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ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
Place-specific game developed by IDM12 students and presented at Malmö PlayDays (playdaysfestival.wordpress.com) in October 2013.
Photo by Amanda Bergknut.
Chart of web page changes made by Usability Test participants. Tests conducted using Morae by Techsmith, making a video/audio record of the session and logging keystrokes, mouse movements, and clicks. I may add annotations in real-time or after the test is completed, and compile and analyze statistics based on the annotations. This chart shows metrics on each tester's views of specific web pages during the test.
Bilder von der Kunsthausnacht am 27. Januar 2007 im Kunsthaus Zürich. Studenten der Studienvertiefung Interaction Design (HGKZ) präsentieren interaktive Installationen zum Thema "Arttransforming".
Pictures of the Arthousenight at the Arthouse Zurich. Interaction design students present interactive installations in the context of transforming art.
Photos by Alex Robert, Christian Weber & Matthias Peter.
See also: iad.projects.hgkz.ch/arttransforming/
Place-specific game developed by IDM12 students and presented at Malmö PlayDays (playdaysfestival.wordpress.com) in October 2013.
Photo by Amanda Bergknut.
Place-specific game developed by IDM12 students and presented at Malmö PlayDays (playdaysfestival.wordpress.com) in October 2013.
Photo by Amanda Bergknut.
Ronald van Schaik at Design by Fire Café #033, Utrec ht, NL
Discussion at Design by Fire Café #033, Utrec ht, NL
Approach is an interactive installation concept to communicate and experience information and knowledge in the context of a museum exhibition. The core idea is to provide different levels of information on the history of the internet to the visitor. While a visitor passes by a wall he walks over typographic elements on the floor and corresponding content appears on the wall. When the visitor approaches the wall he gets into the topic and more detailed information is shown.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
There are many techniques to build screens.
A couple of weeks ago, I already shared with you the results of my research on the Netway Interface Comfort Zone. Today, I want to talk more about another technique: the Netway Interface Sweet Spot.
The analysis of thousands of eye movements over the last years has allowed us to define the zone most users will look at during the first seconds they are visiting a site.
This discovery is important to validate a series of concepts based on a thorough knowledge of the human vision mechanism (spread of the cones on the retina, binocular vision field,…).
More info on www.simplifyinginterfaces.com
Place-specific game developed by IDM12 students and presented at Malmö PlayDays (playdaysfestival.wordpress.com) in October 2013.
Photo by Amanda Bergknut.