View allAll Photos Tagged interactiondesign
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
My initial thoughts leading to this design were to minimize the distance a user has to travel to select the next interaction from the popup (tags, rating, comments). Using the radial menu places the 2nd tier interaction in a convenient location that will minimize thumb repositioning.
The challenge that will come up is detecting where the popup is being spawned on the screen and rotating the details + controls to the correct layout. So, if you tapped the top (i) I would envision the radial menu rotating 180degrees and swapping positions with the popup to ensure the popup is viewable. This might be too much work to ask fr but it's a start.
Another question to consider was the placement of core application interaction at the corners rather than utilizing the tabstrip. In this case I am of the opinion that the "4-corners" approach is effective at providing the key interaction elements to the user while maximizing the viewport. Now, when there are more app options to consider, the 4-corners might have to go. We'll see...
Fundstück aus dem Internet. Autor unbekannt (noch).
Weitere Informationen über Abbildung und Buch unter:
Abbildung und Text stammt aus einem Buch über Screendesign, Interfacedesign, Informationsarchitektur und Usability für Hardware und Software von Torsten Stapelkamp.
Torsten Stapelkamp: Screen- und Interfacedesign. Springer (XMedia-Press), Berlin 2007, ISBN 3540329498
out of book:
Screen- and Interfacedesign from Torsten Stapelkamp.
Logical-Phenomenon-Logical
Logical-Phenomenon-Logical explores the familiarity of digital media and the subsequent influence it has on the experience of life. Its series of works are part of a year long study into the temporality of identity and the interchangeability of the narratives that guide the subjective definitions of identification.
These works consider the processes of rituals and rites within virtual space: statements of identity being projected, translated and received by validation through digital thresholds. In this way I encourage the viewer to consider the dialectic of how they constitute ideologies such that they become their nature and reality. I use the boundaries of the processes of identification (distinctions between opposites) to create a dichotomy between the certainty of logic and the uncertainty of subjectivity.
Placing the viewer within the uncannily virtual constructions of digitised reality - live video feeds, multi channel video streams - and giving them influential control over the logical databases that drive these works, they are obliged to interpret a narrative meaning from the constructed imagery that is defined by the logical coherence of computational processes. Logical-Phenomenon-Logical invites the viewer to reflect on what they accept as their personal truths, their inner reality and the influence of logical statements on their imaginative narratives.
agarnett@gsadigitalculture.com
Demonstrating his awesome wiki history visualisation software at the IBM Collaborative User Experience Group in Cambridge, Mass. During DIS2004 Design Open House session.
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
The Air-board allows users to reduce their dependency on fixed surfaces while they interact with computational devices. Using movable sensors users can define their desirable “interaction space” to draw, mark select or perform other actions.
The Air-Board is based on two Parallax Ping sonic sensors that provide the X and Y parameters. The two sensors are connected to the Wiring I/O board that sends the data over the serial port to the computer. I modified Hernando Barragán’s code to detect both sensors and Tom Igoe’s readBytes() code to read the data.
From that point I used processing to create a canvas that shows my hand movement in space, in real time, as a drawing.
Links
wiring.org.co
wiring.org.co/learning/examples/ParallaxPing_reader.html
processing.org/reference/libraries/serial/Serial_readByte...