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A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

Fatal Velocity pc game in development

Gallery page focused Gears of War 3 title.

Unreal Engine VFX Tutorial

www.youtube.com/user/asif786ali1/videos

 

Visit: cghow.com/ for more tutorials. submit your tutorial/Artwork.

#unrealenginevfxtutorials #cghow #unrealengine #gamevfx #gamefx #ue4vfx #ue4fx

Category: Walkthrough | RealTime | VR | Exterior | Landscape

Tools: Autodesk 3ds Max | Speedtree | Unreal Engine | Adobe Photoshop

Project link: www.horde-core.com/projects/icy-vein

Fatal Velocity pc game in development

Category: Walkthrough | RealTime | VR | Interior

Tools: Autodesk 3ds Max | uvlayout | Substance | Unreal Engine

Project Link: www.horde-core.com/projects/magic-night-walkthrough

Youtube: youtu.be/kHb8Uu12Xj4

What do you think about our 360?

 

#architecture #archidesign #3d #3dmodel #3dartist #interiordesign #interiordecorating #exteriordesign #exteriordecoration #animation

#3danimator #vr #virtualreality #modelling #Modeling3d #render #visualization #virtualImageandAnimation #virtual3dstudio #archidesign

#interiordesign #exteriordesign #animation #visualizacion3d #3dsmax #unrealengine #unrealengine4 #vitalityboutique

 

You have a question? write to us at:

3dinfo@virtual3dstudio.com

An idea that's still in development. Trying to explore monumentality and a Brutalist aesthetic. The form is an elevated block set in the landscape with entrances highlighted with the vertical fins.

 

The interior is a monumental ground level space with a vegetated pyramid in the middle leading to a courtyard/skylight surrounded by the occupied levels.

About us page giving overview of companies.

Closing comments - (L to R) Jay Wilbur, Ray Park, Jack Porter

Ray Park, Jay Wilbur, and Jack Porter - interview with GameSpot Korea during EGK press conference

Jay Wilbur, Ray Park, and Jack Porter - EGK launch event

Ray Park, Jay Wilbur, and Jack Porter - media Q&A during EGK press conference

Unreal Engine 4 Enviroment for Untitled. WIP

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