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Il taglio dell'inquadratura evidenzia la leggerezza di questa copertura in alluminio KCR-Y, che quasi galleggia verso di noi mostrando le sue caratteristiche di materiali e struttura.

 

i3pixel - Virtual Communication

Realtà che offre soluzioni di grafica 3d e motion graphics. Fotorealismo di intelligente coinvolgimento per la suggestiva presentazione di ambienti e oggetti protagonisti.

 

www.i3pixel.com - info@i3pixel.com

 

Final hair render. Definitely looks more human now.

tareas realizadas: modelado, renderizado

autores: Nicolás Bertola

cliente-propietario: Efe3

tareas realizadas: modelado, renderizado y postproducción

autores: Nicolás Bertola

cliente-propietario: desarrollo personal

Renders del Cuplé de Sant Miquel

Visualizacion Arquitectonica para Preventa en 3d max y render con V-ray

Looking down through Kaesong.

 

Firstly here is what the final animation will look like. I didn't want to attract any attention away from the animation so I decided to create a white room void kind of look to the scene. To do this I changed the camera environment colour to bright white and then applied a useBackground shader to the ground plan. I did add shadows in so that the character did not look like he was floating. I have also added a touch of motion blur into the scene. This has upped my render times dramatically but due to being ahead of schedule, I believe it is worth it. If I did not have the time to do this, I would have chosen to do create a motion blur render layer and composite the blur in afterwards but as this is not a compositing module I have chosen just to do it with in maya.

 

Over all I am pretty pleased with how my character and animation has turned out. There are things that I would do differently now that I have finished if I were to redo this, but as this is my first proper animation I am very pleased with how it has all turned out.

Primera pruba sin saber manejar el render

My final project for architecture II. this is a render made with vray for sketchup. this is the back side

CONSTRUCCIÓN DEL PUENTE ENTRE LA CALLE ATAHUALPA Y AV. ELOY ALFARO CON SUS ACCESOS SOBRE EL RÍO CHONE, CANTÓN CHONE, PROVINCIA DE MANABÍ

 

www.chone.gob.ec/?gc=1&gal=5423

İş veren:Tözün Mimarlık

Görselleştirme:FGA Mimarlık

I focused a lot on getting the anatomical proportions correct here rather than complicated constuming (and I thought a standard human structure would be easiest to learn to animate with). I'm happy with how the face turned out as that was one of the biggest challenges, but there is definitely detail lacking in other areas such as no depth at the edge of the clothes and no accessories to improve design. Though I worked to retopologise as I went along, in some areas the topology is very inefficient, such as where the neck connects to the torso. With the textures, I did work to clean up the UVs but this was a challenge and improvements can definitely be made in this area.

 

In the process of making this model I think I have improved significantly on vertex, edge and face manipulation in creating more complex geometry, and I now more clearly understand the UV editor. Issues I need to tackle are efficient topology and UV maps, and cleaner texturing.

Ore e ore di lavoro con 3DStudio Max e Maxwell render

a large sheet of rendered polished and brushed silver metal as background

"Situated on London's breathtaking riverside and on the doorstep of Richmond, Chiswick and Strand on the Green, this is a collection of exclusive 1, 2 & 3 bedroom apartments and penthouses by St George. Set around a European style public piazza and overlooking the Thames, Kew Bridge will provide a new public realm and a stunning riverside landmark."

 

www.kew-bridge.co.uk

podium level pool render

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