View allAll Photos Tagged openframeworks
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
Platform: Open Source Code (Pure Data, openFrameworks, other) and Arduino
Date Work Completed: May 7, 2016
Principal Production Credits: Grayson Earle
Relationship: Created in the 2016 Micro-Residency, a team led by artist Grayson Earle created W.U.R.M., an immersive video game experience that used entirely open source code and Arduino. The piece premiered for a New York audience during Creative Tech Week, and will tour to future locations. In addition, plans are underway to hold international and/or multi-location W.U.R.M. events with the players in different cities, states, or countries.
working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
I began taking a class at The Public School this past Sunday. It was great little introduction into Open Frameworks and am very excited to take my knowledge of Processing to the next level with more Low-Level code. There is much to learn. For more information on Open Frameworks you can check out the wiki to the class page. There is one more class next Sunday.
working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm