View allAll Photos Tagged generativeart
It's a city... made of glass. Actually just a randomized variation of the Grinder script but it turned out quite funny.
Produced by Structure Synth V 0.4
(http://structuresynth.sf.net/)
set maxobjects 117600
{ a 0.4 sat 0.5 } grinder
rule grinder {
36 * { ry 10 z 1.2 b 0.99 h 2 } arm
}
rule arm {
xbox
{ rz -1 rx 3 z 0.22 x 0.3 ry 10 s 0.998 x 0.5 sat 0.9995 hue 0.05 } arm
}
rule arm {
xbox
{ rz 1 rx 3 z 0.22 x 0.3 ry 10 s 0.99 x -0.5 sat 0.9995 hue 0.15 } arm
}
rule xbox {
box
}
rule xbox {
{ s 0.9 } grid
{ b 0.7 } box
}
I used "Pullip Doll" with some additional modifiers as a text prompt for the AI Generative Art app Dall-E2.
I really don't need a camera or dolls anymore, do I?
Created using the Fractal Science Kit fractal generator. See www.fractalsciencekit.com/ for details.
See my main account for my photography, videos, fractal images and more here: www.flickr.com/photos/josh-rokman/
Made with Image Creator from Microsoft Designer, formerly known as the Bing Image Creator. Powered by DALL·E 3.
I think that AI image generation is similar in many ways to photography. The camera itself handles all the fine details, but the photographer is in charge of curating the types of images that will be created.
Ultimately, it is all about maximizing the probability that something good will be created.
This is very similar to AI image generation, in terms of the skills involved and what the human does vs. what the machine does.
You can't compare AI image generation to the process of actually making these images from scratch with 3D software or paint/pencils, where the human controls every detail.
However, I think the process really is very similar to that of photography, as I made the case for above. I think that DALL-E 3 is by far the most powerful AI image generation tool currently available.
- Josh
A tree.
Produced by Structure Synth V 0.4
Script:
set maxdepth 600
{ h 30 sat 0.7 } spiral
{ ry 180 h 30 sat 0.7 } spiral
rule spiral w 100 {
box
{ y 0.4 rx 1 s 0.995 b 0.995 } spiral
}
rule spiral w 100 {
box
{ y 0.4 rx 1 ry 1 s 0.995 b 0.995 } spiral
}
rule spiral w 100 {
box
{ y 0.4 rx 1 rz -1 s 0.995 b 0.995 } spiral
}
rule spiral w 6 {
{ rx 15 } spiral
{ ry 180 h 3 } spiral
}
Check out: my Abstract Set.
Go to matre.com/abstracts for print availability. This can be printed up to six-feet wide.
Random structure created with Structure Synth. Rendered with POV-Ray. Note: spheres in Structure Synth were converted to POV blobs.
These are part of my "Dead Florida" series, most of the others being made with Stable Diffusion rather than DALL-E 2. You can see the whole series in this album.
Non-lieu ("non-place" or "nonplace" in English) is a concept, introduced by French anthropologist Marc Augé. It describes transient spaces where people maintain anonymity and which lack the cultural or historical significance to be considered true "places" in anthropological terms. Augé contrasts this concept with "anthropological places," which are spaces that reinforce identity and facilitate meaningful social interactions among individuals with shared cultural references. Non-places, however, do not serve as meeting points or foster a sense of community. In essence, a non-place is an area we pass through rather than inhabit, where individuals remain detached, unnamed, and lonely.
Non-lieu ("non-place" or "nonplace" in English) is a concept, introduced by French anthropologist Marc Augé. It describes transient spaces where people maintain anonymity and which lack the cultural or historical significance to be considered true "places" in anthropological terms. Augé contrasts this concept with "anthropological places," which are spaces that reinforce identity and facilitate meaningful social interactions among individuals with shared cultural references. Non-places, however, do not serve as meeting points or foster a sense of community. In essence, a non-place is an area we pass through rather than inhabit, where individuals remain detached, unnamed, and lonely.
Instagram: www.instagram.com/stanislavlvovsky/
Threads: www.threads.net/@stanislavlvovsky
Bluesky: bsky.app/profile/stanislavlvovsky.bsky.social
Buy this and other images as prints (PM me!):
Random structure created with Structure Synth. Rendered with POV-Ray. Note: spheres in Structure Synth were converted to POV blobs.
Dietro ogni nuvola di polvere
Potrebbe esserci una persona
Scrivere con la luce
Costruire con la polvere
info@bashiba.com
Software used: vvvv.org #bashiba #noir
Number of Particles: 2 million
Graphic Card (GPU): NVIDIA GEFORCE GTX 1080
Special Thanks: Facundo Ponce de león + Juan Ponce de león , muecafilms.com