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As one moves, and throws some shapes, the image builds. Moving more quickly makes busier images. I had so much fun doing this.

generative portraits - collage

First results of a new generative art algorithm. Still experimenting with it (as always).

This is generated by letting 2000+ particles wander around, leaving a trail. They flock together based on a perlin noise map.

piece delivered to gallery today, better photos soon....

Generative pattern

Generative pattern

generative character - collage

Generative pattern

Generative pattern

Generative art made with Adobe Flash. High resolution available for Giclée print. Contact at colacino gmail com.

 

View on black

 

Do you like? See more here.

drawing on canvas with trear physics tendrils using texones creative computing framework which is based on processing

generative portraits - collage

The book Generative Design describes the creation of images by using codes. An image is not created manually, but instead by translating a visual idea into a set of rules and then implementing it in a programming language. Such a program can not only create a single image but also design complete visual worlds when parameters are changed.

We, the authors, want this book to provide a solid foundation for the use of this process. The book section “Basic Principles” illustrates generative techniques in relation to four foundation areas of design: color, shape, typography, and image. The designer’s repertoire is further expanded in the section “Complex Methods” by combining a number of principles on the basis of six larger-scaled examples. In this section you will also find explanations of advanced techniques.

 

In addition to providing codes, this website is intended as a forum for communication between users of the book and the authors. Let us know by commenting if something does not work; of course, we are also glad to hear if you enjoyed something in particular. In the gallery section we encourage a lively exchange of information concerning your enhanced programs and pictures. Among the links you will find all the projects discussed in the book as well as the references.

 

Generative Design

Visualize, Program, and Create with Processing

 

Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni editor

 

English-language edition

472 pages with more than 1,000 colored illustrations

Includes international best practice examples,

foundations, and programming codes, and samples

 

Hardcover 8 x 11 3/16 inches

Published by Princeton Architectural Press

ISBN 978-1-61689-077-3

Generative pattern

/*processingworkshop example by philip whitfield and martin fuchs, hyperwerk 08*/

 

float angle = 170;

float leng = 90;

 

PVector last;

float lastAngle = 0;

 

void setup(){

size(800, 650);

last = new PVector(width/2,height/2);

smooth();

background(255);

}

 

void draw(){

PVector dir;

stroke(0,80);

float pre = 1;

if(frameCount % 9 == 0 || frameCount % 7 == 0 || frameCount % 2 == 0){

pre = -1;

}

 

lastAngle += angle*pre;

dir = new PVector(sin(radians(lastAngle))*leng, cos(radians(lastAngle))*leng);

 

line(last.x, last.y, last.x+dir.x, last.y+dir.y);

last.add(dir);

}

 

void mouseClicked(){

last = new PVector(mouseX,mouseY);

}

 

void keyReleased(){

if(key == ' ')

save(day()+"_"+month()+"_"+year()+"__"+minute()+"_"+second()+".png");

if(key == 'c')

background(255);

}

 

Generative pattern

exploring the #deepdream example github.com/google/deepdream

// HACKPACT

 

// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).

 

// All of them explore the sound/graphic co-relation.

 

// Built with Processing and almost all of the audio with SuperCollider

 

// More info/detail about our codes here: www.realitat.com/HACKPACT

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