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Carved this gargoyle from Plastinia, took his picture from many angles, processed it in Memento, 3ds Max and Photoshop- and Viola! a new gargoyle is born in my virtual world
On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.
It was a showcase of creativity, ingenuity, and craft,
ALESSANDRO COLANTONIO E FRANCESCO MONTIBELLO presented HERITAGE
gamedesign.university/heritage
The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.
Ace South African character rigger, Judd Simantov, presenting lessons learnt in the US AAA games industry to students at Wits Digital Arts. The Digital Soiree. University of the Witwatersrand, Johannesburg. 20 May 2015.
Foto von Jan Kraus
An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:
senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!
On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.
It was a showcase of creativity, ingenuity, and craft,
ISIL OVUTMEN presented BREATHE.
The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.
This puzzle from Poikilia cannot be completed without applying a basic understanding of color theory.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
gameblox.net
é... continuar o árduo trabalho, para projeto puzzle!
nós optamos por tomar um novo caminho para o projeto do game puzzle
agora, iremos trabalhar com 3D em algumas coisas do game
we opted to take a new path for the design of this game Puzzle, now, we working with 3D in some things of the game
On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.
It was a showcase of creativity, ingenuity, and craft,
LAURA CARRERA presented CAN'T YOU SEE IT?
gamedesign.university/cant-u-see-it
The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.
MAY 16 2018/16 MAGGIO 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/marina-rossi
MARINA ROSSI
THE IMPACT OF CURATION
The practice of organising an event transcends the pragmatic aspect of coordinating a team: you are building a new space, and every decision you make should mirror your values. This talk will cover the five-year experience in curating Game Happens, an international festival which proudly presents itself with a manifest and a code of conduct; we need to take full responsibility about the meaning of the artefacts we produce and highlight as creators and curators. In a world fascinated with clicks, likes, and views, we need to focus on the impact of our work.
Marina Rossi is a curator, designer, content creator and producer. She is co-founder and event director at Game Happens, a nonprofit cultural association based in Genoa, Italy focusing on the cultural, social, and artistic impact of games. She is also co-founder at Contralto game collective. With a Master Degree in ITC, she has been part of the game industry since 2009.
muito tempo q eu nao posto, mais é q tava sem desenhar nada, agora to nuum projeto de concept, acredito q muita coisa vá aparecer por aqui, esse ai é uma das coisas q já fiz nesse novo "emprego" hah ahha
Carved this gargoyle from Plastinia, took his picture from many angles, processed it in Memento, 3ds Max and Photoshop- and Viola! a new gargoyle is born in my virtual world
Coming to understand the culture, religion, and way of life of a hypothetical people in Riven.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Come Out & Play SF Festival and Exhibition 2012 games being played at a preview at Sunday Streets in the Excelsior neighborhood
Photo by Jackie Haasa
Game "Origami Fishing" by Emily Wong
The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
Foto von Jan Kraus
An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:
senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!
This was one of those crazy Japanese games that focuses on abstract interactions and sounds over linear gameplay. It was very cool.
Ovi Hondru is an illustrator represented by Advocate Art Agency. If you would like to see more of their work please take a look on the Advocate Art website.
In Civilization V, history is a game.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
APRIL 18 2018/18 APRILE 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/andrea-babich
ANDREA BABICH
WHEN MARIO MEETS RABBIDS
How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.
Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.