View allAll Photos Tagged glsl

unripe (rendered in blender) no fancy glsl here :P

weird combinations of trigonometric functions for alternative voronoi calculation

More 3D fractals created with Fractal Lab

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

This is a 3d fractal based on Dodecahedron symmetries. These structures, called "Kaleidoscopic IFS" systems are amazing, and can be rendered and displayed in real time on a computer with a video graphics card.

I created the image using Fragmentarium which is an "IDE" (integrated development enviroment) for exploring and for editing programs that generate 2D and 3D fractals.

I have been working on improvements to coloring of the surfaces. Not quite there yet, but making some progress.

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Using Processing, opengl and glsl

 

Organic movement of a sphere

 

render in real time.

 

Video

vimeo.com/43377260

 

vimeo.com/42943380

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Cute but unintentional.

 

Made with (codename) Flint, a C++ framework being developed by Barbarian Group.

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Success! (for now...)

 

The different spaces (world, eye, view ,etc etc) were doing my head in, but I got it working in the end, everything is in local space, which means.. something, but it looks the same as what I knocked up in RenderMonkey, so I'm happy.

 

It needs good normals, otherwise the reflections look a bit too wonky (not in a good way), but I plan on using it on a manually/programmatically generated object, so I'll just make sure I do.

 

Now I just have to convert it to HLSL as Ogre seems to run DirectX quite a bit faster than OpenGL.

Never though I'd be touching any of the DirectX pipeline, but as long as it is just a shader or two it should be quick to get up and running on OpenGL again.

 

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

A round black void swallowing up a picture from a recent trip.

 

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Please click on the image to view at original size

Resizing changes how these images look, so you are not really looking at what I made now :)

 

Experiments with repulsion forces between the color values of neighbouring pixels in an image.

Programmed in Processing and GLSL.

 

View more: MY WEBSITE | BEHANCE | SAATCHI ART | TWITTER

Venturing into the land of glorious OpenGL shader cheese.

Output A

Stage: 25%

Status: Finding

 

Shader effects video on Vimeo

1) Depth of Field, Blur + Bloom GLSL

2) Depth of Field, Bloom GLSL

 

Technical demonstration video w/o shader effects

Particle Field, Particles and Clusters

Archimedean spiral mapped by Newton-Raphson iterator

3d generative artwork created in Fragmentarium, and IDE for programming shader based fractals.

1 2 ••• 5 6 8 10 11 ••• 45 46