View allAll Photos Tagged generative

Generative pattern

100 squares deformed with an iterative method.

 

Made with processing.org .

A generative typeface created using multi-scale Turing - McCabe patterns.

Generative art made with Adobe Flash. High resolution available for Giclée print. Contact at colacino gmail com.

 

View on black

 

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Experimenting with metaballs. Video's can be found at Vimeo.

August 18, 2016.

Cedar Rapids, Iowa.

vertexshader - cubic line interpolation

experimenting with delaunay triangulation forms and colours.

Generative art made with Adobe Flash. High resolution available for Giclée print.

 

Arte gerada através de algoritmos em Adobe Flash. Alta resolução disponível para impressões em photo canvas (Giclée).

Generative Cubic Space distortion , test render.

Random structure created with Structure Synth. Rendered with POV-Ray. Note: spheres in Structure Synth were converted to POV blobs.

â–“â–“Filtering Failure â–“â–“â–’â–’â–’â–’ â–’â–’ â–’â–’ â–‘ â–‘ â–‘

In a culture that is continuously accelerating, filters have become a primal commodity. We use them both to open and to close ourselves to or from any kind of possible information. Filters are ubiquitous. However, we only realize their presence when we lack them or when they fail our expectations. On the other hand, modern digital cultures are inseparable from keywords like functionality, s...moothness, order and progress. Interaction designers, programmers and interface developers all work together to understand and execute these mantras. But to really understand these keywords, they have to be defined in relation to what they are not. A successful product designer does not design for the average customer, but instead for the marginal, extreme customer; because when taking the margins as the rule, the middle will take care of itself. ! This is why studying the qualities of disfunction, irregularities, breaks, disorder, damage or even demolition are as important in the development of a new technological product as the researching of its perfect flows and this is also one of the reasons why I think it is important to study failure. The concepts of perfection and failure are a tradeoff of each other. If we want to understand and pursue perfection - we can find this in the pursuit of failure.

 

The exhibition Filtering Failure investigates (the connections between) the procedural terms ‘filtering’ and ‘failure’ and how in (lo-fi) digital arts these terms are being re-invented and re-used. The exhibition asks how Filtering and Failure co-exist; and how these processes influence each other.

The exhibition includes new and older works from the avant-garde of glitch artists. These works show the filtering of failure as a generative process, but also to unfold a genre that includes many the different envelopes of personal ways of dealing with failure.

 

Filering Failure is curated by Julian van Aalderen and Rosa Menkman.

 

Participating artists:

Paul Davis (US/UK)

Benjamin Gaulon (IR/FR)

Gijs Gieskes (NL)

Jodi (NL/BE)

Karl Klomp (NL)

no-carrier (US)

Notendo (US)

Nullsleep (US)

Jon Satrom (US)

Videogramo (ES)

 

Filtering failure is an initiative of PLANETART and GOGBOT in collaboration with Rosa Menkman and Julian van Aalderen

 

Powered by gem. Enschede, Blacklabel Records & Eurotrash Brewery.

Opening: 25th of Februari with live visuals by vj the c-men (Enschede): Julian van Aalderen, Sjors Trimbach & Edwin van Aalderen

The exhibition is open from monday to fridays between 14:00-17:00 (28th of Februari to the 1st of April 2011).

www.planetart.nl

rosa-menkman.blogspot.com/

im starting to use the open source software processing (processing.org) to create images. its a lot of fun.

 

this is my fav!

just random rounded lines. a lot of them.

Generative art made with Adobe Flash. High resolution available for Giclée print. Contact at colacino gmail com.

 

View on black

 

Do you like my art? See more here.

  

// HACKPACT

 

// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).

 

// All of them explore the sound/graphic co-relation.

 

// Built with Processing and almost all of the audio with SuperCollider

 

// More info/detail about our codes here: www.realitat.com/HACKPACT

One of my generative art prints hanging in our new office space.

structure synth with sunflow

generative portrait - collage

generative design - compositions for a poster

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