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Seth Killian (former Capcom Community Manager, former lead gameplay designer for Sony Santa Monica), getting ready for his panel. He jokingly thanked the die-hard attendees for skipping dinner for his presentation (the panel ran from 8 pm - 10 pm).
-Brian
Contact: brian@facetimepolice.com
Seth explains the origins of his "Domination 101" series of articles and how their basic ideas and principles remain relevant to the way fighting games are played today.
-Brian
Contact: brian@facetimepolice.com
provides an explanation of how boolean logic applies to video game writing.
austin, texas - november 1-4, 2002
copyright (c) 2002-11-04 sean dreilinger
view sarah paetsch teaches game writing - dscf3273 on a black background.
austin, texas - november 1-4, 2002
copyright (c) 2002-11-04 sean dreilinger
view sarah paetsch in the ion storm game room - dscf3275 on a black background.
Marina Abramović the 64 year old New York-based Serbian performance artist renowned for her major retrospective 2010 performance at the Museum of Modern Art (MoMA) titled ‘The Artist is Present’, has had her work recreated into a browser based video game of the same title. The performance was the largest performance art exhibition ever held at MoMA, sitting for 736 hours with spectators queuing to sit opposite as Abramović sat static, immobile and silent in the museum’s atrium. The game developer Pippin Barr created the game to reconstruct the experience, including minor details such as ticketing, queuing and the environmental visuals of the museum space. Abramović has been an active performance artist for the past three decades, describing herself as the ‘grandmother of performance art’, exploring performer-audience relationships, and the artists physical limitations.