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Part of our Flickr group weekly challenge. To process and/or manipulate a picture supplied by the previous winner in the group.
Original picture is Here:
www.flickr.com/photos/24506073@N06/5156608487/
Decided to do a slightly different crop, Mainly cause those lights are so cool.
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Over processing again. But I was having a hard time getting something I liked, so I figured I might was well have fun with the best of my worst.
MAM - This Old Guitar
TOTW - Muse (But I may try soemthing more appropriate later.)
I thought it might be of interest to show how I process my HDR shots and how it transforms the original photos.
Here is the process I used for one of my last photos, "Bamboo Forest" :
- First, I take 3 shots from the same position using the bracketing feature of my camera. Here I bracketed at +-3EV because the sky was very bright and I wanted to capture it in the best conditions. Turns out it was not enough because even in the -3EV shot, the sky is still a bit burned.
- Then, I use Photomatix to merge the three shots in one HDR picture and tone-map the HDR into an LDR picture. The tone-mapped picture allows to see at the same time the bright and dark areas of the original shots. A lot of settings are involved in the tone-mapping process and the result can vary from natural to very artificial looking. I try to always keep my processing natural.
- Finally, I edit the tone-mapped picture in Lightroom. Here, the picture lacked global contrast and was not well framed (when looking near the edges, the eye could be drawn out of the picture). So I finely tuned the exposition and contrast curve, added a bit of sharpness and the last touch was a soft vignetting, darkening the edges but not too much.
I am quite happy with the result !
Some sketches for Ticonderoga Publications' limited edition of Angela Slatter's collection Black-Winged Angels: ticonderogapublications.com/index.php/our-books/184-black...
Made with Processing.
Using edge detection and random walk to generate an old, grungy photo. I like the way it draws not only the outlines but also some areas.
Inspired by www.openprocessing.org/sketch/59807, but I didn't checked his code.
Code:
www.openprocessing.org/sketch/61722
Video:
Photo:
Train station of Hildesheim, taken in 2011 by me.
Ektachrome 100 from 1995, Zenith E (1980 Olympics model), Görlitz Lydith 30mm lens. Film acceleration process.
Little recoding. Trying to figure out why the particles got so spastic when near the shell of the central orb in older builds. Think I fixed it and to show the stability, threw a couple hundred particles into the space to see what architectural forms they would create.
Trying out alternative processes.
This is a new print of an image previously uploaded to flickr, this time made with home-made gum-bichromate paper. I rather like this process: it has the advantages that I am using "real" paint on "real" paper, and the process is rather forgiving in the problems of coating the paper evenly. The main down-side is obtaining the dichromate and using it safely. Details appear in my blog at cameramods.blogspot.com/2011/08/gum-bichromate.html .
Sinar Norma, 4x5. Contact print onto textured paper.
// HACKPACT
// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).
// All of them explore the sound/graphic co-relation.
// Built with Processing and almost all of the audio with SuperCollider
// More info/detail about our codes here: www.realitat.com/HACKPACT
sweet things to come once i have > 10 minutes.
This is an image from my "watergrams" series. This is a cameraless image, made in a wet darkroom. Nothing digital about this, except for the selective toning to separate the female body from all the rest.
A repository of images relate to Banana (Musa spp) shared by members of MusaNet. The album depicts images from different African, Asian and countries from the Americas where collaborative work on Banana research is done.
©CIAT
Please credit accordingly and leave a comment when you use a CIAT photo.
For more info: alliance-comms@cgiar.org
I did not know.
I did not know, that when a drummer's drum pedal is pressed that the position of where the mallet head strikes the drum head- can affect the sound.
Apparently- if the mallet strikes precisely at the drum heads center- the sound is optimal-
richer and "bass-ier" than striking off center, where the factory pedal causes the mallet to engage the drumhead.
So- what to do?
Either, lower the Pedal, or raise the Drum head higher.
Sounds Simple- right?
Simple, as we've discussed earlier kids- ain't always so simple.....
This is a photo in two parts because I couldn't get back far enough to capture the whole thing in one shot. This is an installation for the Culture Crawl preview show. I'm trying to demonstrate the process of making an altered book.
More about this on my blog.
Mockup frame for a music video I'm planning. Model is generated in Processing and rendered in Blender.
The photo was taken from someone else's flickr account, but unfortunately I forgot who it was.
Animation test can be found here: vimeo.com/9249605