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Watch his new Gears of War 4 trailer that shows highlights of the beta that will be available for everyone on April 25th through May 1, 2016, on the Xbox One. Just a remainder, that it is only open for Xbox Live Gold members.

The trailer is set to the brand-new track “Nobody Speak”...

 

www.sohood.com/gears-of-war-4-versus-multiplayer-highligh...

Multiplayer - „Flood Zone“ - Spectator Mode - Freecam / Maxed out / 6000x6000 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

10 quality games like Clash of Clans for all you world building, troops commanding multiplayer enthusiasts!0

Monthly NAVA meeting at the Digital Press retro video game store in Clifton, NJ. Saturday, March 26, 2016.

 

pictured: 3DO Interactive Multiplayer games in their original boxes

Team Fortress 2

3449x1940 >> 1920x1080

 

In-game Replay Editor || cl_drawhud 0 || Color and vignette was caused by somebodies Über

My bf4 multiplayer character. They aren't finish yet, I will ad some decals and other things like the camo web for the russian sniper.

Team Fortress 2

3449x1940 >> 1920x1080

 

In-game Replay Editor || cl_drawhud 0 || multiplayer (not posed)

Multiplayer - „Paracel Storm“ - Spectator Mode - Freecam / Maxed out / 7350x3150 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

Multiplayer battle! Can you spot all the spartans?

 

The Warthog and Mongoose were made by Justin Stebbins (Saber Scorpion). If you want instructions for these awesome models, you can buy them in his store.

 

www.saber-scorpion.com/shop/instructions.php

Avalanche is a multiplayer map in Gears of War, set in a mountainside resort. t has an avalanche that comes through the map randomly and periodically in the majority of Versus modes, killing everyone in the path of the snow. If you are uncertain of the time the avalanche takes place, listen for the sound of a siren. After the snow settles, the geography of the map is completely changed, allowing access to the cycled Torque Bow/Dropshot on top of the small pavilion in the center, and allowing quick access to the heavy weapon spawn point.

This is my new Halo Reach/Multiplayer Moc. It doesn't realy resemble a specific map, just some of the different abilities you can use on the video game: Halo Reach, such as running, jet pack, energy shield. Also, it can be opened to get a better (clear) view at it (Moc "semi- opened"right now). To watch it totally open click on the link: or to watch it totally closed click here: www.flickr.com/photos/53675253@N07/5196951224/

 

youtube channel: www.youtube.com/user/TheLegoReloaded

 

Brickforge (guns): www.brickforge.com/store/

 

TheLegoReloaded

Crysis 3 MP Beta

3449x1940 >> 1920x1080

 

hud_hide 1 || B/W Color grading caused from prematch

Battleborn is still a thing, and if you are playing it then there’s a new multiplayer mode coming this month.

  

bit.ly/2dEyclc

Hey guys! Its been awhile and I thought i'd tell you what i've been up to. I have decided to commit the majority of my time and resources into a new Youtube channel of mine called BanditReflex. Its a gaming channel centered around Minecraft, Call of Duty, Battlefield and of course, Halo. I have started a new series that looks back on all 23 Halo 3 multiplayer maps. It dives into details and information about each map and is presented in a cinematic style, with a focus on design and gameplay. I've invested a lot into this project and i'd love to share it with you guys! I would be honored if you would check out the first episode on Assembly and give me feedback! My next episode will be on Avalanche and release on Saturday! Thank you all for looking! To those who celebrate, I hope you had a fantastic Christmas! Happy Holidays!

 

Video link: www.youtube.com/watch?v=9hCxQBEZm5E

Channel link: www.youtube.com/user/BanditReflex?feature=watch

Here I use a 12" Powerbook running KAID and have it connected to the Internet via ethernet. I run Wipeout Pure on the Sony PSP and start up a multiplayer game then pop back to my mac to look for the PSP broadcast on the "computer-to-computer" or ADHOC connection via my Airport Extreme. A little tricky, but once you get it going, it's so worth while! Get Xlink Kai from www.teamxlink.co.uk/

GTA 5 cheat is a software, used in video games,online multiplayer games play. It is a trick to win any tough games. It helps to play trouble free and smooth.

For more details, visit this link......

goo.gl/SxpFsX

Esperando o carregamento da pedra ali então

Shot on iPhone XS.

We had a low scoring night at pub trivia - but I did turn around to take a picture of this game behind where I was sitting.

The first-ever multiplayer-focused booster set has new Magic cards with new mechanics that enhance multiplayer play.

Rumored to be an online multiplayer focused Fallout with base-building and quests.

 

More PlayStation screenshots, trailers and trophies and everything for PS4, PSVR, PS3 and Vita: www.psmania.net/

Join us on Facebook: www.facebook.com/psmania.net/

Follow us on Twitter: twitter.com/TeamPSM

Subscribe to our Youtube channel: Youtube

Multiplayer - „Altai Range“ („China Rising“ DLC) - Spectator Mode - Freecam / Maxed out / 6000x6000 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

I made this club penguin (from miniclip multiplayer games) with fimo polymer clay

I always wanted to make a few forge objects in a vignette, this is the result.

 

The crashed falcon is an old MOC that I re-purposed for this scene.

My Battlefield Hardline multiplayer gameplay with live commentary ! . Enjoy! ○ Battlefield Hardline RTMR playlist …

  

ps4.infogratuite.com/battlefield-hardline-ps4-rtm-live-mu...

Multiplayer - „Dawnbreaker“ - Spectator Mode - Freecam / Maxed out / 6000x6000 (SRWE) / Downsampling (50%, Bicubic Sharper) / Console: ui.drawenable false

Helikopterden indirtmediler... King of the Hill Abonem Olur Musun? Youtube : youtube.com.tr/c/pikselpikseltv Facebook: www.facebook.com/pikselpikseltv Twitter : twitter.com/pikselpikseltv Websitesi:http://www.pikselpiksel.tv/ Oyunlar: Valiant Hearth, Schein, Grand Theft Auto 5, Skyrim, Counter Strike, Minecraft, Heartstone, H1Z1, DOTA 2, League of Legends, Alan's Wake, Rocket League, Borderlands, Heroes of the Storm, World Of Warcraft, Destiny, Terraria, Path of Exile, Fifa 15, DayZ, youtu.be/r45gJU7_quY

Drydock is a multiplayer map in the form of a ship breaking scrapyard. It features an industrial-urban environment with a raised section bisecting the middle, which frequently becomes the main defense area in Horde Mode. Heavy weapons such as the Tri Shot can prove devastating against enemy forces moving in the open areas in front of the raised section.

Full set of in-game level badges from 1 - 80 (XXX).

 

Learn more about the level cap increase and the new skins at NaughtyDog.com:

www.naughtydog.com/site/post/multiplayer_level_cap_increa...

Hurtworld is a multiplayer sandbox FPS (First Person shooter).

Screenshot:

 

Game Description:

Hurtworld is a survival sandbox game that is often compared to Rust. However, it is one of the easiest games in the genre to play on a older or less powerful PC. You start off in your undies and have to ...

 

www.gameogre.com/hurtworld/

Alright, since I probably won't take another photo of all my Xbox 360 games until Spring of 2010, I thought I'd take a quick moment to review Borderlands and Call of Duty: Modern Warfare 2, since they both deserve it.

 

The MW2 review will be longer than normal, but I have strong opinions on it.

 

Call of Duty: Modern Warfare 2

★★☆☆☆

 

This game was absolutely disappointing. I will speak about the single player and "Special Ops" game modes briefly, but the main reason I purchased this game was for the multiplayer, and the multiplayer component of the game will be the main topic as a result.

  

Multiplayer

 

First off, let me say that in theory, the changes and additions from COD4, overall, look like good decisions. Things like HQ being up for a while before you can capture and changes to perks are all things I either outright like or things I am open minded about. It's the matchmaking, UI, netcode and Party Chat restrictions that I have the most issues with, and that frustration is likely having an impact on how much I actually enjoy the multiplayer games themselves.

 

None of the three dozen or so people (friends and friends of friends) that I have played with have seen issues like this with COD4 or COD:WaW, and every single one of them has experienced issues with Modern Warfare 2. Those of you who have been following Modern Warfare 2 for a while now may remember that back in September, Infinity Ward's community manager, Robert Bowling (aka Fourzerotwo), said the following:

 

"Alright, let me attempt to clarify as much as possible as its clear that there is some misunderstanding on how matchmaking works in Modern Warfare 2 for international users. The functionality you're asking for, the ability to connect to BEST connection rather than first available game aka quickest match, is already built into the matchmaking. There is no need to include an additional toggle where you manually have to ask it to put you in the game best suited for your connection, that should all be done automatically without requiring you, the player, to go through an extra step to request it. That's what I was referring to in the tweet of, "you don't select a region or country, it is auto-assist". Meaning, matchmaking will automatically put you in the best game for YOUR connection."

 

If that's true, why is MW2 the only game where I've spent upwards of 30 minutes with five other friends, all within 20 km of each other, with each of us on fiber internet connection, being unable to get a game started, despite regularly gaming together for quite a while?

 

(To give you a background on what that "YOUR connection" would mean to me, SpeedTest shows I'm on the following connection: Download 94.63 Mb/s, Upload 65.67 Mb/s, 3 ms ping, Open NAT dedicated IP that is MAC tied exclusively to my primary Xbox 360 )

 

The matchmaking isn't necessarily fast, I've seen it be very fast, and I've seen it take several minutes. Regardless of whether it is fast or slow, my friends and I find ourselves losing party members more than half the time. That is unacceptably bad.

 

I fail to understand how, with my connection, people who connect to me with no problems, who play COD 4 and COD:WaW with me with no problems, don't even have a 50/50 chance of joining a game with me successfully.

 

When we do lose people, they have no way of telling us, as you might have already heard about Infinity Ward's controversial decision to restrict Party Chat from all but a few maps. That means we have to visually scan for who is and who isn't there. If Modern Warfare 2 would allow Party Chat, they'd be able to say, "Hey guys, I got booted." But virtually every game mode requires you to leave party chat to play. Even game modes where you can speak to living teammates while waiting for your respawn.

 

I understand there will be those people who prefer the lack of party chat, in hopes that it will encourage team communication between strangers, but literally everyone I know who's playing MW2 either mutes everyone or now has their 360 set so that they can only hear people on their friend list.

 

The lack of Party Chat irks me as I am one of those people who mutes everyone. I would prefer not to eliminate game chat from every other game I own just because of Infinity Ward's restrictions on Party Chat. I do want the option of people able to talk to the people I play in fighting games, most recently Street Fighter IV, so often times I will use game chat in games like Street Fighter IV. But when it comes to a social team game like the Call of Duty titles, I want to jump on with a group of friends as a team and socialize with them while playing. No one else wants to hear the details of how work is going, and I don't want strangers listening in while I'm socializing and talking about game strategy concurrently.

 

You do have the option to mute people rather quickly, but as Tycho said in his Penny-Arcade news post, "There are playlists that support Party Chat, identified by a black asterisk, but players who are just beginning to play don't have access to any gametypes that actually support multiple party members. it wasn't a dealbreaker, in that we could mute people (everyone) in either the lobby on the in-game roster, but anytime you take a process that involves zero inputs and substitute fourteen, it's something you should take pretty f**king seriously."

 

Again, just the lack of Party Chat wouldn't be a deal breaker, but coupled with the ridiculous difficulty of getting five friends into a single game successfully does make it extremely frustrating.

 

When we did finally get into a game, over half the games we entered were yellow connections or worse, and the majority of those were quit out of because the connection was so bad it was unplayable. The same problem plagued Call of Duty 4 but wasn't nearly as pronounced as it is here.

 

Treyarch was able to add a "Local" and "Locale Only" search option to Call of Duty: World at War, which allowed my friends and I to wait for a good game. If it took 10 minutes to get a game going, it was better than spending 30 minutes jumping out of unplayable games that we were repeatedly thrown into, losing friends on the way, and constantly having to re-invite people to the party but being unable to talk with them half the time due to the lack of Party Chat. (Party chat allows you to talk during loading screens and when people are booted or trying to join.) The "Locale Only" search option was a key reason World at War was my group of friends' game of choice over the last year. After a full year of caring about each win (2,747), and loss (645), in World at War, I very quickly hit the point that I no llonger care about taking a loss in Modern Warfare 2, because the number of unplayable connections and friends lost when joining games means that dropping out of games is a regular occurrence, and win/loss stats mean nothing as a result.

 

Treyarch's World at War was also smart enough to include a "Leave with party" option that meant the party leader could pull everyone out of a game together. If someone was getting a drink or using the restroom, the party leader didn't need to wait for them to return to change game types. In MW2, everyone needs to quit out individually, and again, without Party Chat, people sometimes get lost. This may not seem like a big deal for many, but for those of us who work and have families, we're rarely all jumping on or logging off at the same time, and what was a brief wait in World at War has become a point of dread in MW2. (Jumping out to get someone means there's a possibility that you'll spend the next 30 minutes unsuccessfully trying to enter a playable game without losing a party member again.)

 

Now you may wonder why I'm waiting so long to talk about the game play. The truth is that I've yet to formulate a final opinion. There are really fun games and there are really frustrating games...but the game community is still evolving. If camping seems problematic or levels seem unfair, those issues may change as players become familiar with the maps, other people's tactics and the vast majority of people have seen all the perks and weapons. I'm giving Modern Warfare 2 a much longer look than I would give most games, because I truly do want it to be great. I want it to be more fun than World at War with a larger active community than World at War had. However, truthfully, I'm not sure how enjoyable this game will be, nor how many people will stick around after the first month.

 

Here are the things I think urgently need to be addressed, as they're easy to fix but complete game breakers for many:

 

1. Party Chat: Put party chat back in for everything but S&D. Put in an MLG game room or whatever alternative rooms you want for angry young racists with a mic that don't want anyone using Party Chat, and let them yell at each other in there. Those of us who view online games as a social outlet to play with friends want this...BADLY. Even Penny-Arcade is wondering why this decision was made. If it was to keep us from talking after we die...why can we still talk after we're dead in game chat in every game type I've played so far? (I have not played S&D yet) Is it technologically impossible to prevent people in Party Chat from playing on the other team? I would love it if Party Chat guaranteed that people in your party would be on your team.

 

2. Match Making - Lost Team Members: I'm still repeatedly losing party members when trying to get games going. Is this really that difficult to fix? I can understand there are bugs that need to be worked out, but thanks to the lack of Party Chat, there's no way for dropped people to let their team know they've been dropped. A message like, "Party Members were unable to join the game, would you like to back out and get them or continue the game without them?" would be helpful. Baring that, making your squad members easy to visually differentiate (possibly a blue background or text for everyone in the party) which would make it possible to quickly confirm all X number of party members made it. Also, just enabling Party Chat would make it easier to communicate in cases where some people don't make it.

 

3. Match Making - Bad Connections: I'm still regularly being thrown into games where we have unplayable connections (people in our squad will be all red and yellow connections, even when there's six of us geographically within 20 km of each other jumping into a 6-on-6 game). A "Locale Only" option would be very welcome. I'm happy to sit around for minutes waiting for a playable game. I doubt a patch will come soon enough to make me care about my W/L stats...so I will continue jumping out of games with bad connections...but again, I'm more than willing to wait for a game where everyone on both teams has a reasonable playable connection. Net code improvements? Server upgrades? You guys can do whatever you want there...but until I see a "Locale Only" or "Maximum acceptable ping" or similar option, I'll be of the assumption that you really don't care about my interest in a playable connection, and my team will keep jumping out of matches with bad connections, which is a less than ideal solution when it isn't an issue in other games...

  

The following are improvements that seem obvious to me, most of which are probably seen in the majority of online games:

 

1. Leave with Party: This one is obvious. If a group of friends playing together wants to change games types, the party leader should have the option to leave with group. The group can enter games together...why can't they leave games together? COD:WaW did this, so it can't be hard to implement. Everyone dropping in and out separately is annoying enough when you are able to use Party Chat. It's horrible without Party Chat.

 

2. Add to Squad: There were squads in COD that meant we didn't all have to jump out every time a friend jumped on. They could join the game and if they were on our team, they could join our squad and stay on our team without everyone having to drop out and try to jump back into a game again. Again, this was in COD:WaW, so it can't be that hard to implement and it keeps people playing instead of having them search for games...(with the currently inevitable booting of people randomly and joining games with unplayable connections.)

 

3. "Invite" option: Why would I want to invite people from the game menu and then play against them? The only benefit I can see for this is people who spam invite people they've played against and beaten... If I use the invite option to invite a friend, I want to play with them. Why not have invites sent this way automatically add them to your squad when they accept? I don't want random spam invites to play against people I don't know, and I was excited at the possibility that we could just invite friends to our team without quitting out of the game.

 

4. X to skip: I'm not big on skipping levels, and I haven't played enough to dislike any levels enough to skip, so I didn't notice this at first, but why make skipping more difficult than it needs to be? Neither this or the items the follow below are nearly as important as the first six points in my mind.

 

5. Volume control: Another option I used in World at War that disappeared is the ability to adjust individual volume sliders for the game sound effects, music, and other noises. I have A40 headphones now, so it's no longer an issue for me personally, but if someone's trying to keep the volume at a reasonable level, let them lower the BGM slider and other non game sounds while keeping the SFX (the important game sounds) at the highest setting. When I did adjust these settings, I never felt it gave me any sort of advantage in hearing people in the game, it just lowered the pre and post game music enough to placate my wife.

  

Lastly, improvements that I'd like to see when getting into games with friends and having fun is taken care of:

 

1. Barracks Leaderboards: Where did the breakdown by game type go? I could care less about K/D in any game type other than Deathmatch, as that's the only time it's the main point. Even in Free-For-All, killing 25 people and dying 20 times is better than killing 15 people and not dying if you're playing in the spirit of the game...so why create leaderboards that encourage people to focus on kills in game types that focus on objectives? (In the last COD game, I'm 2.27 k/d in TDM and 1.5 in Headquarters, but I believe I have a better win rate in HQ because I play the game...) The new stat system leaves a lot to be desired. It would be great to see a lot of information available, and I understand this may be coming in the future.

 

2. Lobby Leaderboard: Something to look at between matches when you aren't adjusting classes, and wondering who exactly you're playing with and against.

 

3. Online Leaderboards: Again these are all things that can be added in the future, and would add to the fun, but aren't as important as the points above: Online stats, iPhone app, Web based challenges you can complete in game, being able to compare accolades with friends, being able to compare individual gun stats with friends, stats by game type, trending stats (k/d average for each hour of a given game type, etc.), etc, etc, etc. There's plenty of data people would love to gobble up, and stats added to my enjoyment of Halo 3 and Call of Duty: World at War. But really, it's secondary to all the multiplayer issues I listed above, and I'd be very happy if IW took those points into consideration and made changes to improve the multiplayer experience for everyone.

 

Honestly speaking, if every single one of the improvements above had been included out of the box, my rating for multiplayer would almost certainly be 3 or 4 stars, with the potential for a 5 star rating depending on how multiplayer holds up over time...but even if there's a great game under all the BS, the BS is currently getting in the way.

 

Single Player

 

I honestly enjoyed World at War more than COD4 for multiplayer, and I doubt that was just due to the improved matchmaking, but I will also say that COD4's single player is probably the greatest FPS campaign I have played. Even though I bought MW2 for the multiplayer, I was hoping that the single player would also be amazing.

 

Visually, this game is amazing. The sound and music are excellent. If a grade were as simple as rating how it looks and sounds, the single player would be a home run. However, this is a poor successor to COD4. The game has bugs, is short, and the story is feels like a roll of duct tape used to connect different environment and mission types.

 

A friend of mine said, "If you're going to make a highly detailed game, expect people to focus on the details." One such detail is the checkpoints. Multiple times I would go well past a checkpoint, yet at my death I would spawn back at a prior checkpoint, only to have the checkpoint triggered on the second time through. Near the end of the game, I was in a house on a staircase with an enemy just outside the front door (straight ahead, but just to the side of the door frame) and in the room to the right (just behind the door leading to the base of the stairs) and the game saved my check point with a flash bang about to go off at my feet. Every time I spawned, I was flash banged. After dozens and dozens of tries, I eventually was able to kill both enemies while completely blinded and continue with the game, but I knew that if I didn't make it to the next checkpoint, that I would need a lot of time and luck to pull that trick off again.

 

The HUD is minimalistic, which I appreciate, but multiple times the verbal directions and on screen directions are either difficult to follow or a complete lie. I don't remember my own specific examples, but a friend of mine tells me that one such point is being told to jump off a building. If you actually jump, you die from the fall. However, if you just run off the building, you're fine. (That may not be the best example, but I'm not going to bother playing with single player again to be reminded of the ones I encountered.)

 

While you have almost certainly already heard about the terrorist level, consider this warning for anyone who hasn't, as the next three paragraphs mention it. It occurs in the first quarter of the game, and I think any potential purchaser of this game should know about it. Discussing the game story as little as possible, I will say that it essentially ruined the game for me. First, even if you do not kill any innocent people, you cannot clear the level without attacking soldiers. I had attempted to knife terrorists in the back when they separated from the others. I attempted to shoot the terrorists. I attempted to run to the end of the level without engaging the army...despite the fact that the story could progress at my death without forcing me to play to the end of the level, the game shoe horns you into a movie that I personally wouldn't pay to see. You die at the end of the level regardless, but the game forces you to kill the soldiers trying to stop terrorists. The single player campaign lost me at this point.

 

The reason is simple. Good stories require the viewer/user to have empathy for the characters. If you follow the "They're not real!" school of thought, you're left with apathy for these characters, and the experience of the game suffers a result. So yeah, they're not real, and that notion stayed with me for the rest of the single player campaign. Moving my character through the level was what I did. In Modern Warfare, I crawled past the troops in the sniper level, and II felt the tension. In MW2, my character did what ever the developers demanded to progress from one checkpoint to another.

 

What surprises me about the terrorist level is not the people with empathy or the people with apathy, but rather the large contingent of what seems to be angry young males with antipathy for their fellow man who will tell you how they enjoyed shooting the people because it was "fun". If that was the demographic that IW was going for with this game, than it's no wonder that it missed the mark with me.

 

Having me select a "No, I will not be offended" option the first time I start this game up doesn't mean I won't be offended by a short, disjointed game with a bad story, mostly uninspired levels, buggy checkpoints and unclear objectives. Dying doing what I'm told to do in order to figure out the hard way what I'm actually supposed to do is not my idea of an enjoyable game.

 

That said, breaching was fun (and they certainly realized that, as they included more than enough), the snow level was fun, and the final cinematic quick time event ending would have been great if I cared about the characters or the game at that point. Unfortunately, a few enjoyable moments do not make a sub-par game enjoyable. As a single player game, it's several notches below World at War and a flight of stairs below Call of Duty 4.

 

Special Ops

 

If someone asked me to criticize Special Op, my response would be that you can only play with one friend at a time. Special Ops is the best part of Modern Warfare 2 in my opinion, which is shame, because it's the part of the game I was least interested in.

 

If you have exactly one friend you want to play with who's roughly near your skill level and wants to play bite sized portions of co-op player vs. computer scenarios, Special Ops is fantastic fun. There are 15 separate challenges with no check points, and you and your friend must work together to complete them. (With the exception of the sniper level, which was fun alone, these games really need a friend to give you the proper experience.) There are a few minor design issues, such as the fact that if a friend hasn't unlocked a specific level, they won't get credit for completing it with you, and not all levels are created equal, but there's some very good fun there.

 

I'm not sure what the rational was for restricting the Special Ops levels. It meant that in order to play with a friend who hadn't tried it yet, he either had to play without getting credit, or I had to play through several games I'd already played so he could unlock the levels I wanted to play. All that did was confirm that these are great fun the first time, but not something I enjoy enough to want to go back and play again after completing them on Veteran difficulty.

 

I can't imagine anyone buying this game specifically for Special Ops, but it's a nice addition to an otherwise disappointing game so far, although I finished the 15 challenges rather quickly.

  

I believe that I've outlined why I've had more frustration than fun with the mutliplayer, how I felt about the single player, and what I think about Special Ops. While also disappointed with the single player, I bought this game primarily for the multiplayer, and expected that the matchmaking, UI and feature set would reflect the fact that this game had a humongous budget and that the previous iteration of Call of Duty had so many matchmaking improvements and additions. Instead the feature set and functionality feels barebones and buggy, and the problems are so bad that the ability to enjoy the game suffer. A controversial decision to restrict Party Chat from almost every game type compounds things even worse. To quote a friend:

 

"It's such a damned shame. Some small details are killing a fantastic game. The thing is that those small details add up freaking fast and it makes the game sooo much less fun."

 

That friend has spent his last 24+ gaming hours playing COD:WaW and Borderlands because, in his words, "I just want to get online and play a fun games where I can talk to my friends."

  

Gaming details: Completed single player campaign on Hardened, completed every Special Ops on Veteran and played +19 hours of multiplayer with an additional +8 hours trying to play multiplayer games, but with matchmaking failing to put the entire party into a game successfully.

  

I've done reviews for the majority of the games I've owned. Check out my March 2009 collection, my April 2008 collection or my Borderlands (★★★★★) review by clicking on the links if you're interested.

 

Update: You can now see my August 2010 Xbox 360 games collection photo here, and a list of my XBLA games along with ratings for each here.

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