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1800s reconstructed/ relocated Village in Northville Michigan. The relocated village is on land donated by Henry Ford. Previously a mill was on this land and Henry Ford tore down the mill and built another mill/factory across the street. The mill pond and dam is behind the Village. A country store & a blacksmith shop is in front. A one room school, a church & a home towards the rear.
Cadmans Cottage or Cadman's Cottage is a heritage-listed former water police station and sailor's home and now visitor attraction located at 110 George Street in the inner city Sydney suburb of The Rocks in the City of Sydney local government area of New South Wales, Australia. The property is owned by NSW Office of Environment and Heritage, an agency of the Government of New South Wales. It was added to the New South Wales State Heritage Register on 2 April 1999.
Cadmans Cottage is the second-oldest surviving residential building in Sydney, having been built in 1816 for the use of the governmental coxswains and their crews. The building is heavily steeped in the history of Sydney, also claiming the title as the first building to have been built on the shoreline of The Rocks area. It is claimed that during high tide, the water would come within 2.4 metres of Cadmans Cottage; however, due to the reclamation of land during the building of Circular Quay, the waterline has moved about 100 metres away since 1816.
The building has had several different uses in its lifetime; first and foremost as the abode of the four governmental coxswains (from 1816 until 1845), the headquarters of the Sydney Water Police (from 1845 to 1864)[5] and as the Sailor's Home (from 1865 to 1970). Restoration of Cadmans Cottage began in 1972 after it was proclaimed a heritage site under the National Parks and Wildlife Act and control of the site was handed over to the Sydney Cove Redevelopment Authority. A major archaeological investigation occurred in 1988 (in preparation for the bicentennial redevelopment) and since then, only minor maintenance works have been completed on the building. The building is now used as the home for the Sydney Harbour National Parks Information Centre and can be viewed by the public.
Before 1797 government shipbuilding was carried out only on the eastern side of Sydney Cove. In July 1797 a site for shipbuilding was designated on the western side of the Cove. The yard became operational at the end of that year, with fences, gates and the construction of two timber sheds and a house in the north of the yard for the principle shipwright. In 1798 additions and improvements were made including the roofing of a workshop and storehouse, construction of a watch house, an apartment for the clerk, a joiners shop and a smithy. By 1804 a long open fronted building, probably a boat shed, had been constructed along the George Street frontage, and is illustrated in various views of Sydney Harbour.
There were complaints about the lack of facilities and the standard of construction of the buildings, most of which were in poor condition by 1806. A building used by the boat crews and Coxswains was reported as needing repairs and was probably demolished in 1816 on the completion of the Coxswain's Barracks, later known as Cadmans. In 1810 Lachlan Macquarie became Governor and initiated a major programme of public works, including the upgrading of the government dockyard, though little if any of this work was carried out before 1816.
There are no official records of the date of construction of the Coxswains' Barracks, now knows as Cadmans Cottage, after the longest serving government Coxswains, John Cadman. Based on the evidence of a series of sketches by James Wallis it was built between late 1815 and early 1816, on land adjoining the Government Dockyard. Wallis' drawing of the West Side of Sydney Cove, prepared between January and May 1816 shows the completed two-storey stone building located on the waters edge.
There are no known plans or specification for the building, nor records of payment for its construction. The absence of a record of payment from the Police Fund, the construction of the dockyard wall in 1818, has led Francis Greenway directed the construction of Cadman's. Tropman and Associates also consider it possible that Greenway designed the building in his capacity as Acting Colonial Architect but there is as yet no solid evidence for Greenway's involvement and this must still be considered speculative.
The harbour was the focus of the city and Cadmans as the headquarters of the Government Boats, played a key role in the early development of Sydney. The Cottage was built up against a protruding rock shelf, below the level of George Street to take advantage of its shoreline location for supervision of the Government Boats. These were either moored close by or pulled up on the shore in front, but it is highly unlikely that they would have been brought into the building given the scale of the lower room and the original doorway.
The Coxswains' Barracks (Cadmans Cottage), was occupied by the government coxswains and it probably originally served both as an office and as quarters for some of the boat crews, though the later coxswains appear to have lived there with their families. The coxswain supervised shipping on the harbour and was responsible for rostering the boat crews who were employed in the procurement and transportation of timber, grass, shells (for lime) and stores. The coxswains also provided crews for the Governor's Barge and the naval Officer's boats.
The post of government coxswain was held by four people;
Bernard Williams, from 1807 - 1822
David Smith, from 1822 - 1823
John von Mangerhouse Weiss, from 1823 - 1826; and
John Cadman, from 1827 - 1845.
Cadman was the longest serving of the coxswains. In 1798 he was transported to NSW for horse stealing and in the records of the Muster for Sydney for 1814 is shown as having received an unconditional pardon. He probably started work at the dockyard as Assistant Government Coxswain around the time that Williams was appointed as Coxswain. 18 In 1823 Cadman was appointed as master of the government cutter Mars which was wrecked in 1926. Cadman was removed from his post following the sinking of the Mars and applied for another position in the dockyard. In 1827 when Weiss resigned Cadman was appointed as coxswain. Cadman married Elizabeth Mortimer, who had two daughters, on 26 October 1830 at St Phillip's Church. They all lived at the Cottage until his step-daughters married in 1842 and 1845.
Cadman held the position of coxswain and occupied the Cottage until he retired in 1845. Francis Low's Directory for 1847 advertises the John Cadman Steam Packet Hotel at Parramatta confirming that he had departed from Sydney by this time. Following his retirement the post of Government Coxswain was abolished and the functions were taken over by various other bodies, including the Water Police, Customs and private traders. Cadman died in 1848 and was buried in the Sandhills Cemetery until 1901 when work commenced on Central Station and he and his headstone were relocated to Bunnerong Cemetery at Botany.
The Water Police took over Cadmans between 1846 and 1849 and the building may have been vacant for several years after Cadman's retirement. There is some uncertainty as to the year of occupation of Cadmans by the Water Police. Thorp and Proudfoot believe this to have been around 1847. Thorp quoted the allocation of £400 in the estimates of 1847 "for the establishment of a Police Court on the northern part of the City of Sydney for the purposes of general and Water Police. Though this location is rather vague Kent believes that it does refer to Cadmans but as there is no documentary evidence that any construction was done at this time, or that the funds were spent, questions that the Water Police actually took over the building in this year. The re-establishment of the Water Police was gazetted in January 1847 but the Water Police Office in George Street was not gazetted as a Court of Petty Sessions or a clerk appointed until January 1849, which is considered by Kent to be a more likely time for its occupation by the Water Police.
Some alterations were made to the building around this time. In 1853 tenders were advertised for the construction of an additional room. The specifications for the work sho that a major addition to the southern side of Cadmans Cottage, later referred to as the "keepers room" or "turnkeys room" had already been constructed. There is no record of its construction. It may have been built towards the end of the Coxswain's phase or when the Water Police took over the Cottage. Proudfoot and Tropman attribute the design of the addition to Colonial Architect Mortimer Lewis. However, although the design is consistent with Lewis' work there is, as yet, no documentary evidence to support his involvement.
By the end of 1854 the Water Police offices consisted of a brick walled enclosure, containing a clearing house, the Cottage, with a cell on the lower floor, the keepers room built c. 1835-1847 and on the upper floor the office and presumably living quarters. In 1854 the building was reported as being inadequate for the Water Police's purposes and the next year tenders were let for the construction of a new station. Cadmans continued to be used as a Water Police lock-up and there are records of requests for its repair up until 1857.
During the Water Police's occupation of the cottage major changes to the face of the harbour took place. The quay was extended from the Kings Wharf along the western side of Sydney Cove to Campbells Wharf across the shoreline in front of Cadmans, along the present alignment of Quay Street. The earlier docks of the old Government Dockyard, the rocks above high water, and the beaches on the western side of the Cove, were accessible underneath the new timber wharf and a plan of 1860 shows the area in front of Cadmans as still being covered at high tide.
In 1863 a proposal for the construction of a Sailors Home was put forward and the site between Cadmans Cottage and the Mariners Chapel to the north was chosen. The report of the Annual Meeting of the Sailors Home in 1864 indicates that Cadmans had been restored as a residence for the manager of the Sailors Home. The Sailors Home, opened in 1864 was only partially completed. The proposed eastern facade and southern wing, which would have required the destruction of Cadmans, was not built because of financial constraints and Cadmans continued as the manager's residence.
The land in front of Cadmans was probably filled and raised sometime between 1870 and 1875, the docks and foreshore were obliterated and the visual association of Cadmans with the harbour was removed. Later during this period the area in front of the Cottage was turned into a garden. In the 1880s further work on Circular Quay, to increase the capacity of the wharfs was carried out. In 1901 government wharfs became the responsibility of the Sydney Harbour Trust.
In that year the government resumed all land in The Rocks because of an outbreak of bubonic plague and demolished the worst slums for public health reasons. In 1926 the Sailors Home was extended and from then on the managers lived in the main building. In 1927 the Maritime Services Board took control of the entire area. Cadmans was used to accommodate visiting merchant sailor at this time.
In the first thirty years of the 20th century there was a growing awareness of Australia's past and an awakening of historical interest. This was reflected in the inauguration of the Royal Australian Historical Society in 1901 and an increasing resistance to the demolition of significant buildings. Federation sparked further interest in the early years of European settlement and increased feelings of the need to preserved buildings surviving from the 19th century. Public debate over the demolition of important buildings focussed on two area; Macquarie Street and Circular Quay.
The Taxation Office and Commissariat Store at Circular Quay were both substantial, prominent buildings. The Taxation Office was originally built as a naval officers quarters in 1812 and the Commissariat Store built in 1809-1813 was the oldest Government building extant in the 1930s. In 1937 a committee set up to prepare a development scheme for the area of The Rocks resumed in 1901 recommended that both buildings be demolished. A campaign to save the buildings was fought in the pages of The Sydney Morning Herald and by the Royal Australian Historical Society. It was unsuccessful and they were demolished in 1939. The publicity changed public opinion and this increase in awareness of the need to save old colonial buildings contributed to the success of the campaign to save The Mint and Hyde Park Barracks in Macquarie Street. It was around this time that the historical value of Cadmans was first commented upon. Artist Sydney Long wrote an article in The Sydney Morning Herald in 1939 saying that it was the agitation over the Taxation Office and Commissariat Store which had saved it from demolition.
By the middle of this century Cadmans was of acknowledged historical value, being listed on Cumberland County Council's Register B, as a historic building. In 1950 Cadmans was described as "consisting of four rooms with the usual conveniences", with a galvanised iron roof, and with its main entrance being from George Street, and steps cut in the rock to the site.
Cadmans was vacant by 1962 and falling into disrepair. In 1964 the Overseas Passenger Terminal was built and the view of Cadmans from the harbour was completely obscured. In 1970 the Sydney Cove Redevelopment Authority took control of The Rocks and Cadmans Cottage was proclaimed as a Historic Site, under the National Parks and Wildlife Act, two years later.
In 1972 Philip Cox, Storey and Partners, architects designed and supervised work on the building, removing much of the archaeological and architectural evidence of changes to the Cottage. The work was poorly documented by today's standards and it is difficult to ascertain the extent of work. An unpublished article by Cox noted that a number of "annexes" were demolished, as were internal partitions upstairs. Many other changes were made and these are discussed below. Following the 1972 work a display was installed in the lower rooms and the National Parks and Wildlife Foundation opened a shop on the upper level. In the lead-up to Bicentennial redevelopment of this part of Circular Quay an archaeological investigation in the forecourt was undertaken preparatory to landscaping works. The Foundation closed their shop on the upper floor and it was refurbished and reopened as the National Parks and Wildlife shop in 1988.
In 1988 a major archaeological investigation of the site was sponsored by Comrealty Pty Ltd. A large volunteer work force, under the direction of Service Archaeologists carried out excavations within the lower rooms and in the area beneath the paving on the eastern side of the building.
Since this time only minor maintenance work has been undertaken.
Ermine, living underneath our house is always a good thing. They keep the rodent population down, plus I get to see the adorable kits if I am lucky. On this particular day, I watched as they were hauled out from under the house and whisked away across the lawn and driveway to the safety of an old tree stump.
On our trip through Transylvania, Romania, we stayed one night at a Bed & Breakfast in Galonya. We were introduced through a mutual friend to owner Nagy Kemény Géza. He runs a nearby Kemeny Castle, which is in desperate need for renovation. We had dinner with his Hungarian hunter friends. After dinner we relocated outdoors to the wood-fired hot tub. I did not join because the water was only lukewarm, so I opted to chop wood and attend the fire instead. It was a happy gathering, we had lots of drinks. Later at night I joined the bath once the water was hot enough; from my time living in Japan I prefer hot water.
I processed a realistic and a balanced HDR photo from two RAW exposures, focus stacked them, and carefully adjusted the color balance and curves. I welcome and appreciate constructive comments.
Thank you for visiting - ♡ with gratitude! Fave if you like it, add comments below, like the Facebook page, order beautiful HDR prints at qualityHDR.com.
-- ƒ/0.95, 50 mm, 1/125 sec, ISO 12800, Sony A7 II, Canon 50mm f0.95 "Dream Lens", HDR, 2 RAW exposures, _DSC0521_2_hdr2rea1bal1e.jpg
-- CC BY-NC-SA 4.0, © 2025 Peter Thoeny, Quality HDR Photography
Since my boyfriend moved in with me in January the closet/doll room was reassigned as his computer room/ mancave. Since my house is not that big, all of the dolls now live in the living room. It is kinda nice that i can now see them from the couch when i watch t.v.
RKO_2745.
This lioness was carrying her tiny cubs to another quiet area! Never seen such tiny lion cubs. What a precious moment!
(previous upload of this mother and cub in the comments).
Born to be wild!
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These buildings and wagons were moved from their original locations across the Bighorn Basin to The Old Trail Town collection in Cody Wyoming by archaeologist and historian, Bob Edgar. The buildings date from 1879 to 1901 and represent the history of Northwestern Wyoming. Included in the collection are original cabins used by Old West outlaws Butch Cassidy and the Sundance Kid; a Wyoming saloon frequented by Cassidy's "Hole-in-the-Wall Gang", as well as the the log cabin home of "Curley" a Crow Indian army scout who helped guide Lt Col. George A. Custer and the U.S. 7th Cavalry to the battle of the Little Big Horn in 1876. Currently the collection includes 26 historic buildings, a graveyard and many wagons and other artifacts. Old Trail Town exists today as a memorial to the uniquely American experience known throughout the world as "the Old West".
During the 1960's Bob watched as some of old historical buildings of the Big Horn Basin disappeared from the landscape. He decided one way to save some of the buildings were to gather them together into one collection. Starting in 1967 Bob moved 26 historic structures to "Old Trail Town"which is located in an area where Buffalo Bill and his associates had chosen for the first town site of "Cody City" in 1895. He also collected and relocated hundreds of artifacts such as wagons; farm equipment, house furnishings; etc. to the collection.
The Spirit of Tasmania will be reolcating to Gelong which is a bit of a shame because she makes a great subject to photograph.
iss065e431136 (Sept. 28, 2021) --- The Soyuz MS-18 spacecraft carrying three Expedition 65 crewmates is pictured during its relocation maneuver from the Rassvet module to the Nauka multipurpose laboratory module.
Under the near unrelenting summer heat, C504 with G513, GM27 and GM22 head into Springhurst as D677v.
2/1/2019
Alright! Let's go!
Oh, it's Buffaloman AGAIN. *
Or, 'Terri-Bull'...
Nyuk! Nyuk!
What's he gonna do this-
Origin time!
Wait, what?
No!
We're sorry!
Now??
Buffaloman (バッファローマン) is a Devil Chojin with allegiances to Akuma Shogun and Satan, but works alongside the Justice Chojin for a good portion of the original series, before retiring to teach the New Generation.
About
Buffaloman is a charging bull-themed Chojin and one of the Seven Devil Chojin who were said to be too strong and brutal and banished to the ends of the universe.
His techniques and fighting style usually rely on his immense strength and power, but in tight situations he can lower his power in order to become faster. Additionally, he specialises in brutal fighting. He is quite clever and will often lure his opponents into wasting stamina.
He is depicted as a formidable opponent and far more powerful than any other chojin; the concept of Chojin Power was introduced specifically to illustrate this point. Buffaloman's Chojin Power is 10,000,000 Power, which is 10 times that of Warsman, previously Kinnikuman's greatest opponent. By the end of the series many chojin who surpass 10,000,000 Power have appeared, but Buffaloman still boasts of his power and is the only one where it is treated as an advantage.
Personality
Despite being a Devil Chojin, he normally fights honourably and shows his opponents respect, even when using brutal methods in battle. During his fight with Kinnikuman his good heart is awakened, and he is revived as a Justice Chojin after his first death. He also has a great sense of companionship, showing great respect for his fallen comrades. He returns to his evil ways in Kinnikuman (2011), but he maintains his honorable side and does not hate his former allies.
Appearance
He is very large in both height and frame, and has two curved horns called Long Horns (ロングホーン) on both sides of his head, and has a spike on each knee. He has curly brown hair, with a darker shade of skin and pure white eyes. He wears protective gear around both his legs and arms, and tends to have some sort of chest protection in the first few scenes before being destroyed.
He also has red shoes and gloves. When Buffaloman was possesed, he had purple skin and a fire symbol across his face with a smile on it.
Relationships
Kinnikuman
Kinnikuman is the one that showed him that, even if he was a devil, he could become a hero, making Buffaloman to sacrify his last horn and power for the sake of Meat and the dead Justice Chojin. After his resurrection, he become an ally and friend to Kinnikuman, and he even let Doctor Bombe to use his horns as replacement for Kinnikuman's arm bones.
Springman
Buffaloman has a good relation with all his fellow Devil Chojins, but his closet friend seems to be Springman, and the both of them end up fighting in tag matches. They are also the last two Devil Chojin in been defeated in their debut arc. In Kinnikuman Nisei, is shown that Springman visited Buffaloman in hospital, and both travel to see the final match between Mantaro and Ashuraman.
Mongolman
He and Mongolman end up making a tag team to enter the Universal Chojin Tag Tournament, and they come up with some destructive techniques.
Abilities
Buffaloman primary use his horns to do all kinds of techniques and attacks, as well as his powerful body to destroy his opponents.
History
Prehistory
Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.
He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.
He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.
Kinnikuman
Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.
Seven Devil Chojin Arc
Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.
Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.
In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.
Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.
The final match takes places in the Denen Colosseum.
Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.
Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing colour, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.
After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.
Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.
Golden Mask Arc
Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.
After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.
He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.
Dream Chojin Tag Arc
A second Mount Fuji appears in Japan.
On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.
Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.
Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.
Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.
He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.
During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.
The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.
After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.
Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.
The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.
Buffaloman collapses against the mat, defeated by the Light Sabres.
Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.
Blood Oath Brigade Formation!
This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.
Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.
Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".
Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.
Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.
Survivor Match Arc
When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. [50] Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.
After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.
In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.
As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.
The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.
Kinnikuman 2011
Perfect Origin Arc
Prehistory
Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.
However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.
The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.
After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.
In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.
Diablos vs. John Does
Grim Reaper and Turboman enter with the New Large Numbers.
Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.
He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. [60] It is then that Springman arrives on the fourth step to fight the Grim Reaper. [61] Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.
Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.
Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).
The two teams agree to form a tag-team match with tag-team rules.
Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.
Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.
This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.
Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.
The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.
The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon. This causes Buffaloman's scars to reopen in a bloody manner.
Buffaloman summons his blood back into his body by force of will. The scars move to Buffaloman's horn and turn it into a Long Horn, before he speeds around the Grim Reaper and lands a series of blows. The Grim Reaper uses an Ignition Dress, followed by a Thunder Sabre, which pins Buffaloman to the canvas, and the Grim Reaper uses the Earth Unit to absorb power from Buffaloman. The sheer power from Buffaloman causes the Earth Unit to break, and Buffaloman uses a Hurricane Mixer.
This is followed with a Chojin Cross Slam. The Diabolos are declared the winners of the match, and Psychoman exposes his chest with the offer that Buffaloman kills him as he sees fit, due to the Perfect Chojin suicide rule and out of respect to Buffaloman as the victor. The Grim Reaper taunts Buffaloman until Buffaloman stabs him through the chest with his horn, and this cements Buffaloman's return to a Devil Chojin, preventing him from going back to his Justice Chojin allies. Psychoman then vanishes.
Buffaloman takes a piece of Springman's body and leaves.
After the Perfect Origin hit the scene, and Grim Reaper reveals himself to be Psychoman, Buffaloman decides to make up for letting him escape alive, but Devil Knight Planetman beats Buffaloman to fighting Psychoman. Buffaloman mostly observes while the Devil Knights take on the Perfect Origin.
Buffaloman vs. Ganman
The fight takes place on the first ring of Yggdrasil.
They begin by clashing horns in a rapid succession, before Ganman slams Buffaloman's head onto the corner-post with a bulldog headlock. Ganman attempts to ram into Buffaloman, but Buffaloman counters with a preemptive kick, and attempts a body-press, which is caught by Ganman in turn. He throws Buffaloman down, before they lock hands centre of the ring, and Ganman attempts a double over-hook suplex; which prompts Buffaloman to state that he cannot lose, as he must avenge Sneagator.
Buffaloman extends one horn, and uses it to pierce into Ganman's right shoulder. This is followed by a Hurricane Devil Sword, as well as a Buffalo Hammer, until Ganman throws Buffaloman out of the ring and forces him to prevent his fall by drilling into the stone ring. Buffaloman drills a tunnel under the ring, which allows him to pierce his horn through the surface for a Devil Shark manoeuvre. It is impossible for Ganman to "read" Buffaloman's moves while he is underground, and Buffaloman knocks him down by targeting his legs.
Ganman begins to dodge the horn by sensing Buffaloman's breathing, and catches the horn in his hands, which he uses to drag Buffaloman out of the ring, before using Elk Horn Scissors. He slams Buffaloman onto the ring, which reduces the size of his horn, and Ganman shines a light down on Buffaloman with his cyclops eye. Buffaloman attempts a Hurricane Mixer, but Ganman catches him by his horns and proceeds to use a brain-buster. It is revealed Buffaloman is holding back his power, and Kinnikuman and Akuma Shogun convince him to use his full power once more. Buffaloman breaks out of a Canadian Back-Breaker.
He uses a Reverse Suplex, before struggling evenly with Ganman in the middle of the ring. The two engage in a series of even blows, but the scars on Buffaloman start to reopen as he gains back the Friendship Power of the Justice Chojin, and - after an equal battle - Ganman breaks off one of Buffaloman's horns. Ganman gains the upper-hand, after a series of carefully aimed blows, until Buffaloman punches his own eye so that he is left with one working eye (just like Ganman) in order to create a 'fair' fight.
They lock together evenly again in the ring, until Buffaloman dares Ganman to use his eye power on Chojin Enma. This provokes Ganman to use an Elk Horn Compressor, as he states he will not use his eye power on Chojin Enma due to having faith in him as a person. He follows with an Elk Horn Tempest, but - as the throws Buffaloman - Buffaloman uses his one remaining horn to swing on the corner-post. Buffaloman builds up speed by moving post to post, and uses a new finishing move: Hurricane Giga Blaster.
This completely destroys Ganman's horns. Ganman reveals he has remembered Buffaloman's name, which proves he considers Buffaloman a worthy adversary due to how he forgets all other opponents' names, and hands him his dumbbell. This kills Ganman, who dies upon the canvas.
Omega Centauri's Six Spear Arc
He was hanging out with the remaining of the Devil Chojin, when suddenly, a magic barrier seal them inside their HQ, making them unable to face off against the Omega invaders.
Unnamed Arc
As Brocken Jr. and Ataru console Ashuraman's loss after he saw Satan Cross die to The Natural, Buffaloman and The Ninja arrive. Buffaloman notes the coincidence of the five in the same location. The Chojin Blood Oath Brigade has formed again. Ataru believes it is up to the Chojin Blood Oath Brigade to unite as one and put an end to the dangers of the Choushin. Ashuraman is the one who will step up to the plate first.
During the fight between Caucasusman and Mammothman, the Chojin Blood Oath Brigade talk about Mammothman's poor showing in his fight against Caucasusman. Buffaloman talks about how tough Mammothman was during their fight and that Mammothman's calmness unnerved him. The Choushin are crafty enough to place their opponents into tricky situations and Mammothman is not used to that. All they can do is wait for something within Mammothman to break.
After the declaration of the God of Harmony about the opening of the Tower of Babel, Buffaloman decides to be one of the chojins to enter the tower. Once they arrive and enter, they are challenged by the first god, who introduced himself as the God of Evolution, now known as The Executioner. He didn't feel confortable leaving the first rival to Geronimo, knowing that if the young chojin fail, they will be all doomed. But surprinsigly, Geronimo wins, and three new doors are opened.
He decides to travel with Kinnikuman and Warsman, arriving to the next level where they are greet by the choushin of said level. Kinnikuman tries to hide behind Buffaloman, but he take him and tries to throw him into the ring, annoyed by his cowardice, but Warman is the one that jumps into the ring to face against the choushin, who introduce himself as Onyxman.
Kinnikuman Nisei
Buffaloman acts as a teacher within the Hercules Factory. He is matched against Terry the Kid in the graduation matches, which he loses and allows for Terry the Kid to graduate. He will later participate in an exhibition match during the Chojin Olympics, which he fights with Ramenman against The Machineguns. In the Ultimate Chojin Tag Tournament, he again teams up with Ramenman, but will ultimately lose against the Muscle Brothers Nouveau.
Hercules Factory Arc
He became one of the many instructors at the Hercules Factory, training the future generation of chojin to fight evil. He is then assigned to the last test for the First Year Graduation: fight one of the new generation chojin, to see if he is worthy or needs more training.
He end up fighting Terry the Kid, the son of the famous Terryman. After a quick fight, Terry the Kid manage to defeat him with his Texas Clover Hold, congratulating him for his win shortly after.
HF First Year Replacement Matches Arc
He is shown to have been defeated by one of the new First Years: Jade. He then return to see the final match of the tournament, alongside the other teachers that were defeated by the Generation EX.
Demon Seed Arc
Buffaloman meets with Meat and goes with him to check a disturbance. He collapses when Alexandria Meat is taken by six tendrils, much like what happened to him 36 years ago, and the six people reveal themselves to be the ultimate Devil Chojin: the Demon Seeds. Buffaloman cries to see that the new generation cannot enter the General Palast.
Jade begs Buffaloman to help, but Buffaloman - weeping and in a rage - strikes Jade over and over, as he expresses guilt over his actions 36 years ago that set current events into action.
He stabs himself in the chest with a jagged piece of rock, and tears open the wound to accept the General Stone and reaffirms his pact with Satan. [85] He uses his newfound powers to open a hole in the barrier, but only one chojin can pass through as his strength is not enough for more. The barrier closes just after Mantaro Kinniku enters, trapping them both inside, but also cutting off Buffaloman's horn in the process.
Buffaloman tosses away the General stone, only to be carried - in his weak state - by Mantaro. Mantaro is forced to choose an opponent, but The Constellation attacks before the match, and Buffaloman blocks an arrow aimed at Mantaro with his body in defence of his ex-pupil. The Constellation pushes the arrow further into the wound and then proceeds to break his arm, but Buffaloman counters with his Hurricane Mixer. The Constellation uses a Suplex, which smashes Buffaloman's head against the concrete floor and cracks open his skull, incapacitating him.
Mantaro struggles to gain an advantage, but Buffaloman's advice helps him to counter. The Constellation uses a broken post of the ring to attack Buffaloman, so as to stop his invaluable advice, and it strikes Buffaloman on the forehead and knocks him unconscious. He regains consciousness just long enough to offer Mantaro further encouragement, before he faints once more. Mantaro tries to carry Buffaloman to safety, but - due to his injuries - passes out in the central chamber and collapses next to Buffaloman, at which point the B-Evolutions arrive.
Ultimate Chojin Tag Tournament Arc
Prehistory
Buffaloman appears late into this arc, as he participates in the tournament at Kourakuen Stadium. He is featured alongside Mongolman (Ramenman) as part of the 20 Million Powers; despite his missing horns, from the match three days ago in his timeline, Buffaloman seeks to distract the New Generation (to which he sees as the villains). Buffaloman chastises Robin Mask for helping Chaos Avenir, as he believes they are responsible for Alisa Mackintosh's accident.
Battle Royale
He fights against The Gaon and Emperor Death, in a battle royale for the opening match, and their opponents start with the upper hand.
History
Prehistory
Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.
He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.
He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.
Kinnikuman
Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.
Seven Devil Chojin Arc
Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.
Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.
In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.
Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.
The final match takes places in the Denen Colosseum.
Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.
Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing color, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.
After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.
Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.
Golden Mask Arc
Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.
After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.
He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.
Dream Chojin Tag Arc
A second Mount Fuji appears in Japan.
On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.
Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.
Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.
Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.
He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.
During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.
The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.
After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.
Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.
The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.
Buffaloman collapses against the mat, defeated by the Light Sabres.
Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.
Blood Oath Brigade Formation!
This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.
Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.
Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".
Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.
Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.
Survivor Match Arc
When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.
After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.
In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.
As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.
The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.
Kinnikuman 2011
Perfect Origin Arc
Prehistory
Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.
However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.
The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.
After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.
In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.
Diablos vs. John Does
Grim Reaper and Turboman enter with the New Large Numbers.
Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.
He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. It is then that Springman arrives on the fourth step to fight the Grim Reaper. Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.
Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.
Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).
The two teams agree to form a tag-team match with tag-team rules.
Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.
Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.
This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.
Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.
The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.
The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon.
💪M💪U💪S💪C💪L💪E💪
A year of the shows and performers of the Bijou Planks Theater.
M.U.S.C.L.E. No. 105, "Buffaloman D"
Painted by Paprika, thus losing all collectible value forever.
Buffaloman has been seen in BP 2019 Day 302!
www.flickr.com/photos/paprihaven/48980587088/
BP 2020 Day 133!
www.flickr.com/photos/paprihaven/49852162532/
BP 2020 Day 315!
www.flickr.com/photos/paprihaven/50587994286/
BP 2023 Day 80!
Not that we stole anything. We were moving this historical treasure to another location.
You can also check its 1:1 replica from here : maps.secondlife.com/secondlife/Galerie%20Gaillard/51/30/152
The BNSF railroad track (Seattle-Vancouver) runs along the White Rock waterfront. The single track line operates 24 hours a day transporting freight including coal, crude oil and Amtrak passenger trains.
White Rock Marine Drive on the right, Boundary Bay and the White Rock pier on the left.
The Great Northern Railway Company (predecessor to BNSF Railway) commenced operation of services along Semiahmoo/Boundary Bay in 1909.
At the time, the railway operated a single daily freight train each way, primarily transporting construction material and mail, along with limited passenger services.
White Rock’s lifeblood flowed along the rails and the local train station was the community’s heart.
Introduced in 1911 F\four trains a day began rolling into town from either direction & the three-car Campers Special ran between Vancouver and Blaine from July to October. That service ended in 1925, despite protests.
In 1950, the streamlined International service was picking up passengers three times a day on its way between Seattle and Vancouver. Rail service to White Rock dwindled, then ceased in 1975.
Passing trains no longer blow their horns at each of the eight pedestrian track crossings to the White Rock oceanside beach promenade. BNSF installed safety gates at the crossings in 2020 as mandated by Transport Canada safety orders.
Rail relocation has been a growing concern in South Surrey and White Rock for decades, and ongoing discussion and research is happening quietly in the background.
One of two things would set the relocation firmly in motion: a serious business case illustrating how much more profitable an inland, multi-track route would be; or “a ridiculous disaster.” The track will never move because people don’t like it, or because it would make a nice bike path.
BNSF officials have said in the past that while the company would be willing to review any officially sanctioned plan to move the line, “realistically, it would be a very difficult undertaking.”
Do not hold your breath waiting for this pain to come to fruition.
Hunkering in on a very windy day on a vernal pond near the bay, the Black-necked Stilts occasionally relocated themselves in the crowd.
Garretson Pond, MLK Shoreline RP, Oakland, CA
This brown chafer (Serica brunnea) had taken a wrong turn somewhere and was crawling around inside my house when my wife found it.
So with the camera in my other hand, I brought it outside into the garden and placed it on a random pink flower for an impromptu photo session and this one came out better than expected.
"The Hunting Island Light is located in Hunting Island State Park on Hunting Island near Beaufort, South Carolina. Although no longer used as a functioning lighthouse, the tower is a fixture at the state park and is open to visitors. It was named to the National Register of Historic Places in 1970.
The tower is made mostly of brick with a cast-iron shell. The conical tower is 132.6 feet (40.4 m) and had a second-order Fresnel. The original lamp, clockwork movement and the Fresnel lens was removed when it was decommissioned in 1933. The 1st order lens from the Morris island lighthouse is at base of the tower for the public to view. The top third of the tower is painted black and the lower two-thirds is painted white. A fog horn was not installed.
Currently, an LED lamp is in place flashing the original flash pattern from 1859 in the lighthouse. It is turned on at dusk and flashes through the night providing night visitors to the island the feel of an operating lighthouse. When operational, the Hunting Island Lighthouse was visible for 17 miles. Historic records from March 1890 note that the lighthouse was complete, "including one of the larger sized fire proof oil light houses.
Construction started in 1859, but was set back as the tower was destroyed during the Civil War in 1862. Major George H. Elliot is credited with the 1860s development of what is known as the "segmented cast-iron" lighthouse design. In the United States, two were constructed: the Hunting Island Lighthouse and subsequently Florida's Cape Canaveral Light. Hunting Island's Lighthouse was designed to be disassembled and moved if required. It consists of cast-iron sections, each weighing up to 1200 pounds which are bolted together to form the shell. the shell is lined with brick, which constitutes the main load-bearing structural element.
Erection commenced in 1873 and was completed in 1875. With its 167 steps that lead to an impressive observation deck, the Hunting Island Lighthouse has a handsomely built cast and wrought-iron staircase, railings and support beams that were fashioned by the Phoenix Iron Works company of Philadelphia. The Lighthouse was first located on the northern portion of Hunting Island, South Carolina, but severe beach erosion threatened the light station and its structures. By 1888 it was reported that the Atlantic Ocean's high tide had reached within 35 feet of the keeper's house. As a result, the lighthouse, the keeper's home and two other structures were relocated a mile away in 1889 to their present locale.
At the time of the 1893 Sea Islands Hurricane, the Hunting Island Lighthouse functioned as a sanctuary for some passengers aboard the steamer "City of Savannah I" which had been forced onto the shoals. The Lighthouse continued operation until deactivation in 1933. It was listed in the National Register of Historic Places in 1977 as reference #70000561. In 2009, celebrations were held in honor of the lighthouse's 150th anniversary. " (Wikipedia)
PLEASE, NO GRAPHICS, BADGES, OR AWARDS IN COMMENTS. They will be deleted.
The fabulous and unique BAC221 WG774 on display in the Concorde Hall at the FAA Museum, Yeovilton
WG774 started life as one of a pair of Fairey Delta 2 high speed research aircraft and was picked to test the proposed Ogee wing planform to be used on Concorde
Conversion took place by adding the new wing plan-form along with relocated and re-designed engine intakes, a new undercarriage utilising Lightning main legs and wheels plus a Fairey Gannet nose leg and wheels
The FD.2 already had a droop nose system emulating that proposed on Concorde and with a lengthened fuselage of some six feet, the 221 was longer and taller than it's original configuration
Here's a good comparison in model form to demonstrate the differences:
www.flickr.com/photos/29288836@N00/13977444890/in/photoli...
PS. Forgive the difference in the paint shade of blue - I only had Black & White photos of her when I made these and that red stripe didn't show on them
Copy photo from a 35mm Transparency
276A6996
Cuteness overload. Red squirrel (Eurasian squirrel) relocating at least 4 youngsters from one tree to another. First attempt to jump did not work out, so it is climbing down and up with the precious load.
During 2017, First Glasgow relocated some of their 24 AD E40D/AD Enviro 400MMC's to their express routes from Lanarkshire into Glasgow. 33983 remains at Caledonia depot but now carries X3 branding for the Cumbernauld to Glasgow express route. It is seen here on Cathedral Street on service X3 showing the additional advert for contactless payment, which is now available on all Glasgow services.
en.wikipedia.org/wiki/Carmel-by-the-Sea,_California
Carmel-by-the-Sea (/kɑːrˈmɛl/),[8] commonly known simply as Carmel, is a city in Monterey County, California, located on the Central Coast of California. As of the 2020 census, the town had a total population of 3,220, down from 3,722 at the 2010 census. Situated on the Monterey Peninsula, Carmel is a popular tourist destination, known for its natural scenery and rich artistic history.
The Spanish founded a settlement in 1797, when Mission San Carlos Borromeo de Carmelo was relocated by St. Junípero Serra from Monterey. Mission Carmel served as the headquarters of the Californian mission system, until the Mexican secularization act of 1833, when the area was divided into rancho grants. The settlement was largely abandoned by the U.S. Conquest of California in 1848 and stayed undeveloped until Santiago J. Duckworth set out to build a summer colony in 1888. When the Carmel Development Company was formed in 1902, Carmel came to grow and prosper as an art colony and seaside resort, which incorporated in 1916.
Cuteness overload. Red squirrel (Eurasian squirrel) relocating at least 4 youngsters from one tree to another. First attempt to jump did not work out, so it is climbing down and up with the precious load.
Prior to draining and desilting the pond on Feltham Green, the fish are being relocated. I saw some small fish being removed but was too late to see the big ones.
20190906_074x
Rode around with a friend this past Saturday trying to get a few captures for his website.
I plowed snow myself for 4 years, so it's nice at this point to be able to enjoy a snow storm for it's beauty instead of burning myself out.
Changement de port d'amarrage hier pour le Soyouz d'Oleg, Mark et Piotr. Il s’est désamarré du module MRM1, est allé faire un tour à l'avant de la Station spatiale pour prendre quelques photos puis est revenu s'amarrer au module MLM dont ce fut le tout premier docking !
Soyuz port relocation! Oleg, Pyotr and Mark undocked from MRM1, went Station forward to take some pictures, came back Station aft to dock with MLM. First docking with MLM ever!
Credits: ESA/NASA–T. Pesquet
541C5819_first
20.8.2014. The former signal gantry at Falsgave, Scarborough is still doing its job (albeit a little narrower) - but now at the northern end of Grosmont station on the NYMR.
LNER Thompson B1 Class 4-6-0 No 61034 'Chiru' (aka 61264) pulls into Grosmont station with the 10.25 Whitby - Pickering passenger service.