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drawing on canvas with trear physics tendrils using texones creative computing framework which is based on processing
The book Generative Design describes the creation of images by using codes. An image is not created manually, but instead by translating a visual idea into a set of rules and then implementing it in a programming language. Such a program can not only create a single image but also design complete visual worlds when parameters are changed.
We, the authors, want this book to provide a solid foundation for the use of this process. The book section “Basic Principles” illustrates generative techniques in relation to four foundation areas of design: color, shape, typography, and image. The designer’s repertoire is further expanded in the section “Complex Methods” by combining a number of principles on the basis of six larger-scaled examples. In this section you will also find explanations of advanced techniques.
In addition to providing codes, this website is intended as a forum for communication between users of the book and the authors. Let us know by commenting if something does not work; of course, we are also glad to hear if you enjoyed something in particular. In the gallery section we encourage a lively exchange of information concerning your enhanced programs and pictures. Among the links you will find all the projects discussed in the book as well as the references.
Generative Design
Visualize, Program, and Create with Processing
Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni editor
English-language edition
472 pages with more than 1,000 colored illustrations
Includes international best practice examples,
foundations, and programming codes, and samples
Hardcover 8 x 11 3/16 inches
Published by Princeton Architectural Press
ISBN 978-1-61689-077-3
/*processingworkshop example by philip whitfield and martin fuchs, hyperwerk 08*/
float angle = 170;
float leng = 90;
PVector last;
float lastAngle = 0;
void setup(){
size(800, 650);
last = new PVector(width/2,height/2);
smooth();
background(255);
}
void draw(){
PVector dir;
stroke(0,80);
float pre = 1;
if(frameCount % 9 == 0 || frameCount % 7 == 0 || frameCount % 2 == 0){
pre = -1;
}
lastAngle += angle*pre;
dir = new PVector(sin(radians(lastAngle))*leng, cos(radians(lastAngle))*leng);
line(last.x, last.y, last.x+dir.x, last.y+dir.y);
last.add(dir);
}
void mouseClicked(){
last = new PVector(mouseX,mouseY);
}
void keyReleased(){
if(key == ' ')
save(day()+"_"+month()+"_"+year()+"__"+minute()+"_"+second()+".png");
if(key == 'c')
background(255);
}
// HACKPACT
// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).
// All of them explore the sound/graphic co-relation.
// Built with Processing and almost all of the audio with SuperCollider
// More info/detail about our codes here: www.realitat.com/HACKPACT
Keyu Jin, Professor of Economics, London School of Economics and Political Science, United Kingdom, Xiaolan Fu, Founding Director, Technology and Management Centre for Development, University of Oxford, United Kingdom, Stephan Mergenthaler, Head of Strategic Intelligence; Member of the Executive Committee, World Economic Forum speaking in the Horizon Scan: China Future Trends session at the at the Annual Meeting of the New Champions 2023 in Tianjin, People's Republic of China, 27 June 2023. Tianjin Meijiang Convention Center - Betazone Room. Copyright: World Economic Forum/Greg Beadle