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Rendered in Unreal Engine 5

Category: Level Design Games | RealTime Vr | landscape

Tools: SpeedTree | Unreal Engine | rocks from Epic Games

Youtube:

1- youtu.be/ikSfIdk0zA8 |

2- youtu.be/v2_FoGgzBcE

Project link: www.horde-core.com/projects/fantasy-forest

 

Category: Level Design Games | RealTime Vr

Tool: Autodesk 3ds Max | SpeedTree | Unreal Engine | Adobe Photoshop

Project link: www.horde-core.com/projects/morning-moon

Category: Level Design | RealTime | VR | Cave | Landscape

Tools: Speedtree | Unreal Engine | 3d rocks from Epic Games

Youtube: youtu.be/2jVEDU9ULd0

Project link: www.horde-core.com/projects/the-cave/

A simple concrete pavilion with lots of triangular angles. The initial concept was a triangular form emerging from the woods and rest kind of evolved from there.

 

Modeled in Sketchup, real-time rendered in Unreal Engine using materials from Megascans. Lightroom for color editing.

An idea that's still in development. Trying to explore monumentality and a Brutalist aesthetic. The form is an elevated block set in the landscape with entrances highlighted with the vertical fins.

 

The interior is a monumental ground level space with a vegetated pyramid in the middle leading to a courtyard/skylight surrounded by the occupied levels.

Technologies & Frameworks Our Developers Skilled In

Contact: info@quytech.com

#mobileapp #java #kotlin #flutter #swift #reactnative #reactjs #html #css #Angular #php #python #mean #mern #rust #unity #UnrealEngine #html5 #android #ios #coder #programming

 

 

Category: Level Design Games | RealTime Vr

Tools: SpeedTree | Unreal Engine |

Youtube: youtu.be/v2_FoGgzBcE

Project link: www.horde-core.com/projects/soothing-day

Category: Level Design Games | RealTime Vr | landscape

Tools: SpeedTree | Unreal Engine | rocks from Epic Games

Youtube:

1- youtu.be/ikSfIdk0zA8 |

2- youtu.be/v2_FoGgzBcE

Project link: www.horde-core.com/projects/fantasy-forest

 

Large landscape in development in Unreal Engine. Trying to create a photo-real world for different architectural ideas to inhabit. Great learning experience.

Ray Park - EGK launch event

A simple concrete pavilion with lots of triangular angles. The initial concept was a triangular form emerging from the woods and rest kind of evolved from there.

 

Modeled in Sketchup, real-time rendered in Unreal Engine using materials from Megascans. Lightroom for color editing.

Hellblade: Senua's Sacrifice

Photo Mode

Audience laughing - EGK launch event

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