View allAll Photos Tagged rendering,

Capturing the last light in Azkorri beach

Pale renderings of life. The eerie quiet world of dense fog.

Out with Kevin on Sunday morning for some early shooting. A painterly rendering with motion blur with the shadow/light forest view!

Early 1970s, Oldsmobile "Collonade" A-body variation

Ok....my first sketches are always rough, just playing with an idea. I refine it a little bit before I start the rendering. Then on tracing paper I very lightly will start with a single center line to use as a reference. I also draw a center line on my rough sketch to compare. The rough sketches are just a tad bigger than actual size but the rendering will be at least 3 to four times actual size. All first lines are drawn as lightly as possible.....and with a .3mm pencil that I keep fine sanded to a needlepoint. I use an eraser shield and an eraser a lot....but try to draw lines only once (ha!). I use a compass whenever a clean large circle or an arc is called for. I use plastic templates for smaller circles or arcs. I use a steel straight edge and have several french curves on hand. I try and keep my grubby, oily hands off the paper by covering areas already drawn with another sheet of clean paper. When all the lines are lightly drawn just the way I want them, I erase whatever extra marks I can find and air blast the residue off. Then I darken all the lines. Then I shade it. Then I hit the whole thing with the eraser again, and air blast it. Then I apply a very light spray of "Aussie Instant Freeze" hair spray. Now it's time to paint the back. With fine sable brushes I first paint only the areas which are "gold", being very careful not to go outside the lines, hee hee! Dry it thoroughly. Then I rather sloppily apply the other colors quickly so as not to disturb the gold layer. Dry thoroughly. For this job I then also returned to the front and applied tiny smudges (without any rubbing or blending) of a day-glo green oil pastel to the green stones for highlights and green, orange and a little blue for the opal's play of color. For this back-painted rendering to be successful, you must use at least tracing paper......but vellum is uber nice! From there on it's photoshop for color-enhancement and more cleanup. But the images above are how far I get by hand.

Hello everyone! Just per usual, another room I've put together... Soon I'll be finishing up with a client project so I'll post those rooms up sometime next week.

 

I was jamming to this tune while creating this scene - www.youtube.com/watch?v=GvmKxDcO8vU

 

www.jackhanbyinteriors.com/

Another sneak peek of the cafe and bakery building I'm working on. Computer rendering but only existing bricks/colors were used.

Beautiful fractal. Our busy lives pass us by as we render it away. :)

Tangled FX 2.1 (6 січ. 2016 14:53:02)

Fibers Smooth preset

In optics, a caustic or caustic network is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light.

 

We're Here visiting Caustics

Here is my rendering of a rushing stream near Angels Camp CA. This effect was done with Photoshop to make it more ethereal.

When the photo is not good you can make a painting of it, possibilities are endless

Thanks for the visit have all a nice day

rendering showing the atrium space of an office design competition i participated in. The concrete floor curls up to create the reception desk, while the wood slat ceiling folds down behind the desk to create the wall and floor.

lens: Samyang 1.4/35 UMC

No; its not a architectual rendering but a real shopping plaza here in Savannah. While some stores have reopened the majority have not and remain closed.

pointlight with arealight.

Hey everyone! Jack here, and this time I’m happy to present a digital rendering of my next model! This is My F4U-1D Corsair MOC, designed by me over at stud.io and rendered with their rendering software. I’ll go into more of the details of the model and history once I have photographed it “in the brick”, so to speak, but for now I just wanted to share with you all a glimpse into a new frontier for me that I’ve wanted to break into for a while: digital LEGO. Not only is it typically more cost effective for me in the sense that I can compare/contrast various designs and techniques without purchasing upfront parts, but it also allows me to familiarize myself with an aspect of LEGO I have previously not often been concerned with: instructions.

“Now hold on, Jack, why would instructions be of any use to you? You built the darn thing, didn’t you?” Well, yes, I have. But they aren’t for me -- they are for the public! See, this post also serves as a bit of an announcement for a small instructions selling business I intend to start. I plan to make the instructions affordable but reasonable in price, and make them very detailed but readable -- as is, of course, ideal. These instructions shall be digitally designed and delivered, and will include a digital parts list that is uploadable to the site of Bricklink.com. It will auto-order your parts into your cart there, ready for checkout. I’ll of course provide estimate ranges for the models themselves calculated on a daily basis for anyone interested in my instructions/parts lists.

Honestly, this is something I’ve been reluctant to do as I never personally wanted to turn my LEGO hobby/passion into a business for others. Plus, I have no idea how successful I’ll be. Even so, the way I see it is that I can try it for a while and if it doesn’t pan out in any way shape or form adequate enough for its shut-down, I can stop without any dire consequences. Wish me luck on that front I suppose, then. For now, I’d like to thank you guys so much for your time -- appreciate you all and I hope you all have a great day!

 

Rendering of PA's Humvee on Brother Steven's display stand.

Have not completely finished the Humvee, but Austin wanted to do a LDD scene.

 

Old industrial area. Stockholm/Gröndal. Photo 20180610 07:15. Oil painting rendering. Tonemap.

New try on the Stirling Single. Totally redesigned the smokebox area and raised the boiler which I think looks better than my last try. I know the cylinders stick out a bit too much, but that's something I'll have to compromise.

Now the real problem will be building this in real life.

 

And you can see another problem I have - rendering just won't work out and I don't understand what's the problem. Anyone any idea what might cause the error?

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