View allAll Photos Tagged interactiondesign

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

Angel_F was featured at the Node Fest @ Forte Prenestino,

on April 16th - 17th

 

A book presentation and the interactive installation "my Ubiquitous Body" were shown

 

more info at

 

www.angel-f.it

www.artisopensource.net

www.nodefest.net/

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An example of something other than interfaces or web work - my notes on apartment hunting. On the left, a list of factors to consider and on the right, the floorplan of a neighboring unit we're considering moving in to.

Angel_F was featured at the Node Fest @ Forte Prenestino,

on April 16th - 17th

 

A book presentation and the interactive installation "my Ubiquitous Body" were shown

 

more info at

 

www.angel-f.it

www.artisopensource.net

www.nodefest.net/

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

Angel_F was featured at the Node Fest @ Forte Prenestino,

on April 16th - 17th

 

A book presentation and the interactive installation "my Ubiquitous Body" were shown

 

more info at

 

www.angel-f.it

www.artisopensource.net

www.nodefest.net/

For reporting purposes, we wanted to make sure people considered the results as the last step.

 

Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

riuscirà il nostro eroe a trovare una sintesi?

This diagram is an exploration of the future of interactive television. Drawn at Harvard Square while eating breakfast with Paige Saez after the conference MIT's Futures of Entertainment 3.

Angel_F was featured at the Node Fest @ Forte Prenestino,

on April 16th - 17th

 

A book presentation and the interactive installation "my Ubiquitous Body" were shown

 

more info at

 

www.angel-f.it

www.artisopensource.net

www.nodefest.net/

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

Kristen Berman was kind enough to do a show and tell demo of the Lytro light field camera. Big thanks to Kristen for letting us play with the camera.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com)

Angel_F was featured at the Node Fest @ Forte Prenestino,

on April 16th - 17th

 

A book presentation and the interactive installation "my Ubiquitous Body" were shown

 

more info at

 

www.angel-f.it

www.artisopensource.net

www.nodefest.net/

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

a new interface for the squatting supermarkets installation was featured recently at the SMIR project.

Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.

by FakePress, Art is Open Source

produced by SMIR project, Marcovaldo association and Share Festival

Configure was the second step in the test creation.

 

Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

Angel_F was featured at the Node Fest @ Forte Prenestino,

on April 16th - 17th

 

A book presentation and the interactive installation "my Ubiquitous Body" were shown

 

more info at

 

www.angel-f.it

www.artisopensource.net

www.nodefest.net/

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

 

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

Concept, design & software development

TODO

 

Mechatronic design & production

Leva Engeneering

 

Structure design, carpentry, installation

Delfini Group

 

Agency

Blackboard Berlin

 

photos by Sirio Vanelli

Our goal from the beginning was to make the test creation simple and consistent across all the different tests.

 

Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

An emotional social network.

The visualization shown on FakePress’s homepage represents the beginning phase of a design process. It uses Plutchik’s classification and uses realtime search engines to collect emotional information from social networks. It then represents it as an expressive visualization. We are going to turn it into a wearable device.

 

article on:

www.artisopensource.net/2010/02/01/publishing-emotions/

 

emotional visualization on:

www.fakepress.it/

An example of a specific test screen. To help clarify our different tests and reports we used a bit of color to keep things straight.

 

Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

I love this thing. It's portable, durable and stylish. It's got a plaid Burberry material that gives it a handmade old school feel, yet it's also lined with a tough and waterproof rubberized layer right underneath.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

The interactive artwork I made for the iMal mediafacade. The project will be presented tomorrow at Todays Art/Nuit Blance in Brussels. More info about the project: todaysart.org/be/events/media-facade-reloaded/

 

Smile detection is done with openFrameworks, Processing + colorLib was used to manage the colors and send the smile to the building over DMX.

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

 

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

 

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

 

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

Rfid mon amour 1.0 at The New Italian Design exhibition. Triennale di Milano, Italy.

 

More info about RFID Mon Amour here (pdf file).

Angel_F was featured at the Node Fest @ Forte Prenestino,

on April 16th - 17th

 

A book presentation and the interactive installation "my Ubiquitous Body" were shown

 

more info at

 

www.angel-f.it

www.artisopensource.net

www.nodefest.net/

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

Kristen Berman was kind enough to do a show and tell demo of the Lytro light field camera. Big thanks to Kristen for letting us play with the camera.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com)

Concept, design & software development

TODO

 

Mechatronic design & production

Leva Engeneering

 

Structure design, carpentry, installation

Delfini Group

 

Agency

Blackboard Berlin

 

photos by Sirio Vanelli

MFA Interaction Design program, School of Visual Arts, NYC

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

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