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"The guns control the man."

 

Whatever those strange, alien weapons are, they seem to have a mind of their own...

 

...Hey, wasn't that the plot of Laserblast? No matter, this guy is pretty cool. In-game, he's pretty vanilla, and has a moderate-power ranged attack. He was one of the first figures to do so, and manages to look creepy and stylish while he's at it.

He wields the power of the Storm in his hands, and none may stand in his way.

 

Okay, this is just plain awesome. Sure, he's basically Smurf Zeus, but Storm Titans are AWESOME!

 

In 4th Edition, elemental-themed giants got somewhat ofg an upgrade. Well, sort of. The giants stayed the same as before, but there are also now Titans, who are one size category larger and much closer to their elemental origins - so a Fire Giant is still just a big giant with black skin and orange hair and fire resistance, but a Fire Titan is actually linked to fire and lava. Likewise, Storm Giants are big blue or purple or green giants, and Storm Titans are basically Zeus.

 

Featured on Life In Plastic: nerditis.com/2013/03/13/life-in-plastic-obscure-toy-lines...

Ruler of this kingdom of Fire Giants, Duke Zalto seeks to reconstruct an ancient construct of doom!

One of the great rulers of Hell, Demogorgon is literally of two minds.

What else ould be a Mimic?

The Derro are completely and utterly insane.

Another of D&D's most epic archvillains, Manshoon is a powerful wizard, founder and leader of the Zhentarim, a gigantic mercenary army. He's also dead - he got his ass killed a while ago!

 

but you see, Manshoon is a proper supervillain, and he built himself a lot of clone bodies as backups. They all activated. Now there are MANY Manshoons! Sure, lots of them have died at some point or another, but Manshoon is one of those villains who's pretty much never, ever going to go away. Ever.

 

Featured on Life In Plastic: nerditis.com/2013/03/13/life-in-plastic-obscure-toy-lines...

It wants to tickle you.

Some say that she is the brains behind her husband's criminal empire.

An ancient gold dragon, he ofen disguises himself as a dwarf!

He will fight for all eternity.

No idea how he'll infiltrate anywhere.

Demon slave drivers patrol the streets of Dis, always looking for new quarry.

"If you can't win, change the rules."

 

In retrospect, "Flamer" might not have been the best word choice.

 

Nevrets were kind of a thing in Dreamblade, sort of like the Zungars, except they didn't catch on. There were three of these silver-skinned humanoids, most of whom weren't anything special. But this dude - THIS dude is fantastic! A metal man with a biomechanical flamethrower? Count me in! His ability is odd, though - he makes his local cell worth more points if you claim it, which has nothing to do with a flamethrower as far as I can tell.

 

Flame on!

Horrific nightmares of unceasing, unending hunger.

Seriously, look at that beard!

 

Deady denizens of the desert, a Blue Dragon's lightning breath can turn sand to glass!

Perhaps the strangest of ooze evolutions, Gelatinous Cubes are perfectly formed and shaped to travel through dungeon corridors!

Un remplaçant décent pour un certain nombre de golems nécromantiques de D & D (cerveau, chair, intestins, suintement, fromage), le Gutsoup Golem est une pièce plutôt intéressante et utile dans Dreamblade lorsqu'il est utilisé correctement. Il a une attaque à distance, bien sûr, mais plus important encore, il peut ressusciter du cimetière à un prix inférieur à son coût de lancement d'origine! Le truc, alors, est de jouer contre quelqu'un comme Butcher ou Equitar qui sacrifie des alliés directement des réserves, supprime le Gutsoup, puis le produit à un coût réduit pour commencer. C'est une belle synergie qui vous rapporte des points dans la sous-action mAdness avant même de les jouer!

 

En outre, il est un tas d'entrailles bien dégoûtant.

"Three blades left. Three blades right. Three blades slice. Say good night."

 

Appearing in Dreamblade's debut set, the Jack of Blades was a mid-level figure with the ability to force-move its enemies. There were plenty of questions about this one - what did it look like under that cloak? A man? A ghost? A demon? But alas, the "blades" theme would only be revisited once more...

Creatures of unknown origin, the Grell are wholly alien to this movie.

Scholars and lorekeepers of the Yugoloth, Arcanaloths are fierce guardians when their knowledge is threatened!

This celestial protects and governs his city!

Will somebody explain to me how when a dragon becomes a ghost, it gains a humanoid body?

Look, I didn't have my usual photo stuff with me.

 

Featured on Life In Plastic: nerditis.com/2017/12/27/life-in-plastic-toy-review-dd-cla...

 

A metal bull with petrifying breath!

Part dragon and part basilisk, dracolisks are the worst of both worlds!

 

Enough plant life left for too long can compact itself into A MONSTER!!!

Sometimes, a Draegloth is kind of smart (usually if it's a girl). Those ones get to become SPECIAL demon priests, which just underscores how weird Drow are. Seriously.

Now, these are hard monsters to incorporate into your D&D game.

 

Aboleths are ancient, nearly-immortal aberrant aquatic creatures (tentacle fish!). They have a shared racial memory that passes from Aboleth to Aboleth, essentially insuring permanent consciousness even as they reproduce and die. And what's more, they are one of the oldest races in existence, quite possibly predating even the gods. Aboleths know that they will survive. They have plans, but are very patient - they certainly have time. There are two major things about Aboleths that make them ahrd to incorporate. One is their back-seat, long term puppetmaster methodology. The other is the fact that they are totally aquatic and useless on land. It's more trouble than it's worth to find a way to make your party breathe under water and then adjust the rules accordingly. A pity, since Aboleths are pretty terrifying in a Lovecraftian sort of way.

Blue Dragons are actually good parents.

So THIS is the figure I used for "Ghost" ( www.flickr.com/photos/74529773@N07/6926517736/ ) and "Pillar of Faces" ( www.flickr.com/photos/74529773@N07/6925411082/ ). Slaadi are elementals of chaos, and truly fit this role even though they maintain a fairly-consistent shape. Resembling frogs (kinda, sorta, somewhat), these horrific beasts come in many different sizes and colors, ranging from the weak Red Slaadi, who infect their victims with eggs, to the powerful Void Slaadi, locked so firmly into chaos that they appear to be made of swirling shadows, and control entropy itself. Facing a Void Slaad is an experience you will not forget!

Magic and might combine to rule the skies!

Some people get big dogs, some get little dogs... and some like werewolves. Are YOU gonna criticize their choice of a pet?

Each gem contains a soul that he has stolen.

An Emerald Dragonborn bard, to be specific!

The fate of a failed warlock is dire indeed.

Possibly the most popular of the Dragonspawn, Blackspawn Exterminators are basically acid-spitting dragon ninjas.

 

That pretty much says it all doesn't it?

Pathfinder initially humanized Medusas a lot more than D&D, as you can see.

Once upon a time, some druids wanted to create a plant-based riding beast alternative. Now, Battlebriars roam the forests of the world, acting like six-legged thorny lions.

They say you can see yourself in its face.

This is what you see in the corner of your eye.

Even at their most basic, Sahuagin are dangerous denizens of the deep!

I admit, he's got a better deal than a werwolf.

 

They do not speak. Their music speaks for them.

Some Dragonspawn are dragon-animal monsters, while others are dragon-human hybrids. These guys are obviously the latter. Redspawn Arcanisses are arcane magic experts, despite their mroe martial appearance. Easily mistaken for simple half-dragons, they are some of the toughest rivals to the Dragonborn race.

Among the most foul of demons, Vermlek are worms that inhabit and bloat a corpse, controlling it like a puppet from the inside. When threatened, they burst out in a shower of rotting flesh.

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