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The Creation Museum in Petersburg, Kentucky.
See my blog post series for information and commentary.
Large dark blue scope is a Meade LX90 GPS 8" F10 SCT
Light blue scope on top is a Skywatcher ST80 80mm F5 refractor used as a guidescope
Crayford focuser added to the back of the LX90 with electronic focusing
Imaging done with a Meade DSI 2C
Guiding done with a QHY5
There's not enough shrinking tube in the KIT, so better get some yourself.
Please note that a new hardware version of this device has been released, therefore these images will most likely not apply to it.
Large dark blue scope is a Meade LX90 GPS 8" F10 SCT
Light blue scope on top is a Skywatcher ST80 80mm F5 refractor used as a guidescope
Crayford focuser added to the back of the LX90 with electronic focusing
Imaging done with a Meade DSI 2C
Guiding done with a QHY5
From Flickr Commons. I am creating a set of these amazing Scopes Trial photos so that my friends can more easily view them all.
"Taken during the time of the Tennessee v. John T. Scopes Trial (l to r): Dudley Field Malone, George Washington Rappleyea, John Neal, Jon T. Scopes, Clarence Darrow, unidentified man in straw hat). July 1925"
Switching to a CMOS-based 555 chip (here a TS555IN) gives nearly perfect square waves at about 83 kHz, compared to about 75 kHz using the same circuit and a regular NE555. Frequency in Hz from inverse of (2 microseconds per division * 6 divisions for a wavelength) - confirmed by frequency count on a digital multimeter.
It also reduced current consumption from about 9 millamps to about 1.5 milliamps.
The McMath-Pierce Solar Telescope at Kitt Peak, Arizona. The vertical section is almost 100 feet high, "from which a shaft slants two hundred feet to the ground. The shaft continues into the mountain, forming an underground tunnel where the sun is viewed at the prime focus."
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.