View allAll Photos Tagged modding
i had got some factory-seconds BCS 10th doctor heads and i modded one to look less sad/worried.
should probably add freckles(?)
Aerodyne; a hovercar inspired by 'Blade Runner'. Got published by Blocks Magazine; Issue 31, May 2017.
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DO NOT DO THIS IF THE ITEM IS NO COPY. You may ruin your item forever.
This requires basic knowledge of Second Life building tools.
This is a simple video to show you how to lower VRam and overall load for yourself and other people.
I love the store and the dress that I am modifying, though I still like to keep myself fairly lightweight when its not for an image. No offense was intended in making this, its a very pretty dress and I thought it would look wonderful while I modded it for the video.
Step by step:
1. Make sure your object has Modify and Copy perms.
2. drag the object out on your land or at a sandbox if you can. Some items have "no rez" script in them which will delete it.
3. Right click> edit> Shift+Left mouse button> drag the item to copy it
OR
Drop out another copy from your inventory. This is so you can edit the shine to match the original as best as possible.
Optional- Create a light source by right clicking the land and selecting BUILD from the menu or use the built in build menu in many viewers. Create any prim you prefer on the ground and head over to the Features tab. Check the box next to Light.
4. Edit one of the objects you wish to modify, and click the Texture tab in the build pane.
5. Click Shininess (specular)
6. Click Texture to the left of Use Texture drop down menu
7. Select a low pixel basic white texture you made, or use the built in Blank button under the texture preview.
8. Hit OK
9. Click Color below the shininess drop down, Glossiness, and Environment settings.
10. Use any grayscale color, or if you are feeling fun, pick a different color for the shine.
11. Slide the Color Picker bar on the right side of the window to your desired level of brightness.
12. Hit ok
13. Head to the General tab in the Build pane and rename your object something like [Original name here] Modified
14. Right click your object in world and either Take or Take Copy.
I also remove some normal maps in the video to further lower VRam usage. Feel free to test stuff out and see how it looks!
Song: C Y G N - Night Ocean
Hope this was informative and happy modding!
Commission where MyMeadow modded the ears of a pretty tanned Laryssa, and I made her a new faceup! This is the final result :) <3 <3 I think she's a stunner!
Senketsu - he's wicked, mischievous and might have a lot to do with your nightmare last night! = ))
Senketsu is a heavily-modded Shiwoo done by Krowbar. :)
Second day with 3dmax, tutorials, nifskope, more tutorials... (thanks a lot Nightasy!) and my second object working "good" in skyrim! I still need to learn a lot. I'm starting to import simple objects to practice. But the satisfaction of seeing something you do works in game, is very rewarding.
And.. Natza likes indian accesories :)
K-2SO with nice new legs 'donated' from a lego Minecraft Wither skeleton. I cut off the hip/bar sections from the lower part of the Wither Skeleton to make them look more K-2ish, and also the small handle that was on the bottom of the original K-2 torso (where the old battle-droid type legs attatched) I attached the new hip section to the torso with a very thin screw-thread + good ol' superglue.
This was just a quick fig to demonstrate a SCAR mod that I done.
After seeing Kal's post about his SCAR and other AR rifles (awesome by the way!!) Kal said that he wanted to try to mod one of the rifles so that a minifig could hold it properly (the stock is soo long that just doens't fit right).
As Kal didn't have any spare SCAR's sitting around, I thought I'd give it a try, as I've got a couple of these spare.
I quite like it, but I had to chop off an awful lot of the stock!! so as Alex (Combatbrick) mentioned "would it still be a SCAR without the long stock" I like it, but I would have to agree, that the stock is kind of important.
Let me know if you think it looks any good, or if there's a better way to approach this.
Comparison in top right shows how much I had to loose for it to fit!!
Paintwork on this is nowhere near as good as Kal's, but this was mainly about the mod and whether it works or not.
I have a lot of admiration for the 2007 design for Optimus from the first Michael Bay Transformers movie. After making my Prime from the Bumblebee movie, I knew I wanted to tackle this one too. Optimus Prime may be my favorite fictional character, so I was excited to make it.
This was made with a flashlight keychain figure. The legs were extended with a 2nd flashlight fig, and the arms were extended with a modded 1 by 1 brick.
All of the 3D elements are cut from Lego or other plastic parts, or were sculpted with Procreate.
The sword was cut from a transparent orange Lego wall and the grey bits are cut plastic. The sword is interchangeable with a normal hand.
This was 100% painted by me. Stand outs are the gradients on the eyes and the flames throughout the body.
What do you think?
I've had some fun to mod some of my minifee hands. Boiled water and dipped them for a minute, then gently bent them to a more relaxed shape.
Felkyo is the only one here, who really likes / loves snow.
I really hate it with all my heart.
But I took some pictures anyway. I can´t deny any wish that beauty makes.
Felkyo is a modded Dollzone Hong with Face-Up and Moddings from Pauli in Poland.
Thanks for watching
Everyone knows what is PKM.
And now we get a tactical set for this gun.
Gun made by Anton Vinogradov.
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