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Processed with VSCO with hb2 preset

Signing of a peace agreement to resolve conflict between communities in Bangui, supported by the UN Multidimensional Integrated Stabilization Mission in the Central African Republic (MINUSCA). (C.A.R., 2019)

 

Photo/Igor Rugwiza

 

Pictures during Simulation

PROCESSING APRICOT to convert it -into dry fruit-SUMMAYAR-NAGAR VALLEY-PAKSITAN

   

zahidsummayari@gmail.com

zahidmarch2002@yahoo.com

Old images from 2007 from a rework of the Magnetosphere project. This image shows a timelapse sequence of images (reads across then down) to highlight the color changes during the course of the render.

Snapseed BW conversion from a Kodak 200 color film shot, Exa-1a, Primotar 3.5/50mm lens film shot at 160

Processed with VSCO with hb2 preset

Holga. Experiments with light leaks on Fujichrome MS100 Daylight cross processed.

Processing experiment inspired by Sun Flower by Christopher Gray www.christophergray.eu/?p=322

Math behind scene is simple: areas with similar pixels directed towards each other

some more glass shader tests

Processed with VSCO with m2 preset

OLYMPUS DIGITAL CAMERA Processed with VSCOcam with e2 preset

I am preparing to place the chicken into the killing cone.

how to lose an image

well I was adjusting the settings on my camera at a wedding reception last week.

Van Dick on Light "Goyu" Kozo japonise paper

Built with Processing

  

import noc.*;

import hipstersinc.sunflow.*;

import hipstersinc.sunflow.shader.*;

import hipstersinc.*;

  

void setup() {

size(600, 900, "hipstersinc.P5Sunflow");

noStroke();

}

  

void draw() {

setupCamera();

 

background(255);

translate(width/2, 50, 0);

rotateX(QUARTER_PI);

rotateZ(QUARTER_PI);

fill(255);

float scl = 30;

int time = minute();

for(int j =0; j<3; j++){

 

Vector3D pos = new Vector3D(random(-500,500),random(-1000,300),-1000);

Vector3D rot = new Vector3D(0,0,0);

for(int i=0; i<3000; i++) {

float boxSize = 386+random(200);

pushMatrix();

translate(pos.x,pos.y,pos.z);

rotateX(rot.x);

rotateY(rot.y);

rotateZ(rot.z);

scale(random(.1),random(.4),random(.1));

 

box(boxSize);

Vector3D add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));

add.mult(scl);

pos.add(add);

pos.z = constrain(pos.z,-800,-1400);

add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));

add.mult(.05);

rot.add(add);

popMatrix();

}

}

saveFrame(int(minute()-time)+"minutesRendering.png");

saveFrame(int(minute()-time)+"minutesRendering.tif");

}

 

void setupCamera() {

P5Sunflow sunflow = (P5Sunflow) g;

//sunflow.camera.setType(SunflowCamera.PINHOLE);

sunflow.camera.setType(SunflowCamera.THINLENS);

sunflow.camera.setFocalDistance(450);

sunflow.camera.setLensRadius(12f);

sunflow.scene.setAaSamples(12);

}

 

// Algorithm Hermeneutics exhibition / National Center for the Arts / Mexico / MMXII

working on legibility by separating letter cells from the neighbourhood. It's a bit too drastic though and I want the effect to look less like simple extrusion. Currently also hitting a boundary in MeshLab which crashes when trying to import models with 4 million+ triangles... :(

This is my first go at trichrome imaging. The images were taken as monochrome JPEGS using red, green and blue filters. The images were then minimally processed for exposure values and then added to the RGB channels of a new PSD document.

Alright..one more then.

 

I found this one. I didnt know it was on the card. A HDR from 1 RAW shot with a Sigma 10-20 @10mm converted to B&W and wide cropped.

Siguiendo con las primeras fotos, ésta fue la tercera, al mismo procesador Intel Pentium de la primera foto que tomé del cementerio de computadores.

You must see this On Black

Now this is much better. But there's this nagging feeling in my head that there's something missing in this.

 

Is it the face (over-exposed)?

Or the pose? Maybe the shadows are distracting?

Help me out guys. Be as harsh as you can

 

I think I gotta reduce the intensity of the snoots. I did try that, but then the colour filter was totally ineffective. I could have added the hues in CS2, but then again, what's the point?

Processed with VSCOcam with a6 preset

My 1st roll of colour (C-41 process) film processed at home, by hand.

The (35mm) film was several years expired.

I used my Zeiss Ikon Contina iii.

I've altered some images in Photoshop, but in general, I was really pleased with the results, and it was so exciting to process at home!.

Crianlarich, Scotland.

Got a little carried away with the blend stuff in OpenGL. I still barely understand how to use it properly, but that isnt going to keep me from playing around with it. This still runs fullscreen at a good clip.

Processed with VSCOcam with c1 preset

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