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When I first learned that Conker's Bad Fur Day was being remade for the Xbox I just about dropped my pants doing the happy dance. One of my all-time favorite games, the N64 version of Conker was an irreverent, foul and hilarious genre-busting extravaganza. Having the single-player campaign and an all-new Xbox Live multiplayer feature seemed to make Live & Reloaded destined for greatness. And yet, after running through the single-player twice and playing a healthy dose of the multiplayer, I'm left somewhat disappointed. This is not the greatest game ever. In fact, the multiplayer, which was Rare's big focus, is a letdown. As Conker might say, "What the f*@&!?" Meet Conker, a foul-mouthed squirrel who is the definition of a hedonist. His interests focus on finding a good beer, getting some action and pocketing cash. He's a guy's guy, only he's a squirrel. The fact that he's so damn cute plays perfectly against his boorish behavior. This isn't the best friend of all the forest creatures, the cute fuzzy animal you snuggle in bed at night. Conker only cares about himself, everyone else be damned.

 

Conker's Bad Fur Day, the single-player component of Live & Reloaded, begins with the cantankerous squirrel awakening from a bender and in need of a way home. Pretty much the rest of the story goes into orbit from that point. Unlike most games, which focus on things like a complex plot or a battle against villainy, Conker's journey spawns from stupidity -- both his own and others. See, the Panther King has a problem -- his three-legged table keeps spilling his milk. The solution? Find a red squirrel to fill the gap and keep the table steady, of course.

 

No, seriously, that's the plot. From there it degenerates into a wondrous madness that seems almost born from free association. Those who hate British humor or, well, humor in general will hate the single-player, but it cracks me up every time I play. There's really no end to the lunacy. Along with a giant mound of poo that sings a scatological parody of a Disney musical, there's a caveman with "size" issues, a devilish vampire, a sexy flower in need of pollination and lots of cursing (bleeped out to make it even funnier).

 

Not everyone will grasp the raw sense of humor in Conker. There are some who will wonder, why the hell am I rolling this giant ball of poo up a dung hill? But honestly, who cares about those people? At the time of its release five years ago, Conker was revolutionary. Few games had dared to merge multiple genres and certainly not while offering simplistic controls. Live & Reloaded is a shooter, a platformer, a puzzler and a cart racer all wrapped into a ten-hour single-player experience. That amount of divergence can make a game difficult to sell and, like the humor, can prove a turn-off to some. There aren't many games on Xbox that ignore the majority of buttons on the Controller S, but Conker is made with ease-of-use in mind. If you can find the B Button on your controller, you're well on your way to mastering the controls.

Conker was one of the first games to utilize context-sensitive controls, something that is so commonplace in today's gaming that it's easy to take for granted. Conker plays a lot like a Looney Tunes episode. Get into a situation where you need, say, a slingshot and a light bulb dings over Conker's head. Hit the B Button and Conker pulls one out of his back pocket. The majority of weapons, item switches, and interactions all come down to the B Button. It's simple, but it's fun.

 

That's not to say you won't have some times where you'll need more than just a B Button to save your ass. The later portions of the single-player campaign are heavily focused on third-person shooting, where you'll need to master the triggers to blast away Nazi Tediz or grotesque zombies. The shooting portions, in fact the last few hours of the game, are much more action-packed and faster paced than the earlier stuff. It's a little odd that Rare didn't think to mix these things up so that the game had better ebb and flow, but as it stands, you begin with little action but end with non-stop firefights. Conker really does hop around genres and there's some out-of-this-world stuff you're required to do in order to beat the game. There's not one but two instances where you need to get drunk and piss on things in order to get past stages. You'll hop on a hoverboard and race against a bunch of caveman hoodlums, jump in a tank and destroy teddy bear monstrosities and fly around as a vampire bat, dropping guano on villagers. Conker has it all.

 

OK, to be honest, it doesn't have it all. For example, there's no road map, no definitive clues to help you in many of the areas. This may just be the game that forces you to use a guide or a FAQ for the first time, because there are many times where it's unclear what you're supposed to do next. Accomplishing those goals isn't so bad, but the puzzle elements involved can sometimes prove confusing. Confusion leads to frustration, frustration leads to cursing. And we all know cursing leads to controller tossing. If there's one thing Rare could have improved over the original, it would be adding some better guidance. They did not. Here's the sad news: The Conker single-player experience on Xbox is not as good as on the N64. To its credit, Rare has done some fantastic things to the single-player. First and foremost, the graphics are unbelievable. Running at a generally solid 30fps, Conker is a lush, gorgeous world with some phenomenal textures and effects. It's only ugly aspect comes from some of the character models. A T-Rex, even a baby one, should really make you crap your pants on Xbox. Certainly when it tears someone in half it should be impressive, but many of the more gruesome scenes prove the ugliest, with basic textures and simplistic effects.

 

The camera, which was a real problem on N64, has seen some slight improvements. In tight spots the camera is very problematic, particularly when Conker is on a ledge against a wall, but overall it performs well. The third-person shooting controls and just some other minor tweaks have also been made to make the game a little more manageable. And yet, the N64 version is better.

Sometimes you can tinker too much and mess up a good thing. That's how my relationship with Martha Stewart disintegrated and that sort of tampering hurts Conker as well. In an attempt to make Conker more accessible, Rare has made the game a little easier and removed a few sections. One missing section that really stood out to me comes in the last third of the game. In the N64 version you need to get a power source turned on. To do this, you need to get a charge going by diving into the water and leading an electric eel through several power circuits. It was a pain on the N64, now it's gone. I'd rather Rare found a way to make sections like this better with tighter swimming control rather than just cutting them out. It's a cheap trick.

My real issue, however, is with every little thing still wrong with the game. The pacing in the beginning is too slow, all of the great movie parodies come in the second half and swimming is still a pain in the ass. These things weren't fixed. Some things that seem so obvious are still broken and it's been five years. What is the holdup?

 

While I still love the single-player, it's shorter and easier on Xbox. What I considered a 9.9 experience on N64 is more like a 9.2 on Xbox -- still great, just not as great. As a bonus, Rare has added a merger between the single-player and multiplayer. Chapter X is a single-player mission that is played with bots. In this way you can still have some fun playing alone, but can also learn the ins-and-outs of the complex multiplayer. Chapter X has some damn hard parts and is a nice little addition that turns out to be a bit more fun than the actual multiplayer. Rare's focus for Live & Reloaded was the online multiplayer (and yes, there's also system link and offline two-player split-screen support). Apparently the focus wasn't balancing. There are some really great ideas in Live & Reloaded, but there are also some shortcomings that can make for a sometimes frustrating (and worse, boring) experience.

 

The options are a little limited online and boil down to either deathmatch or objective-based missions. Along with selecting which team to be on, either the SHC (furry animals) or the Tediz, you get to choose your class. No matter which side you choose, the classes remain the same. It's merely your objectives that will alter (either to infiltrate or to defend).

 

The class-based system is more complex than Return to Castle Wolfenstein, but also allow for a lot more variety. It's actually a very admirable set up. Each of the classes has its own set of unique weapons, abilities and piloting skills. You can be a Sneeker and turn invisible or be a Demolisher and do some real damage with the bazooka. Each class alters the way you must play and further each weapon you use will change your strategy as well.

 

Deathmatch is pretty standard in terms of application, but it's damned hectic. Hop into a live game of Conker and things are exploding left and right, warble and heat effects fill the screen, gunfire echoes from everywhere. It's a madhouse, which is great. That's if you have a full room. The fewer people you have, the faster Conker drops off the excitement level. Forget about playing with a small group, even in one of the small maps (of which there's basically one), it's just no fun at all with less than eight people. All of that frenetic action can be exciting, but it's going to take some time before you're ready for it -- At least for Mission play. Everyone who's played Live & Reloaded has offered the same comment: It's God damn confusing at first. The HUD is overcrowded, the controls are anything but intuitive and mission objectives are a little obscure. Over time, with more and more play, things snap into place and gameplay becomes no problem, but pick-up-and-play this is not. The missions are varied and success is rewarded with some hot cut-scenes. All of the standards are there, including variations on capture the flag and domination. There are also some really clever instruments for mayhem, including moveable teleportation nodes and ordinance terminals for upgrading weapons and refilling grenades. The vehicles can also be a blast, but it is a little frustrating that vehicles are tied to specific classes.

When you first start a fracas, more often than not you are going to suck. The reason doesn't have anything to do with skill, it's that your weapons and specialty items require in-the-field upgrades. Dead enemies drop upgrades and these are vital, because without some upgrades you just aren't going to get the job done often enough.

 

All of this makes for a very complex game. Perhaps even too complex and too smart for its own good. Rare has put in tons of clever tricks and a very in-depth system of upgrades and weapons, but it just isn't that much fun. This isn't just my declaration, but the feelings of everyone who's played in the office. Where is the f@&$ing fun? There are just too many frustrating aspects to Conker that hold the multiplayer back. It's often impossible to tell when a hit registers and sometimes attacks are completely meaningless anyway. Even right out of the gate a sniper needs to be able to kill with headshots -- that's just a given for any game. Not in Conker. For fun, I took some direct headshots at standing targets and it would take two, three once even four bullets to kill the person. You need to hold and power up your shot (creating an easy-to-see laser that can be avoided by most). Conversely, any a$$hole with a bazooka can kill indiscriminately with shots that merely get close to the target. I can't possibly express the frustrations of trying to play with other classes only to see myself and others continually smoked by bazookas. Fortunately, you can change classes at any spawn point -- but at a price. Changing your class requires some idle time. The kicker is that your character is immobile but vulnerable to attack. So a spawn-camper can kill you while you wait on the idle countdown. You respawn but must begin the countdown from the top again. At least the camper can keep shooting you with those instant-kill bazookas so you can never move again. Now I know why Conker curses so damn much.

 

Further adding to my gray hairs is the weapon-swapping system. Conker uses a system similar to Rainbow Six, where you hold down a button and a four-option menu appears. Just move the cursor to the weapon or item you want. But it's not just one menu, there are different menus for everything. It's weapons, specialties, even different types of weapon fire. It's too much, especially in a game that moves fast. This is a twitch shooter trying to be a tactical shooter. While I have my frustrations with Conker's multiplayer, I will say that those who stick with it will be rewarded. Stats are kept for everything, including the number and types of kills with each class. As you gain kills and campaign points, your character earns different upgrades. These upgrades greatly improve game enjoyment, because they cut down on some of the nagging issues. The crappy rate of fire increases, you can hold more grenades, you gain cooler skills. But you have to invest the time. I imagine many won't.

 

My guess is that about half the people who play this will love it. They'll write in angry letters about what an idiot I am (and admittedly, I am an idiot). The other half will find it boring, slow and no fun at all. I'm actually excited to give Conker a second go once it's out in the mass market, just to see if a massive pool of gamers makes the experience any better. But for now I have to maintain that the multiplayer isn't much fun. Clever, yes. Fun, no. I really, really, really wanted to love Conker: Live & Reloaded. I've been dying for this game for more than a year, both for the single-player and the multiplayer. Ultimately, I still think the single-player is a unique and awesome experience. Perhaps it's a little outdated and the cutting of certain aspects bums me out, but overall it's still great. The multiplayer is a very solid concept with some good and some bland maps (but too few all around). It's created with a lot of thought, but the balancing issues and, frankly, the lack of fun hurt it a lot. The single-player is a 9+ experience and the multiplayer is more like a 7. So, Conker: Live & Reloaded falls somewhere in the middle overall.

                       

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Dutch is an exclusive skin only available to players level 70 and above in UNCHARTED 2 multiplayer.

 

Learn more about the level cap increase and the new skins at NaughtyDog.com:

www.naughtydog.com/site/post/multiplayer_level_cap_increa...

Blaine is an exclusive skin only available to players level 80 and above in UNCHARTED 2 multiplayer.

 

Learn more about the level cap increase and the new skins at NaughtyDog.com:

www.naughtydog.com/site/post/multiplayer_level_cap_increa...

Call of Duty 4 Multiplayer as seen on CoD4 party in Leipzig Old Airport. Notice the special CoD keyboards!

Team Fortress 2

3449x1940 >> 1920x1080

 

In-game Replay Editor || cl_drawhud 0 || multiplayer (not posed)

These are my Lego Assassin's Creed: Brotherhood custom multiplayer minifigs. I made most of their decals, the rest are actual lego pieces.

Just a tease from before our announcement that all character skins will be Skelzor and Undead Explorer for Halloween weekend, along with Double Cash. Read more at NaughtyDog.com

Imerference is an advanced tech feature that lets you make immersive conference and voice calls with a twist of virtual world.

From the "Drake's Fortune Multiplayer Pack" DLC for UNCHARTED 2: Among Thieves

Multiplayer - „Rogue Transmission“ - Spectator Mode - Freecam / Maxed out / 7200x4800 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

Multiplayer - „Paracel Storm“ - Spectator Mode - Freecam / Maxed out / 6000x6000 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

Back Row (L to R):

Varian Wrynn, World of Warcraft

Mushroom Toad, Super Mario Bros.

Princess Daisy, Super Mario Bros.

Jaina Proudmoore, World of Warcraft

Magneto, Marvel Comics

 

Front Row (L to R):

Guy with a beanie

Totoro, My Neighbour Totoro

 

Super Mario Bros. is a Nintendo video game

World of Warcraft is a multiplayer online role-playing game from Blizzard Entertainment.

My Neighbour Totoro is a 1988 Japanese animated fantasy film.

 

Supanova Expo, Sydney Olympic Park, Sydney, Australia (Sunday 15 Jun 2014)

Multiplayer - „Lancang Dam“ - Spectator Mode - Freecam / Maxed out / 7680x4320 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

Ziegelstein is German for building blocks or bricks. I use the nickname Brick Stone in many of my multiplayer online gaming titles that I enjoy.... With that, I am essentially calling myself Ziegelstein. This has proven to be the perfect name for my new array of Hi Fidelity Audiophile PC speakers.

      

What's the deal here?

    

The design goals of this system was to allow for extremely clear, yet warm and robust, 3D positional audio in either 5.1 or 7.1 titles in a near field delivery scheme, as well as serve as a part of our multimedia experience in the family/game room area of our home. I use this worksation for video and audio editing and creation, 2D and 3D graphics development for web and video games, media and entertainment such as movies, and TV via Slingbox, Netflix, Hulu and many other sources. And, yes, I also use it for state-of-the-art hardcore video gaming as this PC currently features hardware that is at the "top-of-the-line" enthusiast level for all of the installed components. This system is custom-built by myself and is designed for maximum performance on the bleeding edge of tomorrow's tech.

   

Delivering the Goods...

  

As for audio sources, The Ziegelstein-Array is powered currently by a single Harmon Kardon AVR1600 Receiver which has, at its heart, a Creative Sound Blaster X-Fi Titanium Fatal1ty Champion Series 24 Bit Soundcard. This device has modes of operation that accomodate specific areas of use such as Entertainment Mode, Audio Creation Mode, and the highly controversial Gaming Mode. While there are sound cards specifically designed for audio playback of 5.1 source media in a home theater environment, this X-fi has been crafted around a set of core components and features designed to augment the experience for the hardcore PC gamer.

    

Realistic EAX® 5.0 sound effects Hear crackling gunfire and earth-shattering explosions. EAX® 5.0 delivers realistic sound effects that will engage you in long hours of gameplay

   

EAX® and 3D audio restoration for Windows Vista® Using Windows Vista®? Creative ALchemy restores the surround sound effect for the same great gaming experience.

   

Accurate 3D positional audio Listen to 3D positional audio so accurate, you can locate your enemies through mere sound alone! Plus, the X-Fi CMSS®-3D gives you amazing surround sound even with normal stereo headphones.

 

Hardware accelerated performance

 

Get unbeatable performance with hardware accelerated audio that blows motherboard audio away.

Boost your performance even further in games like Quake 4, Battlefield 2, Prey, Unreal Tournament 3 and others that take advantage of X-RAM.

Clearer voice chats

 

Plug in your headset or microphone and hear the difference immediately. With high-quality input and hardware audio processing, your teammates will definitely hear you loud and clear.

We also take advantage of a host of features that cross the genre and benefit not just the PC gamer but the music and movie enthusiast as well.

   

24 Bit Crystalizer Restore the details and vibrance your music and movies lost during compression. X-Fi technology intelligently enhances the highs and lows so you'll hear it all-crisp cymbal crashes, wailing guitar solos, screeching tires and booming explosions.

   

CMSS-3D - Surround sound from your stereo music and movies? Yes! Expand your stereo music and movies into surround sound. Voices are centered in front of you. Ambient sound appears all around you... just like a live performance. Listen on a pair of desktop speakers or a full 5.1 or 7.1 speaker system.

 

Experience cinematic surround sound from Blu-Ray & DVD movies Watch your Media in cinematic surround sound with PowerDVD software featuring DTS™ and Dolby Digital® -EX decoding.

    

X-Fi Powers The Ziegelstein-Array!

     

Utilizing the AVR1600's 8-channel direct in and its digital inputs in its current state, The Ziegelstein-Array is able to shine as a true hi-fidelity "Studio Monitor" set of speakers capable of 4000 watts output in any traditional home theater/game room layout chosen - a system capable of handling anything thrown at it and able to deliver it cleanly in any setting, meeting any demand.

    

The Ziegelstein-Array is made from 70% Recycled Materials!

 

Aside from using recycled wire from dismantled electronics, recycled pressboard for crossover mounting, recycled sofa polyester filling and recycled self adhesive sound dampening materials, we are also using vintage gear at the heart of every unit built. Utilizing the principle of the 5 R's (which we'll cover later in this segment), we can effectively recycle vintage audio gear from the 1970's and 80's for use in our current lineup. This prototype Z-Array is featuring recycled Optimus Pro LX5 Bookshelf speakers with original refurbished Linaeum DiPole Tweeters, Peerless SDS shielded drivers, specialized 2-way crossovers and original cast aluminum cabinets. We are also using recycled Minimus 7 bookself speakers with original cast aluminum cabinets, original cloth dome tweeters, custom aluminum cone drivers and specialized 2-way crossovers.

   

The Ziegelstein-Array featured here builds a 5.1/7.1 system with 24 speakers across the 6 side channels. A Center Channel (currently 1 Unit with upgradeability to 4) and Subwoofer array (1 or 2 Units).

      

The channel array utilizes wiring in a series/parallel hybrid configuration to allow four 8 Ohm speakers to be wired together to maintain an 8 Ohm load on the Harmon Kardon.

 

Alterative methods. We are experimenting with using solid state chip amps on each channel and driving them separately.

   

The Ziegelstein-Array featured in this article is a prototype array used for additional testing of design concepts that will lead to the future development of a retail offering that will feature custom cabinets and crossover designs that will position us within reach of the proverbial Golden Ring!

   

The Ziegelstein-Array prototype will pave the way for our future products and will position us to firmly grasp a reasonable market share of the High End Audio Component niche. "High End Audio without the High Cost" - the Credo that will propel us into the 22nd Century and beyond!

    

Interrogative

  

I've spent 30 years building and testing speakers. Over that very same set of years, I have slowly built this array with components and parts that I've acquired when others have tossed them away. Really fantastic finds in my opinion for someone that can actually utilize all their hidden abilities, secrets and cost effectiveness. This is not everyone's cup of tea though. DIY Audio is a serious hobby not for the fainthearted or impatient and, though The Ziegelstein-Array protoype is a cost effective alternative to systems costing tens of thousands of dollars, it takes some time to get everything together and then you have to learn how to do it right. That can take considerable time for some. Time that, in most cases, many of us working class folk do not even posess enough of to simply sit and enjoy a meal with each other or pray together much less take on an extremely self-engrossing hobby such as DIY Audio. This oftentimes unfair trade-off is time spent initiating one particular ritual. One that I refer to as the 5 R's. This is comprised of the time and energy it takes to Recon, Recycle, Refurb, Retrofit and Refinish the units. This is where the patience and determination play a major role in the outcome of the final product. Trust me when I say that it will all pay off in the end. Recycling these discarded ebay treasures and utilizing some science, I was easily able to create a personalized system that can be manipulated in scope and size to fit any budget or space limitations. The 24-unit array featured in our shown system, excluding the front channel and subs has a DIY build cost average of approximately $75 per bookshelf unit. With the additional DIY build cost averaging to $150 for each MTM TL 3 foot tower.

      

Unrivaled Versatility

 

Another unique feature set of The Z-Array, with its multiple amplifiers driving each channel, is the ability to break up these channels sets into completely separate bookshelf systems for nearly every room in my home. By separating the channels into smaller complete bookshelf units, 6 such individual units in fact then become available for usage in a complete multi-zone audio distribution scenario. The Ziegelstein-Array becomes a complete audio experience for the entire home by allowing every room to have sublime audio in a smaller form factor with no additional cost to the owner and without sacrificing the original clarity and power of the main unit.

   

Ziegelstein FTW!

  

The most exciting news is that, our recycled Z-Array is easily showing a professional-grade "Studio Quality" output from each unit that is easily toppling the performance levels of some well-known high-end audiophile systems with units that have an ownership cost usually in the $250 to $800 range for each bookshelf unit and $1000 to multiples of that can amount into unheard-of figures for larger more exotic tower units.

    

It gets worse. The market is driven by snobs! - What's a poor boy to do?

 

Believe it or not.... Some " Extreme" audiophiles would even snub a $50K system, let alone even look at a $15K system. Labeling even the big name entry-level Home Theater offerings as cheap knockoffs or downright worthless.

      

Keeping it Real...

 

Fortunately for anyone who can appreciate the recent global financial debacles and subsequent ripples that are affecting everyone, we all can surely appreciate the cost savings delivered when one considers tackling a DIY Audio project. When you are then fortunate enough to add recycling to the mix, your cost savings can increase to 300% more overall and those old under-appreciated speaker cabinets are also not ending up in land-fills.

    

My overall total cost for all of the units in The Z-Array was in the sensible range of $800 to $1000 total for the entire set of 30 speakers. This set was also accumulated over a 6-year time frame. One must know: I did not drop $1000 all at once. It is interesting to note, though, that if I were to have bought comparable units for this array from a "High End", high cost well-known provisioner of "Professional" studio-grade speakers...

    

I would have easily had a unit cost of approximately $400 each for a small bookshelf units and $750 each for the medium sized satellite units. The cost comes to an approximate $15,000 Just for speakers! and I haven't included MY 2 $150 towers which would have cost about $900 each if I had purchased them from the same provisioner.

      

In Closing...

  

I'm very proud of my $1700 (Custom speaker array, Sony sub and HK AVR1600 AV Receiver) 7.1 PC Audiophile System. It takes any home theater system that could have easily cost me $16,000 to the cleaners for a fraction of the cost. The Z-Array wins - hands down! I am so very glad I decided to go forward with my DIY aspirations. I have learned so much while traveling this path and have made some great new friends. I am thankful that I have had the patience, determination and the know-how to build The Ziegelstein-Array!

         

Thanks for reading!

    

Screenshot of Eye of Indra character Rika Raja in UNCHARTED 2 multiplayer.

 

Rika Raja will be available for the first time for North American players on April 1 through the Eye of Indra motion comic episodes or bundle on PSN.

 

More info here:

www.naughtydog.com/site/post/rika_and_pinkerton_mulitplay...

Avalanche is a multiplayer map in Gears of War, set in a mountainside resort. t has an avalanche that comes through the map randomly and periodically in the majority of Versus modes, killing everyone in the path of the snow. If you are uncertain of the time the avalanche takes place, listen for the sound of a siren. After the snow settles, the geography of the map is completely changed, allowing access to the cycled Torque Bow/Dropshot on top of the small pavilion in the center, and allowing quick access to the heavy weapon spawn point.

Zeigelsteine is German for building blocks or bricks. I use the nickname Brick Stone in many of my multiplayer online gaming titles that I enjoy.... With that, I am essentially calling myself Zeigelsteine. This has proven to be the perfect name for my new array of Hi Fidelity Audiophile PC speakers.

      

What's the deal here?

    

The design goals of this system was to allow for extremely clear, yet warm and robust, 3D positional audio in either 5.1 or 7.1 titles in a near field delivery scheme, as well as serve as a part of our multimedia experience in the family/game room area of our home. I use this worksation for video and audio editing and creation, 2D and 3D graphics development for web and video games, media and entertainment such as movies, and TV via Slingbox, Netflix, Hulu and many other sources. And, yes, I also use it for state-of-the-art hardcore video gaming as this PC currently features hardware that is at the "top-of-the-line" enthusiast level for all of the installed components. This system is custom-built by myself and is designed for maximum performance on the bleeding edge of tomorrow's tech.

   

Delivering the Goods...

  

As for audio sources, The Zeigelsteine-Array is powered currently by a single Harmon Kardon AVR1600 Receiver which has, at its heart, a Creative Sound Blaster X-Fi Titanium Fatal1ty Champion Series 24 Bit Soundcard. This device has modes of operation that accomodate specific areas of use such as Entertainment Mode, Audio Creation Mode, and the highly controversial Gaming Mode. While there are sound cards specifically designed for audio playback of 5.1 source media in a home theater environment, this X-fi has been crafted around a set of core components and features designed to augment the experience for the hardcore PC gamer.

    

Realistic EAX® 5.0 sound effects Hear crackling gunfire and earth-shattering explosions. EAX® 5.0 delivers realistic sound effects that will engage you in long hours of gameplay

   

EAX® and 3D audio restoration for Windows Vista® Using Windows Vista®? Creative ALchemy restores the surround sound effect for the same great gaming experience.

   

Accurate 3D positional audio Listen to 3D positional audio so accurate, you can locate your enemies through mere sound alone! Plus, the X-Fi CMSS®-3D gives you amazing surround sound even with normal stereo headphones.

 

Hardware accelerated performance

 

Get unbeatable performance with hardware accelerated audio that blows motherboard audio away.

Boost your performance even further in games like Quake 4, Battlefield 2, Prey, Unreal Tournament 3 and others that take advantage of X-RAM.

Clearer voice chats

 

Plug in your headset or microphone and hear the difference immediately. With high-quality input and hardware audio processing, your teammates will definitely hear you loud and clear.

We also take advantage of a host of features that cross the genre and benefit not just the PC gamer but the music and movie enthusiast as well.

   

24 Bit Crystalizer Restore the details and vibrance your music and movies lost during compression. X-Fi technology intelligently enhances the highs and lows so you'll hear it all-crisp cymbal crashes, wailing guitar solos, screeching tires and booming explosions.

   

CMSS-3D - Surround sound from your stereo music and movies? Yes! Expand your stereo music and movies into surround sound. Voices are centered in front of you. Ambient sound appears all around you... just like a live performance. Listen on a pair of desktop speakers or a full 5.1 or 7.1 speaker system.

 

Experience cinematic surround sound from Blu-Ray & DVD movies Watch your Media in cinematic surround sound with PowerDVD software featuring DTS™ and Dolby Digital® -EX decoding.

    

X-Fi Powers The Zeigelsteine-Array!

     

Utilizing the AVR1600's 8-channel direct in and its digital inputs in its current state, The Zeigelsteine-Array is able to shine as a true hi-fidelity "Studio Monitor" set of speakers capable of 4000 watts output in any traditional home theater/game room layout chosen - a system capable of handling anything thrown at it and able to deliver it cleanly in any setting, meeting any demand.

    

The Zeigelsteine-Array is made from 70% Recycled Materials!

 

Aside from using recycled wire from dismantled electronics, recycled pressboard for crossover mounting, recycled sofa polyester filling and recycled self adhesive sound dampening materials, we are also using vintage gear at the heart of every unit built. Utilizing the principle of the 5 R's (which we'll cover later in this segment), we can effectively recycle vintage audio gear from the 1970's and 80's for use in our current lineup. This prototype Z-Array is featuring recycled Optimus Pro LX5 Bookshelf speakers with original refurbished Linaeum DiPole Tweeters, Peerless SDS shielded drivers, specialized 2-way crossovers and original cast aluminum cabinets. We are also using recycled Minimus 7 bookself speakers with original cast aluminum cabinets, original cloth dome tweeters, custom aluminum cone drivers and specialized 2-way crossovers.

   

The Zeigelsteine-Array featured here builds a 5.1/7.1 system with 24 speakers across the 6 side channels. A Center Channel (currently 1 Unit with upgradeability to 4) and Subwoofer array (1 or 2 Units).

      

The channel array utilizes wiring in a series/parallel hybrid configuration to allow four 8 Ohm speakers to be wired together to maintain an 8 Ohm load on the Harmon Kardon.

 

Alterative methods. We are experimenting with using solid state chip amps on each channel and driving them separately.

   

The Zeigelsteine-Array featured in this article is a prototype array used for additional testing of design concepts that will lead to the future development of a retail offering that will feature custom cabinets and crossover designs that will position us within reach of the proverbial Golden Ring!

   

The Zeigelsteine-Array prototype will pave the way for our future products and will position us to firmly grasp a reasonable market share of the High End Audio Component niche. "High End Audio without the High Cost" - the Credo that will propel us into the 22nd Century and beyond!

    

Interrogative

  

I've spent 30 years building and testing speakers. Over that very same set of years, I have slowly built this array with components and parts that I've acquired when others have tossed them away. Really fantastic finds in my opinion for someone that can actually utilize all their hidden abilities, secrets and cost effectiveness. This is not everyone's cup of tea though. DIY Audio is a serious hobby not for the fainthearted or impatient and, though The Zeigelsteine-Array protoype is a cost effective alternative to systems costing tens of thousands of dollars, it takes some time to get everything together and then you have to learn how to do it right. That can take considerable time for some. Time that, in most cases, many of us working class folk do not even posess enough of to simply sit and enjoy a meal with each other or pray together much less take on an extremely self-engrossing hobby such as DIY Audio. This oftentimes unfair trade-off is time spent initiating one particular ritual. One that I refer to as the 5 R's. This is comprised of the time and energy it takes to Recon, Recycle, Refurb, Retrofit and Refinish the units. This is where the patience and determination play a major role in the outcome of the final product. Trust me when I say that it will all pay off in the end. Recycling these discarded ebay treasures and utilizing some science, I was easily able to create a personalized system that can be manipulated in scope and size to fit any budget or space limitations. The 24-unit array featured in our shown system, excluding the front channel and subs has a DIY build cost average of approximately $75 per bookshelf unit. With the additional DIY build cost averaging to $150 for each MTM TL 3 foot tower.

      

Unrivaled Versatility

 

Another unique feature set of The Z-Array, with its multiple amplifiers driving each channel, is the ability to break up these channels sets into completely separate bookshelf systems for nearly every room in my home. By separating the channels into smaller complete bookshelf units, 6 such individual units in fact then become available for usage in a complete multi-zone audio distribution scenario. The Zeigelsteine-Array becomes a complete audio experience for the entire home by allowing every room to have sublime audio in a smaller form factor with no additional cost to the owner and without sacrificing the original clarity and power of the main unit.

   

Zeigelsteine FTW!

  

The most exciting news is that, our recycled Z-Array is easily showing a professional-grade "Studio Quality" output from each unit that is easily toppling the performance levels of some well-known high-end audiophile systems with units that have an ownership cost usually in the $250 to $800 range for each bookshelf unit and $1000 to multiples of that can amount into unheard-of figures for larger more exotic tower units.

    

It gets worse. The market is driven by snobs! - What's a poor boy to do?

 

Believe it or not.... Some " Extreme" audiophiles would even snub a $50K system, let alone even look at a $15K system. Labeling even the big name entry-level Home Theater offerings as cheap knockoffs or downright worthless.

      

Keeping it Real...

 

Fortunately for anyone who can appreciate the recent global financial debacles and subsequent ripples that are affecting everyone, we all can surely appreciate the cost savings delivered when one considers tackling a DIY Audio project. When you are then fortunate enough to add recycling to the mix, your cost savings can increase to 300% more overall and those old under-appreciated speaker cabinets are also not ending up in land-fills.

    

My overall total cost for all of the units in The Z-Array was in the sensible range of $800 to $1000 total for the entire set of 30 speakers. This set was also accumulated over a 6-year time frame. One must know: I did not drop $1000 all at once. It is interesting to note, though, that if I were to have bought comparable units for this array from a "High End", high cost well-known provisioner of "Professional" studio-grade speakers...

    

I would have easily had a unit cost of approximately $400 each for a small bookshelf units and $750 each for the medium sized satellite units. The cost comes to an approximate $15,000 Just for speakers! and I haven't included MY 2 $150 towers which would have cost about $900 each if I had purchased them from the same provisioner.

      

In Closing...

  

I'm very proud of my $1700 (Custom speaker array, Sony sub and HK AVR1600 AV Receiver) 7.1 PC Audiophile System. It takes any home theater system that could have easily cost me $16,000 to the cleaners for a fraction of the cost. The Z-Array wins - hands down! I am so very glad I decided to go forward with my DIY aspirations. I have learned so much while traveling this path and have made some great new friends. I am thankful that I have had the patience, determination and the know-how to build The Zeigelsteine-Array!

         

Thanks for reading!

     

Multiplayer - „Lancang Dam“ - Spectator Mode - Freecam / Maxed out / 7350x3150 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

From the "Drake's Fortune Multiplayer Pack" DLC for UNCHARTED 2: Among Thieves

Uncharted 3 Multiplayer - Classic Skins Pack #1

I designed a tiny mech here using a style that's pretty foreign to me (I guess it's something more akin to the MFZ frames I see other people making). So although this is lacking some articulation (like knee joints, a second axis of shoulder and hip rotation, etc.), I am pretty satisfied with the overall aesthetic, and I've decided to make a simple little browser game with it:

flowlab.io/game/play/2447759

There's not much to it so far, just moving and shooting, but it can give you a good way to get the full 360 degree view of the mech.

I've created the sprites so far by rotating the various parts in Stud.io and taking screenshots (since my computer would take too long to render each frame). And I've created 24 unique rotation frame sprites for everything (so 24 sprite orientations for each animation frame) which was somehow easier than it sounds. The walk animation is pretty lame, so I'm definitely going to replace it in the future. Eventually this game will be multiplayer..

Anyways I'd love to hear feedback, particularly ways to improve this.

The gun design is based on this gun by user 'the sylince':

www.flickr.com/photos/188298872@N07/51445433115

I got permission from the sylince to use the design, so if you want to use it too, maybe ask over Reddit or something (that's where they responded to me).

Feel free to use my mech design however you like, just with proper credit please.

Team Fortress 2

3449x1940 >> 1920x1080

 

In-game Replay Editor || cl_drawhud 0 || multiplayer (not posed)

 

This is a multiple exposure photo, and it was taken by setting a camera on a tripod and setting a timer on. I chose this photo because it was difficult to take and have all the photos in focus and not overlapping into each other. I learned how to put multiple photos into the same photo, I would probably have a larger focus so that the "players" were not so crowded in their multiple poses. I have grown as a photographer in the sense of being able to mentally position a person in different poses and not have them overlap too much.

Counter Strike er et multiplayer spil

 

Det fandt jeg først ud af efter 4 timer.... :)

(- kommer der ikke nogle som jeg kan skyde på?)

This one of three screenshots which demonstrates a new option available when you purchase and install the new maps or the full Drake's Fortune Multiplayer Pack bundle.

 

Read about it here:

www.naughtydog.com/site/post/the_new_dlc_matchmaking_and_you

    

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