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Category: Level Design | RealTime | VR | Cave | Landscape

Tools: Speedtree | Unreal Engine | 3d rocks from Epic Games

Youtube: youtu.be/2jVEDU9ULd0

Project link: www.horde-core.com/projects/the-cave/

#architecture #archidesign #3d #3dmodel #3dartist #interiordesign #interiordecorating #exteriordesign #exteriordecoration #animation

#3danimator #vr #virtualreality #modelling #Modeling3d #render #visualization #virtualImageandAnimation #virtual3dstudio #archidesign

#interiordesign #exteriordesign #animation #visualizacion3d #3dsmax #unrealengine #unrealengine4

 

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An idea that's still in development. Trying to explore monumentality and a Brutalist aesthetic. The form is an elevated block set in the landscape with entrances highlighted with the vertical fins.

 

The interior is a monumental ground level space with a vegetated pyramid in the middle leading to a courtyard/skylight surrounded by the occupied levels.

A simple concrete pavilion with lots of triangular angles. The initial concept was a triangular form emerging from the woods and rest kind of evolved from there.

 

Modeled in Sketchup, real-time rendered in Unreal Engine using materials from Megascans. Lightroom for color editing.

Ray Park - EGK launch event presentation

Category: Level Design Games | RealTime Vr

Tool: Autodesk 3ds Max | SpeedTree | Unreal Engine | Adobe Photoshop

Project link: www.horde-core.com/projects/morning-moon

A simple concrete pavilion with lots of triangular angles. The initial concept was a triangular form emerging from the woods and rest kind of evolved from there.

 

Modeled in Sketchup, real-time rendered in Unreal Engine using materials from Megascans. Lightroom for color editing.

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