View allAll Photos Tagged unreal
I'm trying to catch up on posting the photos that I've taken for the last week.
I was only able to take one photo for Tuesday, and that was as I took out another car loan to get around the city for a couple more days. I stop the pump at $30 regardless of how much gas is actually dispensed, so I only had enough time to get the camera out, snap the picture and put it away again before it was time to stop the pump. The photo itself was pretty blah, so I played around with the color settings in GIMP to get something that more closely matched my opinion of the whole thing (but I figure it will probably end up in my "least interesting" pile pretty quickly).
56/365
25/52
I'm sick sick sick. I'm on this hardcore antibiotic with two pages of warning. It's a good time, really.
But it was 65 today and too good to pass up. Everyone on campus was going nuts. Doing crazy things like wearing flip flops in February. Madness, I tell you!
"Sweet Thames, run softly till I end my song,
Sweet Thames, run softly, for I sing not loud or long"
Slow Sensual Dance Mocap rendered in Unreal Engine 5.4
This mocap dance data is available for 3D animators and game developers on our website awesomedog.com The motions is from the slow and sensual dance pack.
This is far from the player model's first draft, but she marks the first player model I made in the new art style. She is intended to be an old Marine Corps cyborg. I modeled her at 27k triangles, and to scale she is 7.5 feet tall.
Graffiti made by MIR (thanks Morten for the link).
I read this article in one norwegian newspaper today about photographer and the use of photoshop. One danish photographer got kicked out of a contest because the jury ment he had over done his use of photoshop and it was thereby fake.. So then one can ask: When is too much? And what is the reality, the image one get without use of photoshop (RAW) or photoshoped one? Or maybe both? I think these are very difficult questions but also very important. When it comes to reality, a photo can never be "real", it´s more a reflection of the reality, what the photographer would like to say or the story his trying to tell. Of course this could be abused and manipulated in wars, conflicts etc. But I think very hard to talk about real or ureal when it comes to photography. And second when it comes to contests one must have rules about use of photoshop, it should be either or... But in general I think you should be able to use PS if you want to, and not be judged to be an "unreal" image..
Well here is a link to the image (I´m sorry but the text is innorwegian):
www.dagbladet.no/2009/04/08/kultur/tv_og_medier/fotografi...
This photo includes Marti Noxon, Executive Producer of "UnREAL."
(Photo/Sarah E. Freeman/Grady College, freemans@uga.edu in New York City, Georgia, on Saturday, May 21, 2016)
I saw this field from a distance, while driving near Harlow in Essex and at first glance, thought the field was covered in blue/grey plastic. It was only on getting closer, that I realized the field was full of blue flowers. Flax as it turns out. It was a wow moment. I had to find somewhere to stop, to go back and photograph it. it almost looks like blue snow. Surreal.
Pure Photoshopped fantasy with two or three overlaid slides, some filtering, and the infamous lens flare effect... I normally shy away from such over-processed pictures -- it's not even a real photograph anymore -- but this was an experiment I find surprisingly appealing to me on some level.