Slaadi, or Void Slaadi. A Void Slaad is the void, like a living black hole - and yes, just like its smaller brethren, it can infect you with eggs.
Green Dragons never stop growing as they age, though they are first classified as "Elder" when they reach the size of an exceptionally large elephant.
Dragonborn aren't a normal humanoid race, but they also aren't fully dragons. And yet many of their kind voluntarily choose to serve the god Bahamut, paying tribute to their draconic heritage.
This spacefaring race is infamous across the universe as slavers and merchants, neutral in essence but truly cruel in reality.
"His blood clots into bullets. He never runs out of ammo."
...Unless he runs out of blood, right? I mean, that just seems like sort of a glaring weakness for the pirate with guns for hands. Though I guess he has many more problems, like how to shave, scratch an itch, or carress his wife.
In-game, he's got high stats in general, and can make some pretty powerful ranged attacks if the dice rolls are good. Also, he's a monochrome cyborg pirate with gun hands.
Below the mighty Elder Brains and the Ulitharid Nobles are the mind Flayer Concords - ruling councils over Illithid civilization, representing their various factions. They are intelligent even for their race, wise and far-seeing, and make their already-terrifying race even deadlier.
Funny thing about this Ogre - it's based on early concept art for D&D 4th Edition! At the time, I guess they wanted Ogres to look more like orcs, but this idea fell by the wayside pretty soon. So, I just accept this guy as a half-orc half-ogre hybrid!
No, this guy is not going to... well, he COULD eat you, but he's not the Grue from Zork! he's a smaller Foulspawn, perhaps mutated from a child.
"You call it luck, I call it preparation"
A Retiarius! That was the name for Roman Gladiators who specialized in using the net and trident. They often fought heavily-armored enemies, and used their agility and complex trap/weapon type to make up the difference. Unlike most other gladiators who were based on real-life soldier types, the Retiarius was patterned more or less after the sea and fishing in general.
In Dreamblade, he can pass up on rolling his six attack dice in exchange for doing exactly average damage - the average for six dice was 6 damage, one ability roll (1, 2, 3, miss, miss, ability), and that's just what he does. Not a bad deal, really.
If I ever drove a steamroller, I would want it to be like this.
The Malefic Steamroller is always, always moving. Every spawn phase, it moves up one, no matter what. But this is okay, as the ultra-durable ultra-strong steamroller also automatically attacks all enemies whenever it enters a cell.
Beware the steamroller.