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INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
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www.b2c-support.com/ipod-audiovideo-pioneer-avicf700bt-f9...
Das Interface habe ich wie folgt umgesetzt:
Unten ist ein Zeitstrahl zu sehen, ganz links ist die aktuelle Zeit und nach rechts hin sind etwa 24 Stunden auf dem Sichtbaren Bereich des Screens. Der Zeitstrahl zeigt insgesamt eine Zeitspanne von einer Woche an (lässt sich von links nach rechts scrollen). Es war mir wichtig, dass 24 std. ohne scrollen sichtbar sind, weil es in etwa das Maximum einer Wachphase ist (normalerweise sind ja mindestens 5 std. davon Schlaf). Am Zeitstrahl befinden sich alle Ereignisse wie Termine und Weckzeiten. Die Zeitspanne die ein Termin beansprucht ist zur groben Übersicht auf dem Zeitstrahl als roter Bereich makiert. So habe ich einen Überblick über Freizeit/nicht näher definierten Zeitraum und definitiv Verplante Zeit. In den boxen stehen dann Details, also von wann bis wann der Termin ist und worum es sich handelt. Die Weckzeiten werden durch die grünen Boxen am Zeitstrahl angezeigt.
Zunächst hatte ich vor in der mitte des Screens einen Kreis zu zeichnen, an dem dann links und rechts davon die Termine stehen (in Anlehnung an der Analoguhr). Darauf lässt sich allerdings nur 12 std. Abbilden (weil ich sonst gegen die Lesegewohnheiten der Uhr verstoßen würde, wenn 12 Uhr plötzlich dort steht wo normalerweise 6 Uhr erwartet wird). Der Vorteil des Kreises ist aber, dass wir anhand der Zeigerpositionen sehr schnell erkennen können um welche Tageszeit es sich handelt, ohne die Uhr genau zu lesen. Die lineare Darstellung als Zeitstrahl bietet keinen Anhaltspunkt die Tageszeit zu erkennen.
Daher habe ich Versucht diese Information in den Hintergrund mit einfließen zu lassen. Ich habe im Hintergrund ein hell-dunkel-Verlauf gestaltet, der die Tageszeit wiederspiegelt. So stehen helle Bereiche für Tag und dunkle für Nacht. Wenn man jetzt von links (der aktuellen Uhrzeit) bis zur nächsten Helligkeitsänderung schaut kann man schnell abschätzen welche Tageszeit es gerade ist. Dies ist meiner Meinung nach auch intuitiver als die Tageszeit vom Kreis abzulesen, denn unser zirkadianer Rhythmus richtet sich ja an der Helligkeit aus.
Kritik ist natürlich erwünscht :)
Campus Exhibition
Playful Interface Cultures
This year‘s presentation by students in the Interface Cultures program showcases newly emerging artistic skill profiles at the nexus of interactive media technology and interface technology.
credit: rubra
Interface 2 out of "Hellboy", directed by Guillermo Del Torro, 2004. Revolution Studios Distribution Company L.L.C. At the bureau for paranomal research & defense, Newark, NJ.
Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.
This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design.
Design engaging and usable interfaces with more confidence and less guesswork
Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color
Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them
Mix and recombine UI ideas as you see fit
Polish the look and feel of your interfaces with graphic design principles and patterns
"Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere." --Dan Saffer, author of Designing Gestural Interfaces (O'Reilly)
www.amazon.com/Designing-Interfaces-Jenifer-Tidwell/dp/14...
These are some of my trials for a custom helmet. I wanted to do a high elven warrior sort of a fig using Sculpey(R) clay.
I started by using the most dispensable minifig I had. I wrapped the head with a thin layer of aluminum foil (from the grocery) and molded it around the head. Expect to have some breaks at the angles near the stud. Wrap the rest of the foil around the body.
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
40" Wide - $3.25/yd
Anti Microbial Interfacing
100% Polypropylenen Spun-Bonded 1.25 oz.
washable in cold, hang to dry, delicate iron, lightweight, flexible
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
Some results of my "physical constructive discussion". The audience is claying the human figure that would correspond ideally with a given (natural) user interface.
Photos by Aldo Hoeben taken at Design by Fire 2010
Trying to decide on weight of interfacing, sew in canvas or fusible. Went with a combination. Hair canvas from Fashion Sewing Supply for the undercollar. Fusible weft medium weight from Fashion Sewing Supply for the front facings.
I ended up using wigan for the sleeve and garment hems. Was going to cut the hair canvas on the bias to make facings, but decided since I had the wigan around, I'd use that.
The Android user interface, like any other mobile phone's, has an information bar at the top which tells you how much battery you have left, which network you're on and what time it is. The main screen area is a blank slate much like the desktop space on a PC. Swiping the finger at the sides of the screen will move this desktop around as it is larger than the actual resolution of the LCD. As expected, there are many Google applications by default, 20 in total, according to Rubin. These include a YouTube program with which you can search and view all YouTube clips, a Gmail app and Google Maps.
Playful Interface Cultures
This year‘s presentation by students in the Interface Cultures program showcases newly emerging artistic skill profiles at the nexus of interactive media technology and interface technology.
credit: rubra
I do love how Ocado have designed the inline trolley message, which also includes a minus button. Some could argue that from a business perspective this is a bad idea. But from a user side – it’s quiet handy. Ocado does a nice job all round when it comes to controlling items in your trolley. I am waiting for some smarter ways of browsing to products though. But that’s another story.