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Fearsome creations, Chain Golems are essentially similar to Iron Golems, only made of lots of little pieces of iron, and not big panels. Aside from increased flexibility and malleability, a chain golem can trap a living being inside its body, thus serving as the perfect mobile prison.

 

And they are HUGE.

"Fear is the opposite of hunger; it's the desire not to be eaten."

 

The Eater of Hope from Wizards of the Coast's ill-fated andunderrated game, Dreamblade.

 

I always used this creature, even though you had to sacrifice one of your own pieces to do so - its stats were high enough that it was worth it, and I'd usually kill a weak piece that had already done some damage, and was in danger, anyway.

 

Also, wow. That thing is actually kind of scary. I arranged the backdrop to obscure its big green gaming base, too.

The Otyugh is a creature so horrible, so foul that I can't show you more!

 

(actually, I could, and probably will. But play along here)

 

Be scared! Be terrified! You used to think it was safe to go to the bathroom, but... NO MORE!!!!!! AAIIIYEEEEEEEEEE!

 

(Maybe I overdid it a little)

They worship an old undersea god.

She has broken the boundaries of life and death.

One of several "Terrain" miniatures, this one is also a monster! See, the Deathgrasp Sarcophagus is possessed, and will sneak around (as much as a coffin can sneak), randomly opening up to devour people inside. Okay, okay, maybe it's better as a terrain piece.

He's a well-dressed man of wealth and taste.

 

The Sweeper is one of four Dreamblade figures (one per faction) explicitly meant to be human dreamers - although several others are implied to be so. He represents Fear, and seems like quite a nice guy until you get to know him. In-game, he can defend the whole cell by sacrificing his allies. Actually not very useful - though he also had the ability to do lots of bonus damage based on how many of your figures had died, so there's that. I did find use for one of the humans who was just like a steamroller of offensive power, though.

 

A pity I couldn't light up his Dreamblade weapon without washing him out.

Golden Protectors are special. They are what happens when a Gold Dragon falls in love with a Lammasu and they have babies. Half-dragon half-holy lion babies. And yet, despite the majesticness of it all, the mythological link to ancient Assyria, and everything else, I just wanna poke him in his widdle tomato nose.

Demented leader of the Thieves' Guild, Xanathar controls much of the underworld of the city of Waterdeep.

This is actually a plant, the juvenile form of Dagobah's tangly trees.

 

WTF, STAR WARS?!?!!? WTF?!?!?

It's funny and silly, but something about this dragon's shape makes it hard for my camera to focus on it. But anywayyyyyyy...

 

Good-natured metallic dragons, Adamantine Dragons are somewhat obscure, mostly gaining a boost in 4th Edition because the previous "basic" set of five metallic dragons had copper, brass, and bronze which all look and act alike. Adamantine dragons are forceful, direct, and prefer frontal assaults to subterfuge. They also have a "thundrous" breath weapon, which does not mean lightning - it means sound damage... so these guys basically just yell REALLY REALLY LOUDLY.

A decent stand-in for any number of D&D necromantic golems (brain, flesh, guts, ooze, cheese), the Gutsoup Golem is a rather interesting and useful piece in Dreamblade when used correctly. It has a ranged attack, sure, but more importantly, it can resurrect form the graveyard for less than its original spawn cost! The trick, then, is to play somebody like the Butcher or Equitar who sacrifices allies straight from the reserves, take out the Gutsoup, and then spawn it at a reduced cost to begin with. It's a nice synergy that earns you some points in the mAdness subfaction before you even play them!

 

Also, he's a nicely disgusting pile of entrails.

Quasits often serve their masters very well... but for a price!

These creatures of the night have a wingspan that stretches over seven feet!

The mages and mystics of their kind, Foulspawn Seers channel the twisted energies of the Far Realm.

The unique leader of the Hiveling subfaction, Chrysota's blue coloration looks a little out of place in Dreamblade, but her design is still pretty good - all of her abilities relate to making hivelings cheaper to spawn and allowing them to reroll attacks.

 

Also, she looks just like Queen Slug-For-A-Butt.

Not the brightest bulbs in the bunch, Hill Giants nevertheless are the most "normal" of all D&D giants. They're not elemental, not vampires, not astral, and they can't pull grenades out of their bodies (Geriviar are weird). Sure, recently there was an attempt to make them Earth Giants, and thus related to Earth Titans, but come on, look at thart! it's just a bunch of hygiene-impaired cavemen!

 

'Course, since they're like fifteen feet tall, I wouldn't wanna make any of them angry.

What do you get when you take the worst aspects of two very bad things, and put them together? Why, you get demon ogres, of course! This disruptive abomination lays waste to everything in its path, and certainly doesn't play well with others.

 

This was always one of my favorite D&D minis, even if it's way too specific to see much use on the table.

The evil god of pain. He has so many sights to show you.

Her trumpet sounds the peals of Heaven.

 

"Listen and be forever damned."

 

I'm not gonna listen to him, 'k?

 

As part of the Hellbred sub-faction, the Infernal Preacher is a dream construct that LOOKS like a demon, but is really just something people dreamed up. Kind of interesting how they applied that justification...

 

His special ability is that, during the spawn phase, he can scare all his enemies of a varying point cost or less away by one space. Ouch.

 

Hey, did he take a bite out of his bible?

Powerful soldiers of the Yugoloth army, Nycaloths will offer their strength for a price!

Less than a goblin!

4th Edition did not change Medusae very much.

The Devourer steals souls to power his massive dead body.

More than a mere ghoul, Doresain has served both Yeenoghu and Orcus, and lived to tell about it! He is the King of the White City (made of teeth and bones), wearer of the Cloak of Mouths, and wielder of the staff Toothlust. He is also very nearly a god himself, though generally content to merely serve them. Just as with Vecna, it's a REAL SHAME that one of the worst-painted D&D miniatures is for one of the most impressive villains.

One of the best NPCs from Wrath of the Righteous, Irabeth practically runs the city by the end. You know, paizo likes half-orc women.

They're smelly lizards that live in caves, but somehow Troglodytes are really famous, prominent monsters.

Barely resembling the apelike features of the breed, these Barlgura's reflect Yeenoghu's hyena nature.

Sometimes people don't take bugbears seriously. They see how furry they are and how they're related to goblins, and they laugh, and laugh, and laugh...

 

...And then the Headreavers come.

Heroslayers are among the largest and fiercest of their multi-headed kin. These vicious monsters are just as bad as a dragon their size, and facing one is a task for a team, not just a lone warrior.

Schir Demons, also known as "Spite Demons," these vicious soldiers infect their victims with a horrible pox, using their tainted weapons.

These creatures keep spiders as pets in much the same way as we would keep a monkey.

 

He rules a hidden kingdom.

His draconic lineage enhances his magic.

Perhaps the friendliest of all dragons, Silver Dragons are warm-hearted protectors.

The Banner of the Red Hand of Doom is almost as terrifying as the dire wolf!

He's really not that big.

He's been dead for a long time.

Behirs are gigantic multi-legged reptiles that resemble dragons, but are not exactly related. They can run quite well on their legs or slither and coil like serpents depending on need, and can defend themselves (from what? This thing could eat an elephant) with lightning breath. Behirs are solitary monsters, though they can occasioanlly be found in small family units.

 

And yes, this is another classic D&D monster.

 

Featured on Life In Plastic: nerditis.com/2013/03/13/life-in-plastic-obscure-toy-lines...

The Cyclopes toil endlessly to forge weapons for their Fomorian masters. Their own armaments are just as powerful, too.

More than a mere "normal" Barghest, Malfeshnekor is an ancient beast of terrible intelligence and evil power. Imprisoned long ago in the shadows of the depths of the earth, he awaits his freedom.

AAAAAAAAAAAAAUUUUUUUUGH IT'S THE WORST MONSTER EVER!

 

Rust Monsters have existed since the beginning of D&D, and they have only one purpose: Punishing players and making them cry. See, Rust Monsters instantly rust any metal they touch, which they then eat. Thus, dropping one on the heroic party means that they will soon lose their hard-won equipment.

 

:-(

 

>:-(

 

Anyway, they are actually patterned after one of those generic "Chinasaurs," and the original first edition art looked identical to the cheap knockoff dino toy. Odd, eh?

Sometimes, taking a risk is totally worth it when you look at the outcome.

Tireless sentinels and guardians, these angelic beings protect!

 

Not literal god-slayers, these titanic dragonspawn are quite good at taking out Bahamut's Aspects and high priests, though. Bred for war, Bluespawn Godslayers are essentially giant siege engines, veritable T-Rexes with swords. You will mostly only see them at war, but you never, ever want to be on the receiving end when they tear down castle walls to crush your armies beneath their feet.

"We are all pawns on its board."

 

Wow. A Sphinx redone, Lovecraft-style. This thing is actually pretty creepy.

 

In-game, it can teleport its allies anywhere. Because that's just what I'd expect a twisted, mutated imaginary monster to do.

 

(actually it is)

A being of evil shadow, Thaskors resemble elephants, but are much more devious and deadly.

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