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Chalutier échoué dans la baie de Bénodet

Premier essai de procédé photoshop traitement croisé.

 

Failed trawler berry of Bénodet in Brittany (France)

First try Photoshop Cross-process

 

View On Black

 

Processed with VSCOcam with a6 preset

Sample output from closetConnect processing sketch

Dept. of Chemical Engineering & Applied Chemistry - McGuigan Lab, Faculty of Applied Science & Engineering, University of Toronto

 

Photo by Sara Collaton

Processed with VSCOcam with a6 preset

My 1st roll of colour (C-41 process) film processed at home, by hand.

The (35mm) film was several years expired.

I used my Zeiss Ikon Contina iii.

I've altered some images in Photoshop, but in general, I was really pleased with the results, and it was so exciting to process at home!.

// HACKPACT

 

// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).

 

// All of them explore the sound/graphic co-relation.

 

// Built with Processing and almost all of the audio with SuperCollider

 

// More info/detail about our codes here: www.realitat.com/HACKPACT

The process of doll Gustav Schäfer, drummer of Tokio Hotel. Skecth, Vector and colored.

Another concept sketch for my class' end of year show. Built with Processing.

Strength: The leading edges of the image draw a ton of attention directly to the subject.

 

Problem/Solution: There is detail lacking in the areas around the rocks and there almost seems to be too much detail in the grass. This might have been helped by using editing software to increase the shadows around the rocks while reducing the clarity of the grass.

 

Problem/Solution: The contrast of the rocks and their location along the rule-of-thirds lines causes them to somewhat compete with the subject for the eye's attention. This may have been helped by taking the image at a slightly different spot or by cropping the image so that the rocks are not directly on the interesting rule-of-thirds lines (however this could take away from the image's composition).

 

Problem/Solution: The image feels very cold. While that may contribute to the accurate feeling of the location, it makes for a somewhat unpleasant photo. This could have been helped by using editing software to make the white balance of the image (and especially the clouds) somewhat warmer.

 

Strength: The contrast between the subject and the bright sky behind him also draws more attention to the subject.

Processing: none, taken with Hipstamatic on iPhone 5.

March 5th - 8th 2015

Calgary, Alberta

 

A&W Commercial shoot with Rethink Canada.

Nikon D600 / 50mm / 85mm / 17-35mm

 

Processed with LR4 / VSCO Film 04 Nikon.

// HACKPACT

 

// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).

 

// All of them explore the sound/graphic co-relation.

 

// Built with Processing and almost all of the audio with SuperCollider

 

// More info/detail about our codes here: www.realitat.com/HACKPACT

Been playing around with layers and effects !

Model : Zoe

Utility Camp Kitchen.

Knives for chopping, whitling, picnics...

www.hawthornecompany.com

sacramento train station

Just experimenting with some cross processing/Lomo style processing.

My 1st roll of colour (C-41 process) film processed at home, by hand.

The (35mm) film was several years expired.

I used my Zeiss Ikon Contina iii.

I've altered some images in Photoshop, but in general, I was really pleased with the results, and it was so exciting to process at home!.

Oban to Mull ferry.

Ilford HP5 400 push processed to 3200

 

f.22

s. 500

 

Mamiya C330

 

Developed in Ilfotec DDX

The countdown was at -578 seconds and still counting (to more negative numbers).

Processing Paris '10 from Benjamin.

Code available there :

www.openprocessing.org/visuals/?visualID=9134

During the writing process of this photo on the memory card (SD CARD) something wrong happened. No idea what is the cause of it. If someone know the explanation, please, write me a comment.

 

I find the curvature of vertical patterns interesting.The landscape of the background is the picture I was taking but with no colour info and a sort of noise.

 

Seems like a way to replicate an abstract result following only physical laws without the author thinking guidance. The same process was applied by Pollock for his creations.

Built with Processing

  

import noc.*;

import hipstersinc.sunflow.*;

import hipstersinc.sunflow.shader.*;

import hipstersinc.*;

  

void setup() {

size(600, 900, "hipstersinc.P5Sunflow");

noStroke();

}

  

void draw() {

setupCamera();

 

background(255);

translate(width/2, 50, 0);

rotateX(QUARTER_PI);

rotateZ(QUARTER_PI);

fill(255);

float scl = 30;

int time = minute();

for(int j =0; j<3; j++){

 

Vector3D pos = new Vector3D(random(-500,500),random(-1000,300),-1000);

Vector3D rot = new Vector3D(0,0,0);

for(int i=0; i<3000; i++) {

float boxSize = 386+random(200);

pushMatrix();

translate(pos.x,pos.y,pos.z);

rotateX(rot.x);

rotateY(rot.y);

rotateZ(rot.z);

scale(random(.1),random(.4),random(.1));

 

box(boxSize);

Vector3D add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));

add.mult(scl);

pos.add(add);

pos.z = constrain(pos.z,-800,-1400);

add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));

add.mult(.05);

rot.add(add);

popMatrix();

}

}

saveFrame(int(minute()-time)+"minutesRendering.png");

saveFrame(int(minute()-time)+"minutesRendering.tif");

}

 

void setupCamera() {

P5Sunflow sunflow = (P5Sunflow) g;

//sunflow.camera.setType(SunflowCamera.PINHOLE);

sunflow.camera.setType(SunflowCamera.THINLENS);

sunflow.camera.setFocalDistance(450);

sunflow.camera.setLensRadius(12f);

sunflow.scene.setAaSamples(12);

}

 

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