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Bofs all done, time for fun at the OpenGL 20th Anniversary Party at SIGGRAPH 2012. (Photo courtesy Neil Trevett)
A few photos from around Budapest during the 2010 Face-to-Face. Copyright ©2013 Neil Trevett. Used with permission. www.photograffer.com
Photos from the various New York Chapter Meetups. Learn more about the <a href="http://www.meetup.com/Khronos-NY-Chapter/"upcoming chapter meetups.
Dinner time at the Khronos Group Face-to-Face in Budapest 2013. Copyright 2013 Norekefoto.se. Used with permission.
Neil Trevett having just way too much fun at the OpenGL 20th Anniversary Party at SIGGRAPH 2012. (Photo courtesy Neil Trevett)
I followed Lilli's Voxel Vehicle Tutorial and built this fun military vehicle. This mesh vehicle was built inside CP only. No use of external 3D Software needed. Also no scripts needed. The tutorial pack includes several vehicle poses and can be found for free in the marketplace. Try it yourself, it's not so hard and only limited by your creativity.
The recent Khronos London Chapter (WebGL) for the 10 December meetup at Skills Matter's new Code Node venue was quite the success. With about 28 attendees showing up.
We were entertained by Alvin Ourad's (of Good Boy Digital) explanation of matrices and image processing with raw WebGL and a bit of Three.js thrown in for good measure.
See all upcoming Khronos London Chapter meetups.
Barthold at the OpenGL BOF pre OpenGL 20th Anniversary Party at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
Barthold at the OpenGL BOF pre OpenGL 20th Anniversary Party at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
Kurt Akeley - the inventor of OpenGL speaks at the OpenGL BOF pre OpenGL 20th Anniversary Party at SIGGRAPH 2012. (Photo courtesy Neil Trevett)
Benj Lipchak - OpenGL ES 3.0 Spec Editor - speaking at the Khronos OpenGL ES BOF at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
A realtime 3D visualisation of the global climate change discussion via hologram - inside the COP17 Conference in Durban, South Africa
Barthold signs Christoph's OpenGL Insights book! OpenGL 20th Anniversary Party at SIGGRAPH 2012. (Photo courtesy Neil Trevett)
For a long time AR, (augmented reality) MR, (mixed reality) and VR, (virtual reality) were lacking concrete usecases (except porn) and was waved aside as nerds playground galore.
Today, with WebGL being a generally accepted 3D web standard, AR becoming accessible within the browser, hardware for displaying VR, AR and 3D applications becoming more affordable, and studios getting better at creating experiences while respecting the technology and its borders, we can finally start enjoying the show.
But what makes a good VR journey? What creates an enjoyable immersive AR experience?
Frankâs talk will showcase real client use-cases. He will open his (prinzipiell studioâs) cookbook and share his recipes to serve excellent results for clients like Adidas, Porsche, Samsung, Puma and many more.
For a long time AR, (augmented reality) MR, (mixed reality) and VR, (virtual reality) were lacking concrete usecases (except porn) and was waved aside as nerds playground galore.
Today, with WebGL being a generally accepted 3D web standard, AR becoming accessible within the browser, hardware for displaying VR, AR and 3D applications becoming more affordable, and studios getting better at creating experiences while respecting the technology and its borders, we can finally start enjoying the show.
But what makes a good VR journey? What creates an enjoyable immersive AR experience?
Frankâs talk will showcase real client use-cases. He will open his (prinzipiell studioâs) cookbook and share his recipes to serve excellent results for clients like Adidas, Porsche, Samsung, Puma and many more.