View allAll Photos Tagged interactiondesign

Immaterials: Light painting WiFi project. Watch the film on vimeo.com/20412632

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

Very impressive collection of sketches... new designs waiting to be baked :)

 

www.ebenoit.com

This diagram is an exploration of the future of interactive television. Drawn at Harvard Square while eating breakfast with Paige Saez after the conference MIT's Futures of Entertainment 3.

How do you experience a digital landscape?

 

ESCAPE is a room projection installation that immerses a visitor through four walls of projection surface, transforming the room into a virtual great glass elevator, vertically transporting spectators through an unlimited sequence of generative landscapes. Escape will be a study on the definition of ‘a digital landscape’. We will explore what elements constitute a landscape, and which qualities are required for immersion.

 

The project consists of multiple layers; static, dynamic, and interactive; a general narrative and cycle length (5 mins) has been defined, accompanied with a precomposed soundtrack (by Charlie Berendsen). Based on this narrative, landscapes are generated, color ranges shifted, special effect probabilities set and generative soundscapes blended on top of the soundtrack. Finally, the visitor is given control over the vertical navigation through these landscapes.

 

www.tiemenrapati.com/blog/?p=529

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

“On the back part of the step, toward the right, I saw a small iridescent sphere of almost unbearable brilliance. At first I thought it was revolving; then I realised that this movement was an illusion created by the dizzying world it bounded.”

— Jorge Luis Borges

 

The Aleph, as described by Borges in his text “El Aleph” (1945), is a (meta-)physical point, in which one can see the entire universe, from every angle, at the same time.

 

I have used this metaphor to visualise my memory. In ALEPH I’ve tried to capture the past four years of this study through the collection of photographs I took during this period. In much the same way as I construct mental images in my head, this installation synthesises images from a given association.

 

www.tiemenrapati.com/blog/?p=523

This is pretty cool – when you do a text search in Chrome, little yellow markers appear inside the scroll bar to show you where matches appear in the document.

Concept, design & software development

TODO

 

Mechatronic design & production

Leva Engeneering

 

Structure design, carpentry, installation

Delfini Group

 

Agency

Blackboard Berlin

 

photos by Sirio Vanelli

Trying out iPad (in black foamboard) - Mobile Interaction Design Class seen through Hipstamatic

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

This diagram is an exploration of the future of interactive television. Drawn at Harvard Square while eating breakfast with Paige Saez after the conference MIT's Futures of Entertainment 3.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

Elizabeth Bouinatchova joined the ZURB team to help out with our product customers.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

Concept, design & software development

TODO

 

Mechatronic design & production

Leva Engeneering

 

Structure design, carpentry, installation

Delfini Group

 

Agency

Blackboard Berlin

 

photos by Sirio Vanelli

Cleaned up meeting idea, an example of capture-style notes. After the initial messy meeting notes that were geared more towards generating ideas, a more organized diagram came out afterwards for a wizard flow that has both an initial checklist to get started, as well as a "welcome back" screen for those that bail during the process.

"Plugg" is a prototype DAB radio made by Skrekkøgle, investigating physical and metaphorical interaction with electronic devices.

See more at www.skrekkogle.com/#plugg1

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

Elizabeth Bouinatchova joined the ZURB team to help out with our product customers.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

More sketches for the wizard. The light and dark blues roughly match the color scheme of the new relaunched isocket site. Prisma markers are a new toy for me.

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

Concept, design & software development

TODO

 

Mechatronic design & production

Leva Engeneering

 

Structure design, carpentry, installation

Delfini Group

 

Agency

Blackboard Berlin

 

photos by Sirio Vanelli

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

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