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No; its not a architectual rendering but a real shopping plaza here in Savannah. While some stores have reopened the majority have not and remain closed.

pointlight with arealight.

New design with a waterjet cut aluminum railing.

New outdoor living room pavilion beyond.

Rendering of PA's Humvee on Brother Steven's display stand.

Have not completely finished the Humvee, but Austin wanted to do a LDD scene.

 

Old industrial area. Stockholm/Gröndal. Photo 20180610 07:15. Oil painting rendering. Tonemap.

So I am not an expert in any way but I've been wanting to create a graphic like this for a while to explain my lighting methods in rendering models through Mecabricks. Here goes:

 

1) This is the base HDRI Studio032 lighting. As you can see, it doesn't look like much. You can clearly see the model but the contrast looks off. Most of that is just because the model is on a solid black background and our brains can recognize that flat surround lighting on a solid background doesn't make sense. When this lighting is used with a "backdrop" that is also affected by the lighting, the image is normaly realistic enough.

 

2) I've removed the HDRI lighting and I'm starting here with the work lights on the boat. Normally, I would not start with the smaller detail lighting but I wanted to show what the lights look like on their own. Here, there are four "spotlights" each centered within one of the four work lights. The light radiates out in a cone but is not visible at it's origin.

 

3) I've added four "point lights" in the same locations as the spotlights and I've increased the power. This makes the lights look more realistic but it also increases the overall light in the scene and it does so outside of the controlled cone of the spotlights.

 

4) I've added in the Sun. Normally, I start with this as it is the most important to get right. If I am planning on using a background, I will include that here as well and do a couple of renders to ensure that the light agrees with the light in the background.

I have actually used 3 "sun lights" here with slightly different shades of white-yellow and slightly different strengths and sizes. The orientations are also spread a small amount. This helps create a bit of variation in coloring and shadow. I tend to change the strength based on the amount of white in the model. I go for an amount that makes the white shine but still shows the borders between parts and most importantly doesn't blend light grey and white into each other.

 

5) I've added in another boat in the background. I mostly felt that the shot seemed a bit too empty and full of holes (as opposed to empty but in select regions) but including other objects at different orientations gives the brain a better idea of the lighting and the depth in the scene. I also added a "fog glow" through the Mecabricks compositer.

 

6) Finaly, I've reintroduced the HDRI, but at a much lower strength. Even in areas hidden from our Sun, there is still light reflected from objects, or projected from stars or other lighting systems. It is subtle and mostly forgotten in the contrast of the Sun.

  

After all of this, I take the image into an editing software and add blurs on direct lights (like the worklights). The most important thing here is to experiment with the various lights and rendering tools.

New try on the Stirling Single. Totally redesigned the smokebox area and raised the boiler which I think looks better than my last try. I know the cylinders stick out a bit too much, but that's something I'll have to compromise.

Now the real problem will be building this in real life.

 

And you can see another problem I have - rendering just won't work out and I don't understand what's the problem. Anyone any idea what might cause the error?

This image is a rendering of M4, the main adaptive mirror of the Extremely Large Telescope (ELT). The term “adaptive mirror” means that the mirror's surface can be deformed to correct for atmospheric turbulence, as well as for the fast vibration of the telescope structure induced by its motion and the wind.

 

The ELT, the world's biggest eye on the sky, will have a pioneering five-mirror optical system that will allow it to unveil the Universe in unprecedented detail.

 

Credit: ESO

Rendering of a Spawnling

A rendering of my classic Convalier frame. Equipped with Combat Rifle, Tracking Beacon, and SSR

Currie Street - stop D1. Silver Efex Pro: Agfa APX Pro 100 and orange filter

Okay, in your face f3.5. I'm sorry, I've got to lose another 12 ounces in my pack to take this lens instead. It talks to me. It is such a little exhibitionist. I'm sorry I doubted you Ultron!

 

Handheld, Voigtlander 21mm f1.7 Ultron VM

Rendering of Micro Veritech Guardian

Using Mecabricks is Kinda a Blast!

 

I can take figures i made with the decal print i designed and make them really pop out with full 100% control.

 

I might be re-vamping a few of my classic figs for a bit. This is just too much fun.

....are you ready??...seem to ask these eyes.

Designer : Hirsch Bedner Associates

3D Design & Visualization Services

Mobile : 65-86139443

Email : don.dca(at)gmail.com

 

Specialise in hotel, resort, club, commercial, retail, office, condo, residential, shops, bar, cafe, restaurant, ballroom, houses, building, bedroom, spa, salon,swimming pool, clubhouse, architecture, semi detached, clustered houses, bungalow 3D rendering & visualisation

Using Mecabricks is Kinda a Blast!

 

I can take figures i made with the decal print i designed and make them really pop out with full 100% control.

 

I might be re-vamping a few of my classic figs for a bit. This is just too much fun.

Rendering of a Kuna Artillery unit.

"Trust in God" by Lorenzo Bartolini (c. 1836)

Work in progress for BrickJournal. Some annoying issues with rendering orthographics, and the render isn't final.

Дубовий Валентин

dybov.ru Italia room...

#3D #render #rendering

Daniel Barter Photography on Facebook

    

My Website

 

A CT or MRI scanner in an abandoned military hospital. If anyone can tell the difference let me know. Two of them were left there, such a terrible waste.

experimenting did an HDR rendering then turns it black and white and tweked the contrast quite like the effects on the clouds

 

View On Black

I've started to play with molecular renderings (fun side of my work). Here, unnamed DNA.

Architectural Illustration

Manhole cover art overlay

 

creative rendering

 

Black and White Photo Manipulation

Rendering of the Lockheed Martin designed and built Orion spacecraft as it will fly during the Artemis I mission.

An architectural illustration of a design by the Jon Bolton Design Group. Posted for the Lynn Hake "Art-a-Day" project in conjunction with the watercolor class taught by Professor Jay Weesner on the Richland Campus of Dallas College.

Dallas, Texas you all.

For day 6/7/2023

An artistic rendering of a familiar scene.

 

EPCOT Center | Future World | Spaceship Earth

 

Thanks for looking. I appreciate feedback!

Computed tomography volume rendering. Variable tissue density presented..

 

Abdominal x-ray exposure is generally avoided in pregnancy. From conception to embryo to fetus, humans are susceptible to developmental anomalies caused by ionizing radiation of all types, including diagnostic x-rays. These twins are beyond 20 weeks of gestation and have completed organogenesis. The risk of developmental anomalies from radiation exposure falls dramatically after this point in gestation. X-ray examinations would only be ordered under great scrutiny, even at this stage in gestation.

  

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