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Some Dragonspawn are dragon-animal monsters, while others are dragon-human hybrids. These guys are obviously the latter. Redspawn Arcanisses are arcane magic experts, despite their mroe martial appearance. Easily mistaken for simple half-dragons, they are some of the toughest rivals to the Dragonborn race.
Among the most foul of demons, Vermlek are worms that inhabit and bloat a corpse, controlling it like a puppet from the inside. When threatened, they burst out in a shower of rotting flesh.
Sometimes, a condemned soul is punished with distorting, deforming pain. And sometimes those ones are given weapons and sent out to wreak havoc.
Dragonborn aren't all plate-armored soldiers! And even though he has a breath weapon, this one likes to use his wand for fire.
Balors got BIG in 4th Edition! Actually, they always were big, it's just a size category thing in an attempt to differentiate them more from pit fiends. They are GIGANTIC, BIG, BAD, and IN CONTROL. And they actually are closer to the LOTR Balrog's size now, anyway.
As Nazenha Vasiliovna's apprentice, Radosek Pavril is a powerful magic uer in his own right, and is rarely seen apart from Vostoi, his goat familiar.
Tiny demons, Brimoraks are no less vicious. They are filled with internal flame, and can spew streams of brimstone.
"Few oneironauts have clearance, or the nerve, to wield the freakazoid."
Runs around in underwear! Freakazoid! Freakazoid!
...wait, this isn't the beloved and witty Warner Brothers cartoon? Oh, okay, Dreamblade again. It's a weird, two-faced, reversible cyborg thing that is... kinda freaky. Lets you reroll a variable number of dice.
..
A Gray Slaad! Gray Slaads (slaadi?) are kind of small, but they make up for that with reality-tearing magic! They're also kind of intelligent, too.
The Black Dog, also known as the Barghest or The Grim, is an ancient, evil symbol - if you see it, your days are numbered and there is nothing you can do about it. Hey, ever notice how many mythical Irish Creatures are death omens?
I refuse to say "Lizardfolk." D&D's sudden shift to "folk" was kind of a silly move. Lizardfolk, mongrelfolk, treefolk, etc... eh, just my old codgery rant.
Lizardmen of the Blackscale tribe are HUGE, roughlyhe size of ogres. A normal human would come up to roughly the waist of one, in fact. This makes them highly sought-after mercenaries.
"He's got a mind of his own - Yours."
The Master Puppet, which bears no relation whatsoever to the Puppet Master series of movies, is a skeletal killer puppet in vaguely nazilike garb... unlike Blade, the main puppet from Puppet Master, which was a skeletal puppet in vaguely nazi-like garb.
Hey, I liked those movies, too.
The Master Puppet has an ability that takes two triggers before it works, but when it does? You resurrect one of your figures. Your opponent takes one of his from his reserves and dumps it in his own graveyard. It's a very nice way to out-attrition somebody, though you have to be careful whom you resurrect - figures in your graveyard have slightly more use than ones in your reserves... in some ways.
Master Puppet is a combination of Fear and Madness aspects.
"Look into the book and see what you are."
I didn't think this figure was all that scary until I realized that HE HAS NO EYES.
The Book's special ability lets him make repeated attacks against enemies who are not sharing his same cell, which can indeed be useful if you stack enough attacks or are strategic with those strikes.
So, you've got demons, you've got undead... what happens when they mix?
You get unending horror, that's what!
Immoliths are undead demons - occasionally, the spirits of several dead demons will fuse together into one massive, flaming monstrosity. Thus, the immolith. And hilariously, when this thing's paint gets scuffed, it just looks like its face is on fire!
So, is it too extreme and silly? Or just right?
AXEMORPH DEMON
"It turns a battle into a massacre."
I'm really surprised that the Axemorph demon never became a D&D monster - at least three Dreamblade figures did (maybe I'll show the other two sometime).
This bloodstained beast's ability was to do INSANE damage if you rolled two special ability triggers at once. Odds didn't make it reliable, but it still hit like a sledgehammer.
"Hellbred" demons are actually just dream constructs made to look like demons... except for this guy. No quote on the figure's base, but supplementary material at the time of release heavily implied that Yazrael is an honest-to-goodness demon playing around the Dreamscape.
And it looks like a tiny winged skull with surprisingly low stats...
...but an ability that positively destroys the game.
See, character spawning in Dreamblade works as such: You can always spawn in your portal, period. You can only spawn in a vertical column if you have figures in said column, and then only as long as none of your guysw are occupying the spawning cells in that column - the exception, again, is your portal, which can stack as many figures as needed.
Yazrael has a constantly-functioning ability that blocks all opponent spawning in a given column. And yes, this includes the portal. And yes, by pushing enemies into spawn cells and positioning Yazrael over the portal, it is entirely possible to completely deny your opponent any spawning for a round, which is pretty much guaranteed to give you a win. it's difficult, but theoretically possible.
And yes, I did it in a game once.
Brain creatures that aren't actually brains, Grells have been around since the very beginning of D&D, and are one of the defining monsters for the "aberration" subtype.
Grells resemble beaked floating brains with lots of barbed tentacles, through which they can inject their victims with paralysis-inducing venom. They are actually very intelligent and sentient, and live in their own societies... but Grell culture is totally alien to our own, Grell language is impossible for humans to understand, and likewise they cannot fathom or understand us. So they assume that we are animals and food, and we assume that they are animals and pests. And the cycle goes on!
Frost Giants may resemble their Jotun kin from Norse mythology, but Frost TItans are made of the actual icy element itself! So he's sort of like a reaaaaally evil Santa claus mixed with the Cold Miser. Kinda.
It's actually amazing how it took until the second 4E Monster Manual for Frost Giants to come back. It just sort of happened in the shuffle.
Ya know, I was so SURE that "Galeb Duhr" meant something... but these rocky monsters are D&D-original. They are also related to dwarves in the same way as Azers and Frost Dwarves - earth-based creatures made from essentially the same stuff as your average dwarf, only elementalier.
Rock 'N Roll!
Pas les plus brillants dans le peloton, les Géants des collines sont néanmoins les plus «normaux» de tous les géants D & D. Ils ne sont pas élémentaires, pas vampires, pas astraux, et ils ne peuvent pas tirer de grenades hors de leurs corps. Bien sûr, récemment, il y a eu une tentative pour les rendre géants de la Terre, et donc liés aux Titans de la Terre, mais allez, regardez bien, c'est juste une bande d'hommes des cavernes souffrant de problèmes d'hygiène!
The third "Foulspawn in shadows" picture I have done, the Foulspawn Seer is proof that some of these twisted mutants maintain their old intelligence - or perhaps more, as he is now a true scholar of the twisted madness of the Far Realm.
He also looks like an evil muppet.
Also known as Canodemons or Canodaemons, Canoloths are the least powerful of the Yugoloths... also known as Daemons, or just Demons. Yugoloths are a type of D&D fiend that embodies Neutral Evil as opposed to Chaotic Evil Demons and Lawful Evil Devils. They kind of work for both sides as mercenaries. Recently, they got absorbed into Demonhood again, but that is likely to be reversed.
Canoloths aren't just the least of the Yugoloths, they are the only kind with sub-human intelligence. Punishment if a Yugoloth fails too much is being turned into one of these dog-things, you see, and although they have powerful tongues... they ain't much to write home about.
One of the most powerful of the Solonavi, the Avenger is their frontline fighter, striking enemy forces with terrible wrath. one of them made it into the main plotline, too, by killing the Orc leader.
This Mage Knight figure was my first rare ever pulled from a booster.
The Solonavi are a mysterious extraterrestrial race of energy beings, combining aspects of both demons and angels. They were also Wizkids's first foray into translucent plastic, and most of those figures ended up WAY TOO FRAGILE. The Solonavi Creator is a massive powerhouse, worth roughly 7/8ths of your army in strength alone.
See, drow (dark elves) in MOST D&D settings worship spiders, and sometimes turn into half-spider thingamabobbers called Driders (ha ha, drow+spider=Drider). In Eberron, however, there are drow who revere scorpions. So what do they do?
Become Scorrows, of course!
I wonder what The Rock has to say about this one...
Okay, jokes aside, let's look at Eberron Drow for a moment. You see, Drow (dark elves) in D&D have always been the same thing: Evil matgriarchal spider-worshipping emo bad guys who live in caves underground. That's what they were in the original setting. In Faerun, they were MORE SO. ANd had books. Lots of books. About the only good Drow ever (until there were tons more). So Eberron, which already switches up a lot of things, decided to change Drow around a little bit. Essentially they are the same, except far more live in the surface (particularly in jungles), and can be good or evil. Rather than a spider theme, they care more about scorpions. Kind of arbitrary, but interesting.