View allAll Photos Tagged future
© Lightning Photography/Lee Smith. Please contact me if you would like to use this image for any purpose. Any unauthorized usage will result in legal action.
I know this is the same shot as a previous image but just processed different, but I just love this version even more so decided to upload it anyway :)
Did a portrait for my mate for his DJ Photo on a website. While I was doing this my mates little boy Harry wanted to get involved and this is one of the shots I managed to grab.
Strobist: D700 in commander mode.
Group A: 1 SB600 in a 32" softbox left & 1 SB600 in a 32" softbox right of subject 2ft from subject, 50mm zoom, manual @ 1/1.7th power.
Group B: 1 SB600 on a stand with a homemade grid spot, 3ft from background behind subject, pointing directly at background, 24mm zoom, manual @ 1/1.3 power.
We used Harry's spinning double disco ball lights. It is 2 small disco balls that rotate with coloured lights.
Nikon D700 | 50mm f1.8 | ISO100 | f18 | 13 Seconds
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The parking lot at Central Parkway and Walnut Street will be replaced by a new apartment tower containing a Kroger grocery store on the ground level.
Photo showing an impression of the Connected Intelligence Atelier/ Future Innovators Summit
credit: Florian Voggeneder
November 8, 2010 -- Los Angeles teenage hip-hop collective Odd Future, a.k.a. OFWGKTA (Odd Future Wolf Gang Kill Them All) make their New York City debut at the Studio at Webster Hall.
© 2010 Kathryn Yu. All rights reserved.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Nick Jonas performs at the Pepsi Center during the Future Now/Honda Civic Tour stop in Denver, CO on August 9, 2016.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
New Amri suite. and end. End of a World.
Modern confort (look at the electric lines). Does modern means standardisation?
People were promised new land (barren), money (2/3 of it after 6 years), new modern houses. There is no house for every family and the houses are not finished. A big mess is being installed. They were already relagated, they were marginals, they are even more. Is that what we call a slum? bidonville? or a ghetto?!?
Thus, Hamadab, Amri, Manasir people struggle against their relagation. Struggle for peace by any means: if non-violence needs a threat of violence, why not? Once Nelson Mandela said:
"The factors which necessitated the armed struggle still exist today. We have no option but to continue. We express the hope that a climate conducive to a negotiated settlement would be created soon, so that there may no longer be the need for the armed struggle."
The Aymara's perspective of time makes sense of 20/20 hindsight and being blindsided by the unforeseen.
Creative interaction between teachers in a Voices of the Future session. www.roh.org.uk/learning/teachers/voices-of-the-future.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Am "Future Cities Tisch" kann der Besucher in die visionären Ideen geplanter Zukunftsstädte eintauchen. Informationen zu angewählten städtebaulichen Themen werden in Ton und Bild vermittelt.
//
The visitor can dive into visionary ideas about planned cities at the "Future Cities Table" and choose between different topics of urban building.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
New Bus Rolls Out--MARTA recently rolled out one of its new, state-of-the art New Flyer buses to give customers and employees a peek at the future of the Authority's fleet. The Compressed Natural Gas (CNG) buses are more comfortable, energy-efficient and will ultimately improve the reliability of the bus fleet.
A Future member of the Creole Wild West participates in the tribe's performance at the 2015 New Orleans Jazz and Heritage Festival.