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I got my Scope Watch, its an eye catching, need some time to get used to reading the time... but when everyone sees it, they start asking, what the hell is that, and what does it do?!!
ILRI's scoping visit to Yunnan, China in January 2011 to learn more about their production system. Senior Scientist Fred Unger with ILRI's partners (photo credit: ILRI)
Location: Blackburn Lake Sanctuary, Victoria, Australia
Subject: Little Pied Cormorant (Microcarbo melanoleucos)
D-SLR: Nikon D300
ISO: 400
Aperture: f/5.6; Shutter Speed: 1/50 sec; EV 0.00
Lens: Nikkor AF-S VR Zoom: 200-400mm f/4 IF-ED
Focal Length: 400mm x 1.5 (APS-C sensor crop factor) = 600mm equivalent
Best Viewed Large...
Code: DSC_0059
We had an amazing year at SCOPE and it was all possible because of our membership. From door knocking for Proposition 47 or supporting workers fighting for a union at Walmart, SCOPE members and community members were present. Thank you to everyone who attended our end of the year dinner and for being part of our organizing family.
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.