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They said it would rain all day. But it cleared up at noon and I decided to find Random Point 49.36170752 7.80253255 during my lunch break. Again it was easy to reach: quite close to the Kreisstraße K50 and close to a forest road.
It took me some time this weekend to identify the region of Pfälzerwald this point belongs to. I suspected it could be part of the Frankenweide plateau, but the description and map in Wikipedia were quite vague. Finally I remembered that we have a lot of offline (paper) maps in the shelf we hadn't touched since 6 years. After some map folding I am pretty sure that the Point is part of the Reichswald area (it belongs to the Staatswald Trippstadt), it is located on the the mountain/hill Ätzenläufe, which is 438m high (Kaiserslautern is at 251m).
To my surprise Google doesn't know Ätzenläufe at all. But looking at the name it is a safe guess that the people of Antonihof (one of the 22 annexes of Trippstadt) nearby used it as pasture for their pigs and goats.
Random Point #26
August 4, 2013
Panzerwald, Viernheim, Hessen
Latitude: 49°34′26″N
Longitude: 8°33′35″E
Distance: 58.885 km Bearing: 75.624°
49.57036514 8.56168055
Yesterday I saw something weird at pick-up truck in the center of Warsaw. It was big dome with thousends golden squares. I used flashlight and... now you can see blue squares with just three golden points :). Funny...
Settlement points with population estimates are used in GRUMP as a guide tovreallocation of population from rural areas to urban extents defined by stable night-time lights. The level of detail available in the settlement points database varies by country.
Settlement points with population estimates are used in GRUMP as a guide tovreallocation of population from rural areas to urban extents defined by stable night-time lights. The level of detail available in the settlement points database varies by country.
Settlement points with population estimates are used in GRUMP as a guide tovreallocation of population from rural areas to urban extents defined by stable night-time lights. The level of detail available in the settlement points database varies by country.
Control panel now attached to the layout facia for controlling the yard points and the one point in Pendeford wharf.
Residents of PWL Wetaskiwin ‘soak up the sun’ for their first summer backyard barbeque held on July 14.
Someone told me this picture looks scary, like a scene from a horror movie. However, all I see is a rainbow brightened up a stormy sky. A chance, an opportunity, a light of happiness. What do you see? What's in your mind?
PS: Hit the "L" key to see this picture in a black background, the way this picture is intended to be seen.
The game was played at a neutral ground (Fulwood Amateurs) due to a waterlogged pitch at Longridge and the ridge sas a goal in each half from a strong Garstang side who took the points. Longridge were down to 10 in the last 10 minutes with George Melling walking after bringing the Garstang striker down in the area. Lee Dovey made a great save to keep the score at 0-2.
Settlement points with population estimates are used in GRUMP as a guide tovreallocation of population from rural areas to urban extents defined by stable night-time lights. The level of detail available in the settlement points database varies by country.
points on board. You are allowed to use this image on your website. If you do, please link back to my site as the source: creditscoregeek.com/
Example: Photo by creditscoregeek.com
Thank you!
Mike Cohen
Negativland - "points"
the sample at the start of the album always gets me - it sounds like my grandmother calling for me when I was a kid
Negativland is always an interesting listen for me.
Researchers explains points to training participants on cowpea alley cropping system. Photo by IITA. (file name: RCM_516). ONLY low res available.
Calculated 0.010" flex in the 80/20 when the gantry sits in this position. Also worried about squaring/leveling the frame in the circled areas. I need to do some rework here.
PA_10?? [? points]
McDonald's with store number 489 in the 20ème arrondissement has been invaded.
Other views:
PA_10?? (Zoom out - November 2013 - Night)
PA_10?? (Zoom out - December 2013 - Day)
Date of invasion: unknown (estimated October 2013, first seen on Flickr on 01/11/2013 by Yoyolabellut and photo was taken on 21/10/2013)
[Visited this location plus McDonald's 9 days after first appearance on Flickr...still talking about the space invader]
NOTE: Previous photo taken almost at night at 09/11/2013 and uploaded here on 27/11/2013 replaced by this one taken on 10/12/2013 in full daytime in full sunlight.
Jiayuguan Fortress, now a popular Chinese tourist destination, was the 'end of China', the outermost bit of the Great Wall, the place which was a metaphor for exile and foreignness, the bordertown.
Engine switches from one track to the loop to run around the train. At Bundamba on the Queensland Pioneer Steam Railway.
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Meeting Room
Meeting Facility
Four Points by Sheraton Cambridge, Ontario
210 Preston Parkway
Cambridge, Ontario, N3H 5N1
Canada
www.starwoodhotels.com/fourpoints/property/overview/index...
cambridgeontario@fourpoints.com
(519) 653-2690
Ruby and Boo Boo, relaxing after a fun show...
No Statik
5 Points Art House
San Francisco, California
Fall 2010
This is my Horus Heresy era, Imperial Fists Legion, Reconnaissance Squad in recon armour. Also known as plastic Space Marine Scouts with sniper rifles.
I’ve really fallen in love with the aesthetic of six-man specialist squads. All of the Tactical Support and Heavy Support squads currently (and planned future projects) in my collection are six-man squads.
I got these as a birthday present from my Aunt back in March. Finishing a six-man infantry squad in only a month and a half counts as speed painting for me. I wish I could say that I enjoy painting, but I’m not sure I do, what I actually enjoy is finishing painting a project.
I’m really happy with how they have turned out, but it wasn’t an easy road getting there.
I’m not keen on the stock heads that come with the Space Marine Scout kits, so I decided to do a simple head-swap, replacing them with Skitarii Ranger heads that I bought on eBay. Their hoods can be easily blended with the Scout’s camo cloaks with green-stuff, and they look like they’re wearing gasmasks. I wanted them to look environment sealed as my collection is themed around Mars.
These fit the theme of my recon squad perfectly, even if they didn’t fit the models perfectly. I had some trouble fitting the heads to the torsos with enough contact points for plastic glue to bond them together. I also had to trim the necks back a bit as they looked too long. It was also necessary to use green-stuff to fill gaps and improve the fit.
The plastic Space Marine Scouts with Sniper Rifles set is also a little dated, and it’s clear on their legs that the two halves of the mould do not align properly. I tried to address this with some cutting and scraping.
I mounted my squad on 32mm Citadel Sector Imperialis round bases. Because they’re awesome, and one of the best value for money kits Games Workshop have ever released. I chose 32mm bases because 25mm bases just look too small these days, and although these guys are wearing recon armour, they’re still Space Marines (in 30K, in 40K they’re nearly-Space Marines).
The yellow parts of their recon armour I painted in the same way I paint all of my Imperial Fists. Although in this case I started from a ‘Corax White’ spray can primer instead of ‘Averland Sunset’ spray or air via airbrush. It’s ‘Averland Sunset’, drowned in a coat of ‘Seraphim Sepia’ shade, layered with thinned down ‘Averland Sunset’ and then edge-highlighted with ‘Ushabti Bone’.
The grey fabric parts of their clothes were painted with ‘Dawnstone’, washed with ‘Nuln Oil’ shade and then layered on the raised areas with ‘Dawnstone’ again.
The camo cloaks? The camo cloaks nearly drove me made.
I wanted them to have a Martian red tinge, to fit the theme that these guys are fighting on Mars. I base-coated them with a 50:50 mix of ‘Mournfang Brown’ and ‘Wild Rider Red’ and then shaded them with ‘Agrax Earthshade’.
Here’s where it all went wrong. I tried to layer them with a 50:50 mix of ‘Mournfang Brown’ and ‘Troll Slayer Orange’ (I think). I was aiming for a slightly lighter shade of red-brown, but I ended up with a very pale terracotta colour, which was a really stark contrast with the layers beneath and not at all what I wanted.
I ended up having to repaint that layer with a new 50:50 mix of ‘Mournfang Brown’ and ‘Zamesi Desert’. Which I then highlighted with a 50:50 mix of ‘Mournfang Brown’ and ‘Ushabti Bone’.
I wanted to paint a camouflage pattern on their cloaks and I found a design I wanted to emulate through a Google image search. Unfortunately the person who painted the design I was referencing is a much better painter than me generally, and also used an airbrush. Although I have an airbrush I don’t have the skills to use it for anything other than base-coating.
That said I was happy with how mine turned out…
Until I applied weathering powders to it.
I like to use MIG ‘Standard Rust’ (P025) pigment powder as a weathering powder representing Martian dust. I’ve used it before and never had any problems. I then use MIG ‘Pigment Fixer’ to fix the weathering powder, by gently dabbing it on and letting it soak into the powders and dry.
It’s always worked before, but this time it seemed to mix with the powder turning it into a thick paint which would then dry leaving tide marks like a shade applied too thickly and allowed to pool.
I didn’t know how to fix it or undo it, and I got very frustrated. I wasted probably a week trying to apply powder every night and get it to dry looking like clinging Martian dust instead of stodgy brown opaque paint.
In the end I couldn’t solve it and had to make my peace with it and move on. If I hadn’t forced myself to carry on I’d still be there now painting the cloaks over and over again and slowly losing the will to paint ever again.
The guns I painted black and edge highlighted with ‘Dawnstone’ then edge highlighted only the upper surfaces with a mix of ‘Dawnstone’ and ‘Ice Blue’. But the end result was too bright, so I matted it all down with a coat of ‘Nuln Oil’ shade, which I proceeded to knock over and spill all over my palette.
I had a funny issue with the crosshairs on their sniper scopes. I painted them before highlighting the rifles and varnished them with ‘Ardcoat’ to protect them from being handled. But ironically, it was the varnish that caused a problem with them being handled. I noticed after a while that some of the crosshairs had moved off of centre, not smudged, moved. It turns out that if I applied a gentle pressure to the layer of varnish, it was moving around like a water-slide transfer that hasn’t dried, and moving the layer of paint beneath it too!
Despite everything I finally got to a stage where I was happy to call them finished. I like to throw caution to the wind, and live dangerously, by spraying my models with ‘Purity Seal’ spray when they’re finished. I’ve had problems with it clouding miniatures in the past, but I think I’ve solved that now. It’s just a case or REALLY SHAKING the can for A LONG TIME.
But just to be sure I still spray indoors in a small room with no ventilation to control environmental factors and now I can feel my throat and lungs coated with ‘Purity Seal’.
At the end of the album you can see some comparison photos with a similar Scout Squad I painted for my own Space Marine Chapter, ‘The Unity Marines’ about ten years ago. It’s always interesting to see how far (or not in my case) your painting ability has progressed and developed.
On to the next project!